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The 'Wonderland'-Inspired Faces of the RAGE OF DEMONS
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<blockquote data-quote="I'm A Banana" data-source="post: 7671114" data-attributes="member: 2067"><p>They were wrong only because the consensus judged them wrong (they didn't convince enough people that they were doing things that should be called "good"). If they want to go back, they have to convince more people to believe that what they are doing isn't any different than what the angels are doing and maybe should be called good, too. </p><p></p><p></p><p></p><p>I think the thing is that Planescape's take on alignments got rid of predefined morality, without getting rid of alignments as magical forces. An angel striking you down with the divine power of pure goodness was striking you down with the power of all the uncountable zillions of people who believe that anges weild the power of pure goodness, rather than just "goodness." </p><p></p><p>For me, it's as easy to play D&D without objective alignments as it is to play D&D without bearded dwarves or whatever - it's just another setting-dependent thing I can change as I see fit. </p><p></p><p>....but out of curiosity, would you play a Planescape game that just didn't have alignments? Kept the heavens, the hells, even the "map" (as unreal as that map is), but nothing to write on your character sheet, no <em>detect</em> spells, no magical talismans of good/evil, etc.?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 7671114, member: 2067"] They were wrong only because the consensus judged them wrong (they didn't convince enough people that they were doing things that should be called "good"). If they want to go back, they have to convince more people to believe that what they are doing isn't any different than what the angels are doing and maybe should be called good, too. I think the thing is that Planescape's take on alignments got rid of predefined morality, without getting rid of alignments as magical forces. An angel striking you down with the divine power of pure goodness was striking you down with the power of all the uncountable zillions of people who believe that anges weild the power of pure goodness, rather than just "goodness." For me, it's as easy to play D&D without objective alignments as it is to play D&D without bearded dwarves or whatever - it's just another setting-dependent thing I can change as I see fit. ....but out of curiosity, would you play a Planescape game that just didn't have alignments? Kept the heavens, the hells, even the "map" (as unreal as that map is), but nothing to write on your character sheet, no [I]detect[/I] spells, no magical talismans of good/evil, etc.? [/QUOTE]
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The 'Wonderland'-Inspired Faces of the RAGE OF DEMONS
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