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The 'Wonderland'-Inspired Faces of the RAGE OF DEMONS
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<blockquote data-quote="pemerton" data-source="post: 7671092" data-attributes="member: 42582"><p>Correct. <em>Generous</em> is a term of commendation. To commend something without regarding it as admirable is not an easy thing to do.</p><p></p><p>These examples are a little hard to engage with, consistent with board rules. That said:</p><p></p><p>The second example is probably ironic - it's analogous to Satan saying "Evil, be thou my good".</p><p></p><p>The third example concerns a weighing of goods. Generosity doesn't cease to be a good when someone is overly generous - the issue is that the person is neglecting other goods - in your example, providing for those to whom duties of support are owed.</p><p></p><p>Notice that nothing in your example precludes the 1st and 3rd examples being descriptions of exactly the same act!</p><p></p><p>Putting the ironic case to one side - in general, if something is a virtue, and hence admirable (in this case, generosity) it doesn't follow that every manifestation of the virtue in action is a good thing. Both real life and literature are replete with examples where virtue leads to trouble due to naive enthusiasm.</p><p></p><p>That doesn't mean that the virtue ceases to be one.</p><p></p><p>As far as I can see, <em>Bahamut's goodness</em> here doesn't denote any actual property of his (eg his propensity to generosity, to humility, to righting wrongs, etc). That is to say, this instance of the phrase <em>Bahamut's goodness</em> has no deep resemblance to the phrase <em>Percival's goodness</em> (used to explain why he succeeded in the Grail quest) or <em>The goodness of the person who donated a kidney to a stranger</em>, used to refer to a person's generosity and willingness to aid a stranger.</p><p></p><p>It simply refers to a game-construct that governs the operation of a relatively small handful of magical effects that are in the game as legacy consequences of a different conception of alignment.</p><p></p><p>I don't see the point.</p><p></p><p>Suppose that (for whatever reason) a majority of the NPCs in PS decide that Demogorogn is "good" and Bahamut "evil", and so the polarity of all those magical effects is reversed. But Bahamut is still noble and generous, and Demogorgon still a vicious brute. Why would that be important?</p><p></p><p>If the word "good", by social consensus, denotes X; then what reason can I have for saying that it <em>should</em> denote Y.</p><p></p><p>Consider a real world example. <em>Tree</em>, in English, denotes trees. <em>Refrigerator</em> denotes fridges. Someone who though that trees should be called fridges, and that fridges should be called trees, would be pretty weird. What possible reason could s/he have? Suppose, via mass mail-outs, or mind control, or whatever, this person actually succeeds, so now English speakers call fridges trees and trees fridges. What meaningful thing about the world has changed?</p></blockquote><p></p>
[QUOTE="pemerton, post: 7671092, member: 42582"] Correct. [I]Generous[/I] is a term of commendation. To commend something without regarding it as admirable is not an easy thing to do. These examples are a little hard to engage with, consistent with board rules. That said: The second example is probably ironic - it's analogous to Satan saying "Evil, be thou my good". The third example concerns a weighing of goods. Generosity doesn't cease to be a good when someone is overly generous - the issue is that the person is neglecting other goods - in your example, providing for those to whom duties of support are owed. Notice that nothing in your example precludes the 1st and 3rd examples being descriptions of exactly the same act! Putting the ironic case to one side - in general, if something is a virtue, and hence admirable (in this case, generosity) it doesn't follow that every manifestation of the virtue in action is a good thing. Both real life and literature are replete with examples where virtue leads to trouble due to naive enthusiasm. That doesn't mean that the virtue ceases to be one. As far as I can see, [i]Bahamut's goodness[/I] here doesn't denote any actual property of his (eg his propensity to generosity, to humility, to righting wrongs, etc). That is to say, this instance of the phrase [I]Bahamut's goodness[/I] has no deep resemblance to the phrase [I]Percival's goodness[/I] (used to explain why he succeeded in the Grail quest) or [I]The goodness of the person who donated a kidney to a stranger[/I], used to refer to a person's generosity and willingness to aid a stranger. It simply refers to a game-construct that governs the operation of a relatively small handful of magical effects that are in the game as legacy consequences of a different conception of alignment. I don't see the point. Suppose that (for whatever reason) a majority of the NPCs in PS decide that Demogorogn is "good" and Bahamut "evil", and so the polarity of all those magical effects is reversed. But Bahamut is still noble and generous, and Demogorgon still a vicious brute. Why would that be important? If the word "good", by social consensus, denotes X; then what reason can I have for saying that it [I]should[/I] denote Y. Consider a real world example. [I]Tree[/I], in English, denotes trees. [I]Refrigerator[/i] denotes fridges. Someone who though that trees should be called fridges, and that fridges should be called trees, would be pretty weird. What possible reason could s/he have? Suppose, via mass mail-outs, or mind control, or whatever, this person actually succeeds, so now English speakers call fridges trees and trees fridges. What meaningful thing about the world has changed? [/QUOTE]
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