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The World of Aarn: A custom PnP setting. (WIP)
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<blockquote data-quote="Seiun" data-source="post: 3812287" data-attributes="member: 55482"><p>Update:</p><p></p><p>Work on the setting has been slowly progressing, with advances in movement rules, elemancy skill sets, and fleshing out of the society of the world. Over the next few days I will post my current theories, suggestions and examples of how movement rules are being constructed.</p><p></p><p>In the meantime, I have drawn artwork of all player races except humans. They are roughly sketched, undetailed, semi-SFW nudes. In the interest of keeping this forum as clean as possible, I will post links to the images here, instead of putting them in the original post or directly embedding the images.</p><p></p><p>Ardlins: <a href="http://i40.photobucket.com/albums/e237/ReinSeiun/ardlin2.jpg" target="_blank">http://i40.photobucket.com/albums/e237/ReinSeiun/ardlin2.jpg</a> <a href="http://i40.photobucket.com/albums/e237/ReinSeiun/ardlin.jpg" target="_blank">http://i40.photobucket.com/albums/e237/ReinSeiun/ardlin.jpg</a></p><p></p><p>Anthromorphs: <a href="http://i40.photobucket.com/albums/e237/ReinSeiun/anthros.jpg" target="_blank">http://i40.photobucket.com/albums/e237/ReinSeiun/anthros.jpg</a></p><p></p><p>A Harpy: <a href="http://i40.photobucket.com/albums/e237/ReinSeiun/harpyfinal.jpg" target="_blank">http://i40.photobucket.com/albums/e237/ReinSeiun/harpyfinal.jpg</a></p><p></p><p>A male Naga: <a href="http://i40.photobucket.com/albums/e237/ReinSeiun/malenaga.jpg" target="_blank">http://i40.photobucket.com/albums/e237/ReinSeiun/malenaga.jpg</a></p><p></p><p>A female Naga: <a href="http://i40.photobucket.com/albums/e237/ReinSeiun/femalenaga.jpg" target="_blank">http://i40.photobucket.com/albums/e237/ReinSeiun/femalenaga.jpg</a></p><p></p><p>A pair of Saytrs: <a href="http://i40.photobucket.com/albums/e237/ReinSeiun/satyrs.jpg" target="_blank">http://i40.photobucket.com/albums/e237/ReinSeiun/satyrs.jpg</a></p><p></p><p>A group of Spirit Animals: <a href="http://i40.photobucket.com/albums/e237/ReinSeiun/spiritanimalsrough.jpg" target="_blank">http://i40.photobucket.com/albums/e237/ReinSeiun/spiritanimalsrough.jpg</a></p><p></p><p>I am also including here sketched out information about other prominant civilizations or legendary creatures that are not represented as player races.</p><p></p><p>Centaurs: Drasticly departed from the source material, Centaurs are still humanoid torsos pasted onto the front of a horse. However, the Centaurs from Aarn are extremely musclebound and huge, hulking figures that rival ogers or giants in strength. They also have a row of bony, armored plates and spiked tusks growing out of their backs and faces, from their mouth, neck and shoulders to the base of their tail. Their civilization is rustic, similar to Satyrs, but very martial and warlike. They primarily live in the larger eastern islands that are not controlled by human politics.</p><p></p><p>Dragons: Solitary creatures that enjoy the trappings of civilization, but have not produced their own. Like lions, they are the most powerful legendary creature race, and are lazy and do not like associating with others, or doing much of their own work. Dragons could be considered a type of parasite or scavenger of the civilizations of others. Before the age of man they collected the intellectual works and civilized products of merfolk, naga, and valdrex. There are 14 types of dragons, one for each of the elements represented in elemancy; Air, Water, Earth, Metal, Light, Dark, Fire, Cold, Electricity, Sound, and the two magical elements, manna and kanna. Typical dragon behaviors from high fantasy are not changed, and are treated traditionally. </p><p></p><p>Medusea: Based on the classical image of Gorgons from the ancient greek myths, Medusea are scaly humanoids with huge golden-feathered wings that are used for swimming, as opposed to true flight, though they may glide. They are amphibious creatures who have a snake-like tail for swimming in water, that they may shed and grow human legs over a period of two weeks. They can wrap these legs in a cocoon of silk in order to re-grow their tail, which takes a similar period of time. They are also asexual "female" creatures who lay eggs, and then breastfeed their young once hatched.</p><p></p><p>The major departure from myth is that their hair, snake-like tendrils, do not in fact have their own individual snake heads. Instead, each tendril ends in two openings, one which has a poisonous barb, the other which is what produces the silk for their cocoons. Medusea do however retain the ability to transform creatures who meet their gaze into stone.</p><p></p><p>It is rumored that once the One Mother created Medusea, she used their basic humanoid form as a blueprint for all other humanoid legendary creatures, and even some animals, such as primates, giants, goblins and lizardmen. Despite this, the Medusea themselves have not developed their own prominent civilization, and are at risk of extinction, currently being confined to a chain of islands to the south of Rensvan.</p><p></p><p>Merfolk: Living in a kingdom in the center of the Great Barrier Sea (South of Zenninfal, north of one of Yessha's major peninsulas) they are the most advanced and eldest of the true civilizations. Their design is traditional, with a fish tail, a human upper body, long elf-like ears and blueish or green skin. It is likely that the Merfolk were the first humanoid legendary creatures created after Medusea. Merfolk are content to keep to themselves, and do not like associating with other, "lesser" civilizations. Unlike the surface world of Aarn, Merfolk have had their own version of the industrial revolution, but their technology creates little pollutants, and is even based on some organic principles. Their highly advanced technology and weapons such as underwater vehicles, energy weapons and automated factories would be barely recognizable to us, and might even be confused for living creatures.</p><p></p><p>Salamanders: Similar to the salamanders of traditional Dungeons and Dragons, they are fire-based creatures that are a cross between a man, a lizard and a centipede. Every salamander has fire-based elemancy at their disposal, but despite their intelligence have resisted grouping together into a proper civilization. They would easily be a threat to humans if they did. Salamanders are migratory and tend to live near areas of geothermal activity.</p><p></p><p>Sphinxes: Mentioned in the main body of the setting overview in the Basics section, not much more detail about Sphinxes need to be said here. They are like dragons in that they have no civilization of their own, and integrate in their own odd way into the civilization and culture of humans. They are lions with feathered wings and human heads. Their forepaws also have opposable thumbs, like polydactyl housecats.</p><p></p><p>Valdrex: A setting-unique race that lives between the Yesshan Desert and the jungles of Rensvan. They are lanky and 9 feet tall humanoids, and quite secretive. Despite only having four limbs and, they seem to be insect based and have exoskeletons. They wrap their bodies from head to toe in linens and robes, with only their glowing red eyes and massive clawed hands visible. Their arms are longer than their legs, and can almost drag on the ground while walking fully upright. They have minimal trading deals with the desert kingdoms of the Yesshan continent, and have an ongoing blood-feud with nagas. They support slavery and are often considered an evil, inhuman race with a code of morals quite different than our own, due to their different perspective and apparent insect heritage.</p></blockquote><p></p>
[QUOTE="Seiun, post: 3812287, member: 55482"] Update: Work on the setting has been slowly progressing, with advances in movement rules, elemancy skill sets, and fleshing out of the society of the world. Over the next few days I will post my current theories, suggestions and examples of how movement rules are being constructed. In the meantime, I have drawn artwork of all player races except humans. They are roughly sketched, undetailed, semi-SFW nudes. In the interest of keeping this forum as clean as possible, I will post links to the images here, instead of putting them in the original post or directly embedding the images. Ardlins: [URL]http://i40.photobucket.com/albums/e237/ReinSeiun/ardlin2.jpg[/URL] [URL]http://i40.photobucket.com/albums/e237/ReinSeiun/ardlin.jpg[/URL] Anthromorphs: [URL]http://i40.photobucket.com/albums/e237/ReinSeiun/anthros.jpg[/URL] A Harpy: [URL]http://i40.photobucket.com/albums/e237/ReinSeiun/harpyfinal.jpg[/URL] A male Naga: [URL]http://i40.photobucket.com/albums/e237/ReinSeiun/malenaga.jpg[/URL] A female Naga: [URL]http://i40.photobucket.com/albums/e237/ReinSeiun/femalenaga.jpg[/URL] A pair of Saytrs: [URL]http://i40.photobucket.com/albums/e237/ReinSeiun/satyrs.jpg[/URL] A group of Spirit Animals: [URL]http://i40.photobucket.com/albums/e237/ReinSeiun/spiritanimalsrough.jpg[/URL] I am also including here sketched out information about other prominant civilizations or legendary creatures that are not represented as player races. Centaurs: Drasticly departed from the source material, Centaurs are still humanoid torsos pasted onto the front of a horse. However, the Centaurs from Aarn are extremely musclebound and huge, hulking figures that rival ogers or giants in strength. They also have a row of bony, armored plates and spiked tusks growing out of their backs and faces, from their mouth, neck and shoulders to the base of their tail. Their civilization is rustic, similar to Satyrs, but very martial and warlike. They primarily live in the larger eastern islands that are not controlled by human politics. Dragons: Solitary creatures that enjoy the trappings of civilization, but have not produced their own. Like lions, they are the most powerful legendary creature race, and are lazy and do not like associating with others, or doing much of their own work. Dragons could be considered a type of parasite or scavenger of the civilizations of others. Before the age of man they collected the intellectual works and civilized products of merfolk, naga, and valdrex. There are 14 types of dragons, one for each of the elements represented in elemancy; Air, Water, Earth, Metal, Light, Dark, Fire, Cold, Electricity, Sound, and the two magical elements, manna and kanna. Typical dragon behaviors from high fantasy are not changed, and are treated traditionally. Medusea: Based on the classical image of Gorgons from the ancient greek myths, Medusea are scaly humanoids with huge golden-feathered wings that are used for swimming, as opposed to true flight, though they may glide. They are amphibious creatures who have a snake-like tail for swimming in water, that they may shed and grow human legs over a period of two weeks. They can wrap these legs in a cocoon of silk in order to re-grow their tail, which takes a similar period of time. They are also asexual "female" creatures who lay eggs, and then breastfeed their young once hatched. The major departure from myth is that their hair, snake-like tendrils, do not in fact have their own individual snake heads. Instead, each tendril ends in two openings, one which has a poisonous barb, the other which is what produces the silk for their cocoons. Medusea do however retain the ability to transform creatures who meet their gaze into stone. It is rumored that once the One Mother created Medusea, she used their basic humanoid form as a blueprint for all other humanoid legendary creatures, and even some animals, such as primates, giants, goblins and lizardmen. Despite this, the Medusea themselves have not developed their own prominent civilization, and are at risk of extinction, currently being confined to a chain of islands to the south of Rensvan. Merfolk: Living in a kingdom in the center of the Great Barrier Sea (South of Zenninfal, north of one of Yessha's major peninsulas) they are the most advanced and eldest of the true civilizations. Their design is traditional, with a fish tail, a human upper body, long elf-like ears and blueish or green skin. It is likely that the Merfolk were the first humanoid legendary creatures created after Medusea. Merfolk are content to keep to themselves, and do not like associating with other, "lesser" civilizations. Unlike the surface world of Aarn, Merfolk have had their own version of the industrial revolution, but their technology creates little pollutants, and is even based on some organic principles. Their highly advanced technology and weapons such as underwater vehicles, energy weapons and automated factories would be barely recognizable to us, and might even be confused for living creatures. Salamanders: Similar to the salamanders of traditional Dungeons and Dragons, they are fire-based creatures that are a cross between a man, a lizard and a centipede. Every salamander has fire-based elemancy at their disposal, but despite their intelligence have resisted grouping together into a proper civilization. They would easily be a threat to humans if they did. Salamanders are migratory and tend to live near areas of geothermal activity. Sphinxes: Mentioned in the main body of the setting overview in the Basics section, not much more detail about Sphinxes need to be said here. They are like dragons in that they have no civilization of their own, and integrate in their own odd way into the civilization and culture of humans. They are lions with feathered wings and human heads. Their forepaws also have opposable thumbs, like polydactyl housecats. Valdrex: A setting-unique race that lives between the Yesshan Desert and the jungles of Rensvan. They are lanky and 9 feet tall humanoids, and quite secretive. Despite only having four limbs and, they seem to be insect based and have exoskeletons. They wrap their bodies from head to toe in linens and robes, with only their glowing red eyes and massive clawed hands visible. Their arms are longer than their legs, and can almost drag on the ground while walking fully upright. They have minimal trading deals with the desert kingdoms of the Yesshan continent, and have an ongoing blood-feud with nagas. They support slavery and are often considered an evil, inhuman race with a code of morals quite different than our own, due to their different perspective and apparent insect heritage. [/QUOTE]
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