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<blockquote data-quote="BiggusGeekus" data-source="post: 2475745" data-attributes="member: 1014"><p>Have fun!</p><p></p><p>-BG</p><p></p><p>=====================</p><p></p><p></p><p>BigBadDragon</p><p>Huge-size Male Lich Red Mature Adult</p><p>Red Dragon25 Sorcerer0</p><p></p><p>Hit Dice: (25d12) </p><p>Hit Points: 150 </p><p>Initiative: +4 </p><p>Speed: Walk 40', Fly 150' </p><p>AC: 32 (flatfooted 32, touch 8) </p><p>Attacks: ; </p><p>Damage: ; </p><p>Vision: Keen Senses, Darkvision (120'), Blindsense (60'), Normal </p><p>Face / Reach: 15.0 ft. / 10 </p><p>Special Qualities: Breath Weapon (Su) 50' Cone of Fire 14d10 fire DC 22, Cannot heal damage on own if has no Intelligence score (but can be healed and Fast Healing works), Crush (Ex) DC 22, Fear Aura (Su) ~ DC27, Frightful Presence (Ex) 210 ft DC 27, Immune to all mind-influencing effects (charms/ compulsions/ phantasms/ patterns/ and morale effects), Immune to any effect that requires a Fortitude save (unless it works on objects or is harmless), Immune to damage to STR/DEX/CON as well as to fatigue and exhaustion effects, Immune to poison/ sleep effects/ paralysis/ stunning/ disease/ and death effects, Immunity to Fire (Ex), Immunity to Paralysis (Ex), Immunity to Sleep (Ex), Natural weapons as magic weapons (Ex), Negative energy can heal undead creatures, Not affected by Raise Dead and Reincarnate spells/abilities (but Resurrection and True Resurrection return the undead into their former living self), Not at risk from death from massive damage (but destroyed when reduced to 0 hp), Not subject to critical hits/ nonlethal damage/ ability drain/ or energy drain, Paralyzing Touch (Su) ~ DC27, Touch Attack (Ex) ~ Negative Energy 1d8+5 DC27, Turn Resistance +4 (Ex), Undead do not eat/sleep/breathe, Vulnerability to Cold (Ex) </p><p>Saves: Fortitude: +14, Reflex: +14, Will: +19 </p><p>Abilities: STR 32 (+11), DEX 10 (+0), CON * (+0), INT 20 (+5), WIS 20 (+5), CHA 20 (+5) </p><p>Skills: Appraise 11; Balance 0; Bluff 20; Climb 11; Concentration 33; Craft (Untrained) 5; Decipher Script 18; Diplomacy 14; Disguise 7; Escape Artist 1; Forgery 5; Gather Information 6; Heal 6; Hide -8; Intimidate 29; Jump 30; Knowledge (Arcana) 27; Knowledge (Architecture and Engineering) 8; Knowledge (Dungeoneering) 9; Knowledge (Geography) 10; Knowledge (History) 10; Knowledge (Nature) 9; Knowledge (Religion) 10; Knowledge (The Planes) 10; Listen 14; Move Silently 8; Ride 0; Search 31; Sense Motive 15; Spellcraft 19; Spot 15; Survival 5; Swim 11; Use Magic Device 15; </p><p>Feats: Ability Focus, Eschew Materials, Flyby Attack, Hover, Improved Initiative, Multiattack, Snatch, Spell Penetration, Wingover </p><p>Challenge Rating: 20 </p><p>Alignment: Chaotic Evil </p><p></p><p>Possessions: </p><p></p><p>Spells:</p><p>Innate: Locate Object </p><p>Spells per Day: (6/8/7/7/7/7/6/6/6/ DC:15+spell level)</p><p>Sorcerer - Known: </p><p>Level 0: Arcane Mark, Dancing Lights, Detect Magic, Ghost Sound, Message, Prestidigitation, Read Magic </p><p>Level 1: Endure Elements, Identify, Mage Armor, Protection from Good, True Strike </p><p>Level 2: Blur, Bull's Strength, Eagle's Splendor, Knock, Web </p><p>Level 3: Dispel Magic, Fireball, Haste, Lightning Bolt </p><p>Level 4: Black Tentacles, Detect Scrying, Globe of Invulnerability (Lesser), Invisibility, Greater </p><p>Level 5: Cloudkill, Dominate Person, Teleport, Waves of Fatigue </p><p>Level 6: Disintegrate, Summon Monster VI, True Seeing </p><p>Level 7: Grasping Hand, Reverse Gravity, Scrying, Greater </p><p>Level 8: Horrid Wilting, Maze, Protection from Spells </p><p>Level 9: Summon Monster IX, Time Stop</p></blockquote><p></p>
[QUOTE="BiggusGeekus, post: 2475745, member: 1014"] Have fun! -BG ===================== BigBadDragon Huge-size Male Lich Red Mature Adult Red Dragon25 Sorcerer0 Hit Dice: (25d12) Hit Points: 150 Initiative: +4 Speed: Walk 40', Fly 150' AC: 32 (flatfooted 32, touch 8) Attacks: ; Damage: ; Vision: Keen Senses, Darkvision (120'), Blindsense (60'), Normal Face / Reach: 15.0 ft. / 10 Special Qualities: Breath Weapon (Su) 50' Cone of Fire 14d10 fire DC 22, Cannot heal damage on own if has no Intelligence score (but can be healed and Fast Healing works), Crush (Ex) DC 22, Fear Aura (Su) ~ DC27, Frightful Presence (Ex) 210 ft DC 27, Immune to all mind-influencing effects (charms/ compulsions/ phantasms/ patterns/ and morale effects), Immune to any effect that requires a Fortitude save (unless it works on objects or is harmless), Immune to damage to STR/DEX/CON as well as to fatigue and exhaustion effects, Immune to poison/ sleep effects/ paralysis/ stunning/ disease/ and death effects, Immunity to Fire (Ex), Immunity to Paralysis (Ex), Immunity to Sleep (Ex), Natural weapons as magic weapons (Ex), Negative energy can heal undead creatures, Not affected by Raise Dead and Reincarnate spells/abilities (but Resurrection and True Resurrection return the undead into their former living self), Not at risk from death from massive damage (but destroyed when reduced to 0 hp), Not subject to critical hits/ nonlethal damage/ ability drain/ or energy drain, Paralyzing Touch (Su) ~ DC27, Touch Attack (Ex) ~ Negative Energy 1d8+5 DC27, Turn Resistance +4 (Ex), Undead do not eat/sleep/breathe, Vulnerability to Cold (Ex) Saves: Fortitude: +14, Reflex: +14, Will: +19 Abilities: STR 32 (+11), DEX 10 (+0), CON * (+0), INT 20 (+5), WIS 20 (+5), CHA 20 (+5) Skills: Appraise 11; Balance 0; Bluff 20; Climb 11; Concentration 33; Craft (Untrained) 5; Decipher Script 18; Diplomacy 14; Disguise 7; Escape Artist 1; Forgery 5; Gather Information 6; Heal 6; Hide -8; Intimidate 29; Jump 30; Knowledge (Arcana) 27; Knowledge (Architecture and Engineering) 8; Knowledge (Dungeoneering) 9; Knowledge (Geography) 10; Knowledge (History) 10; Knowledge (Nature) 9; Knowledge (Religion) 10; Knowledge (The Planes) 10; Listen 14; Move Silently 8; Ride 0; Search 31; Sense Motive 15; Spellcraft 19; Spot 15; Survival 5; Swim 11; Use Magic Device 15; Feats: Ability Focus, Eschew Materials, Flyby Attack, Hover, Improved Initiative, Multiattack, Snatch, Spell Penetration, Wingover Challenge Rating: 20 Alignment: Chaotic Evil Possessions: Spells: Innate: Locate Object Spells per Day: (6/8/7/7/7/7/6/6/6/ DC:15+spell level) Sorcerer - Known: Level 0: Arcane Mark, Dancing Lights, Detect Magic, Ghost Sound, Message, Prestidigitation, Read Magic Level 1: Endure Elements, Identify, Mage Armor, Protection from Good, True Strike Level 2: Blur, Bull's Strength, Eagle's Splendor, Knock, Web Level 3: Dispel Magic, Fireball, Haste, Lightning Bolt Level 4: Black Tentacles, Detect Scrying, Globe of Invulnerability (Lesser), Invisibility, Greater Level 5: Cloudkill, Dominate Person, Teleport, Waves of Fatigue Level 6: Disintegrate, Summon Monster VI, True Seeing Level 7: Grasping Hand, Reverse Gravity, Scrying, Greater Level 8: Horrid Wilting, Maze, Protection from Spells Level 9: Summon Monster IX, Time Stop [/QUOTE]
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