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The Wind Riders: Tales from the Infinite Staircase (Updated September 13)
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<blockquote data-quote="RedShirtNo5" data-source="post: 4437170" data-attributes="member: 173"><p>Frustrated that they can't get even simple information, the Wind Riders decide that they have spent enough time in this city of chain. They head south back toward the doorway. After five minutes at a quick trot, they near the spot where they encountered the skeletal creature. Waiting at the intersection are three more of the bone devils. Fortunately, the adventurers are not spotted. </p><p> </p><p>The Wind Riders detour two blocks to the west, then continue south. The party zig-zags through the abandoned mesh buildings, until they reach an intersection near where they initially arrived. One more bone devil waits at the intersection. Several prepatory spells are quietly cast, including magic weapon on Thantar’s warhammer, and the party rushes the creature. In the ensuing fight, the thing seriously injures Reynard, but is slain before it can teleport away.</p><p> </p><p>The adventurers enter the building, detect evil behind one of the doors with the barbed pull-chain, and open the door. Four small melted blubbery creatures emerge from the cell. The creatures immediately attack the party, but are quickly killed. Needles reports that he hears voices outside, so the adventurers return to the entry door. Thantar bashes the door with his warhammer, the door opens to reveal the Infinite Staircase, and the Wind Riders leave the city of chain. The adventurers climb up and down the stairways for five hours, returning to the Planewalker’s Guild. </p><p> </p><p>The following day, the Wind Riders decide that they will visit the “Swirling Realm” next. They buy five tuning forks at the market. After climbing the Stairwell for four hours, they arrive at a haphazardly constructed platform with a multihued metal doorway. Five of the adventurers each strike one of the tuning forks, producing a discordant chord. The doorway swings open, and the adventurers step through. </p><p> </p><p>The Wind Riders find themselves standing on a stone building surrounded by swirling chaos. In front of them are the crenellations of a fortress battlement. About thirty feet beyond the crenellations is a constantly churning kaleidoscope of matter and energy in which pockets of fire, earth, water and air appear and disappear. This chaos-stuff extends above and around the party, perhaps forty feet distant, cutting through the stone building. Behind the party is a twenty foot-tall building with two doorways, one of which the party just emerged from. Looking over the crenellations, the party sees that the building rises about thirty feet from the swirling chaos. In brief, the party seems to be standing on the remnant of a fortress captured in a small spherical bubble set in a sea of chaos.</p><p> </p><p>After gazing around, many of the part begin to feel nauseous and dizzy. Kindrid, Thantar, Reynard and Rodney are all strongly affected, but Ka'hari feels fine.</p><p> </p><p>The adventurers explore the two doorways. One chamber is empty, and is now partially cut off by the edge of the chaos. The other chamber is still intact, and appears to have been a conference room with a wooden table, chairs and credenza. The Wind Riders search the room carefully, and hidden in a secret compartment find a map with inscriptions in an unknown language. </p><p> </p><p>Geldar casts comprehend languages. He feels his spell nearly veer out of control, but he completes the casting and begins to decipher the map. In the center of the map is a rectangle labeled as the “Spawning Stone”. Dashed lines extend outwardly from the rectangle to several circles, labeled as “Ret’or Outpost”, “Irq’ot Outpost” and the like. The dashed lines include indications of inclination or declination, and other symbols seem to indicate orbital rates, and a key provides directions such as “antispinwardly” and “outwardly.” Unfortunately, there is no indication of how the directions on the map correspond to their current location.</p><p> </p><p>Needles and Ka’hari climb down the tower face and through a window to explore the lower level of the fort. They find several abandoned bedrooms. Beneath a cot they discover a journal, written in the same unknown script. They bring the journal to Geldar, who skims it quickly with comprehend languages. It appears to be the diary of a soldier who was stationed at the outpost. Early passages discuss the fact that the soldier was being assigned to “Irq’ot Outpost”, and mentions that “we traveled through the protomatter for three days to reach the outpost.” A later passage mentions that the writer had been “gazing out the spinward window.” By comparing the location of the window to the key on the map, Geldar is able to determine the relative location of the Spawning Stone. </p><p> </p><p>The adventurers next approach the swirling chaos stuff. The material is dangerous, alternately burning, freezing or trapping those who try to enter it. However, Geldar finds that by concentrating, he is able to mold the chaos-material and create a benign area with a stone walkway surrounded by air. With Geldar creating a path through the chaos-stuff before them, the Wind Riders set off toward the Spawning Stone.</p></blockquote><p></p>
[QUOTE="RedShirtNo5, post: 4437170, member: 173"] Frustrated that they can't get even simple information, the Wind Riders decide that they have spent enough time in this city of chain. They head south back toward the doorway. After five minutes at a quick trot, they near the spot where they encountered the skeletal creature. Waiting at the intersection are three more of the bone devils. Fortunately, the adventurers are not spotted. The Wind Riders detour two blocks to the west, then continue south. The party zig-zags through the abandoned mesh buildings, until they reach an intersection near where they initially arrived. One more bone devil waits at the intersection. Several prepatory spells are quietly cast, including magic weapon on Thantar’s warhammer, and the party rushes the creature. In the ensuing fight, the thing seriously injures Reynard, but is slain before it can teleport away. The adventurers enter the building, detect evil behind one of the doors with the barbed pull-chain, and open the door. Four small melted blubbery creatures emerge from the cell. The creatures immediately attack the party, but are quickly killed. Needles reports that he hears voices outside, so the adventurers return to the entry door. Thantar bashes the door with his warhammer, the door opens to reveal the Infinite Staircase, and the Wind Riders leave the city of chain. The adventurers climb up and down the stairways for five hours, returning to the Planewalker’s Guild. The following day, the Wind Riders decide that they will visit the “Swirling Realm” next. They buy five tuning forks at the market. After climbing the Stairwell for four hours, they arrive at a haphazardly constructed platform with a multihued metal doorway. Five of the adventurers each strike one of the tuning forks, producing a discordant chord. The doorway swings open, and the adventurers step through. The Wind Riders find themselves standing on a stone building surrounded by swirling chaos. In front of them are the crenellations of a fortress battlement. About thirty feet beyond the crenellations is a constantly churning kaleidoscope of matter and energy in which pockets of fire, earth, water and air appear and disappear. This chaos-stuff extends above and around the party, perhaps forty feet distant, cutting through the stone building. Behind the party is a twenty foot-tall building with two doorways, one of which the party just emerged from. Looking over the crenellations, the party sees that the building rises about thirty feet from the swirling chaos. In brief, the party seems to be standing on the remnant of a fortress captured in a small spherical bubble set in a sea of chaos. After gazing around, many of the part begin to feel nauseous and dizzy. Kindrid, Thantar, Reynard and Rodney are all strongly affected, but Ka'hari feels fine. The adventurers explore the two doorways. One chamber is empty, and is now partially cut off by the edge of the chaos. The other chamber is still intact, and appears to have been a conference room with a wooden table, chairs and credenza. The Wind Riders search the room carefully, and hidden in a secret compartment find a map with inscriptions in an unknown language. Geldar casts comprehend languages. He feels his spell nearly veer out of control, but he completes the casting and begins to decipher the map. In the center of the map is a rectangle labeled as the “Spawning Stone”. Dashed lines extend outwardly from the rectangle to several circles, labeled as “Ret’or Outpost”, “Irq’ot Outpost” and the like. The dashed lines include indications of inclination or declination, and other symbols seem to indicate orbital rates, and a key provides directions such as “antispinwardly” and “outwardly.” Unfortunately, there is no indication of how the directions on the map correspond to their current location. Needles and Ka’hari climb down the tower face and through a window to explore the lower level of the fort. They find several abandoned bedrooms. Beneath a cot they discover a journal, written in the same unknown script. They bring the journal to Geldar, who skims it quickly with comprehend languages. It appears to be the diary of a soldier who was stationed at the outpost. Early passages discuss the fact that the soldier was being assigned to “Irq’ot Outpost”, and mentions that “we traveled through the protomatter for three days to reach the outpost.” A later passage mentions that the writer had been “gazing out the spinward window.” By comparing the location of the window to the key on the map, Geldar is able to determine the relative location of the Spawning Stone. The adventurers next approach the swirling chaos stuff. The material is dangerous, alternately burning, freezing or trapping those who try to enter it. However, Geldar finds that by concentrating, he is able to mold the chaos-material and create a benign area with a stone walkway surrounded by air. With Geldar creating a path through the chaos-stuff before them, the Wind Riders set off toward the Spawning Stone. [/QUOTE]
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The Wind Riders: Tales from the Infinite Staircase (Updated September 13)
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