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The World of Khaas: The Legendary Lands of Arduin
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<blockquote data-quote="Phraint" data-source="post: 2172945" data-attributes="member: 28473"><p><strong>Arduin Bloody Arduin</strong></p><p></p><p><span style="color: yellow"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Arduin Bloody Arduin, a rule system and campaign world designed by the late great David Hargrave has stood the test of time. With the publication of The Arduin Grimoire, Welcome to Skull Tower and The Runes of Doom, David offered a system that reflects the hard-edged blood and guts action associated by the greats of sword and sorcery literature. Conan, Elric and Kane would feel at home walking the dangerous lands of the Kingdom of Arduin. Dave introduced many concepts that were ahead of his time. Critical hits, spell points and limited Hit Points allowed high and low level characters to face adventure side by side. Horror, sci-fi and fantasy blended into a wonderful tapestry of adventure. David let his imagination run wild and showed many gamers that anything is possible. Dave’s axiom was “power attracts power” and this philosophy allowed Dave to run very high level games that many Game Masters would find difficult to handle. </span></span></span></p><p> </p><p></p><p> </p><p><span style="color: yellow"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">David Hargrave died before his time but his legacy lives on. Emperor’s Choice has collected an extensive collection of Dave’s work and with the writing talents of Monty St. John the world of Arduin lives to bring both new and old onto the Plateau of Forever, the fabled gateway that connects alternity with Arduin. The book titled: The World of Khaas, the Fabled Lands of Arduin is a colossal tome of inspiration and imagination 821 page long filled with the lands, people and places of interest through-out the world of Arduin. The level of detail is amazing, with sections on food, customs, politics and holidays barely scratching the surface of this font of information. The entire tome is system neutral so any rule system can be dropped into Arduin with ease.</span></span></span></p><p> </p><p></p><p> </p><p><span style="color: yellow"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">The World book is very organized with easy to find information. Over 75 countries with notable geography, history, customs, society, education and the arts plus military organization are detailed. A map of each country is provided in black and white with a good overview of the area in question. A section on races describes the many distinct and unique peoples that fight and die, trade and steal throughout Khass. Guilds and commerce have been detailed in depth and the multitudes of languages that exist across the continent are covered also.</span></span></span></p><p> </p><p></p><p> </p><p><span style="color: yellow"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Magic of many types is not forgotten. Perhaps Runeweaving is your game, the oldest form of magic extant in Khaas. Wild magic was developed in response to Runeweaving and would be most familiar to gamers in general. The esoteric form of magic known as “Techno Magic” reveals a unique aspect of Arduin. Items of technology can be found due to the many Nexus Gates, crashed interstellar spacecraft and artifacts from long lost ancient civilizations. </span></span></span></p><p> </p><p></p><p> </p><p><span style="color: yellow"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Religion provides a fascinating look at the many gods and demi-gods that are venerated worldwide. An interesting note is that fantasy versions of Christianity, Islam and Hindu religions exist in Arduin. The terrible lords of Hell get their spotlight along with other divine minions like the Spydrons of the Spider god Shaggrath and the angelic Sentinels of the powers of light.</span></span></span></p><p> </p><p></p><p> </p><p><span style="color: yellow"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">The many unique metals and minerals of Arduin are provided. The role-playing possibilities and adventure springboards scream out loud countless ideas for adventure. For example, the metal Ethril or Black Mithril is toxic to all elves who feel the bite of this metal and Silbony’s touch can disrupt lesser undead and horrifically burn undead of greater power can easily inspire a GM to many exciting adventures. The many mythic gems and jewels of Arduin will tempt adventurers to seek them out regardless of peril. If the players could get a hold of one, many of which have magical powers, some of the worlds most powerful beings would surely target the PCs with ill will. Remember “power attracts power” in Arduin so powerful items that characters get a hold of will eventually come to the attention of many others.</span></span></span></p><p> </p><p></p><p> </p><p><span style="color: yellow"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">A flavorful section dealing with the potables of Khass is very evocative. Have a drought of Eight Legs Liqueur, distilled by Elves from the Myrkwood forest or raise a tankard of Rumble Tummy’s Ale, a calling card of the Kingdom of Arduin and as fine a brew as can be had. The delectable dishes of Arduin make a tasty treat. Help yourself to a steamed serving of Chunt, a very large, semi-aquatic beetle, whose meat is forked out of it’s shell much like lobster is served and for desert try a stick of Hop-Poppers, grasshoppers fried and dipped in honey and lemon juice. The culinary delights offered will fill the hardy appetites of the most ravenous adventurer.</span></span></span></p><p> </p><p></p><p> </p><p><span style="color: yellow"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">The flora and fauna of Khaas is covered in detail. Mammoth Sky Trees that tower 400 feet high and Faerie Skulls, white flowers with a sweet perfume and a licorice like aroma that only grow where areas of great bloodshed have occurred. The wild and domestic animals that live throughout Khaas add yet another level of detail to this astounding book. Have a ride on a Firemane, huge horses that can run at speeds of 45 miles per hour, whose gallop fills the air with the sound of thunder and leave a streamer of flame as they reach their top speed. If traversing the forests of Khaas, the telepathic Wood Cat might be seen in a fur coat of white, green or mottled brown depending on the season.</span></span></span></p><p> </p><p></p><p> </p><p><span style="color: yellow"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Over 200 pages are devoted to the Kingdom of Arduin. The history of the land and details of her many wars open the section. Close to 100 pages describe the geography of this fabled land. The incautious adventurer may find a gruesome doom in the Death Squirrel Forest or die a slow death in the radioactive wasteland of the Great Burn. Of course, the mountains and rivers, lakes and great freshwater Misty Sea are also detailed. The noble houses of Arduin along with the good, bad and ugly that travel the roads of the Kingdom help a GM add color and role-playing possibilities to his game. Lawless wandering vagabonds i.e. adventurers giving the local watch a hard time? Well the laws of Arduin give a harried GM some ammunition to cool the heels of troublemakers. </span></span></span></p><p> </p><p></p><p> </p><p><span style="color: yellow"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Arduin is a Nexus land, a huge area of trans-dimensional flux, and gates from many different worlds touch the Kingdom. It is these very Gates that caused the long conflict known as the Nexus Wars. The possibilities of wealth beyond imagining roused kingdom after kingdom to try to seize Arduin for themselves. The Gates allows some very interesting possibilities. Want to play a Greek Hoplite? Perhaps one fell through a gate during the Trojan Wars as Apollo directed his wrath upon the Greek invaders. How about a gunfighter from Tombstone? Maybe the curse from the Indian shaman you robbed led the outlaw to the Plateau of Forever rather than a trail into Mexico. The very idea that these strange outlanders can be encountered in Arduin unveils new vistas of adventure. Arduin is indeed a land of endless possibilities.</span></span></span></p><p> </p><p></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: #ffff00">This tome of role-playing bliss will cost about 80 dollars, which at 821 pages is a bargain. The level of detail is staggering and the love that was poured into this product is evident. I can’t help but give this book my highest recommendation and challenge anyone to find a more complete world book.</span></span></span></p><p> </p><p></p><p> </p><p><span style="color: yellow"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">May the Lady of the Silvery Moon watch over all as they seek wealth, fame and power in the lands of Arduin.</span></span></span></p><p> </p><p></p><p> </p><p><span style="color: yellow"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'">Roy M Mikesell</span></span></span></p><p> </p><p></p><p> </p></blockquote><p></p>
[QUOTE="Phraint, post: 2172945, member: 28473"] [b]Arduin Bloody Arduin[/b] [color=yellow][size=3][font=Times New Roman]Arduin Bloody Arduin, a rule system and campaign world designed by the late great David Hargrave has stood the test of time. With the publication of The Arduin Grimoire, Welcome to Skull Tower and The Runes of Doom, David offered a system that reflects the hard-edged blood and guts action associated by the greats of sword and sorcery literature. Conan, Elric and Kane would feel at home walking the dangerous lands of the Kingdom of Arduin. Dave introduced many concepts that were ahead of his time. Critical hits, spell points and limited Hit Points allowed high and low level characters to face adventure side by side. Horror, sci-fi and fantasy blended into a wonderful tapestry of adventure. David let his imagination run wild and showed many gamers that anything is possible. Dave’s axiom was “power attracts power” and this philosophy allowed Dave to run very high level games that many Game Masters would find difficult to handle. [/font][/size][/color] [color=yellow][size=3][/size][/color] [color=yellow][size=3][font=Times New Roman]David Hargrave died before his time but his legacy lives on. Emperor’s Choice has collected an extensive collection of Dave’s work and with the writing talents of Monty St. John the world of Arduin lives to bring both new and old onto the Plateau of Forever, the fabled gateway that connects alternity with Arduin. The book titled: The World of Khaas, the Fabled Lands of Arduin is a colossal tome of inspiration and imagination 821 page long filled with the lands, people and places of interest through-out the world of Arduin. The level of detail is amazing, with sections on food, customs, politics and holidays barely scratching the surface of this font of information. The entire tome is system neutral so any rule system can be dropped into Arduin with ease.[/font][/size][/color] [color=yellow][size=3][/size][/color] [color=yellow][size=3][font=Times New Roman]The World book is very organized with easy to find information. Over 75 countries with notable geography, history, customs, society, education and the arts plus military organization are detailed. A map of each country is provided in black and white with a good overview of the area in question. A section on races describes the many distinct and unique peoples that fight and die, trade and steal throughout Khass. Guilds and commerce have been detailed in depth and the multitudes of languages that exist across the continent are covered also.[/font][/size][/color] [color=yellow][size=3][/size][/color] [color=yellow][size=3][font=Times New Roman]Magic of many types is not forgotten. Perhaps Runeweaving is your game, the oldest form of magic extant in Khaas. Wild magic was developed in response to Runeweaving and would be most familiar to gamers in general. The esoteric form of magic known as “Techno Magic” reveals a unique aspect of Arduin. Items of technology can be found due to the many Nexus Gates, crashed interstellar spacecraft and artifacts from long lost ancient civilizations. [/font][/size][/color] [color=yellow][size=3][/size][/color] [color=yellow][size=3][font=Times New Roman]Religion provides a fascinating look at the many gods and demi-gods that are venerated worldwide. An interesting note is that fantasy versions of Christianity, Islam and Hindu religions exist in Arduin. The terrible lords of Hell get their spotlight along with other divine minions like the Spydrons of the Spider god Shaggrath and the angelic Sentinels of the powers of light.[/font][/size][/color] [color=yellow][size=3][/size][/color] [color=yellow][size=3][font=Times New Roman]The many unique metals and minerals of Arduin are provided. The role-playing possibilities and adventure springboards scream out loud countless ideas for adventure. For example, the metal Ethril or Black Mithril is toxic to all elves who feel the bite of this metal and Silbony’s touch can disrupt lesser undead and horrifically burn undead of greater power can easily inspire a GM to many exciting adventures. The many mythic gems and jewels of Arduin will tempt adventurers to seek them out regardless of peril. If the players could get a hold of one, many of which have magical powers, some of the worlds most powerful beings would surely target the PCs with ill will. Remember “power attracts power” in Arduin so powerful items that characters get a hold of will eventually come to the attention of many others.[/font][/size][/color] [color=yellow][size=3][/size][/color] [color=yellow][size=3][font=Times New Roman]A flavorful section dealing with the potables of Khass is very evocative. Have a drought of Eight Legs Liqueur, distilled by Elves from the Myrkwood forest or raise a tankard of Rumble Tummy’s Ale, a calling card of the Kingdom of Arduin and as fine a brew as can be had. The delectable dishes of Arduin make a tasty treat. Help yourself to a steamed serving of Chunt, a very large, semi-aquatic beetle, whose meat is forked out of it’s shell much like lobster is served and for desert try a stick of Hop-Poppers, grasshoppers fried and dipped in honey and lemon juice. The culinary delights offered will fill the hardy appetites of the most ravenous adventurer.[/font][/size][/color] [color=yellow][size=3][/size][/color] [color=yellow][size=3][font=Times New Roman]The flora and fauna of Khaas is covered in detail. Mammoth Sky Trees that tower 400 feet high and Faerie Skulls, white flowers with a sweet perfume and a licorice like aroma that only grow where areas of great bloodshed have occurred. The wild and domestic animals that live throughout Khaas add yet another level of detail to this astounding book. Have a ride on a Firemane, huge horses that can run at speeds of 45 miles per hour, whose gallop fills the air with the sound of thunder and leave a streamer of flame as they reach their top speed. If traversing the forests of Khaas, the telepathic Wood Cat might be seen in a fur coat of white, green or mottled brown depending on the season.[/font][/size][/color] [color=yellow][size=3][/size][/color] [color=yellow][size=3][font=Times New Roman]Over 200 pages are devoted to the Kingdom of Arduin. The history of the land and details of her many wars open the section. Close to 100 pages describe the geography of this fabled land. The incautious adventurer may find a gruesome doom in the Death Squirrel Forest or die a slow death in the radioactive wasteland of the Great Burn. Of course, the mountains and rivers, lakes and great freshwater Misty Sea are also detailed. The noble houses of Arduin along with the good, bad and ugly that travel the roads of the Kingdom help a GM add color and role-playing possibilities to his game. Lawless wandering vagabonds i.e. adventurers giving the local watch a hard time? Well the laws of Arduin give a harried GM some ammunition to cool the heels of troublemakers. [/font][/size][/color] [color=yellow][size=3][/size][/color] [color=yellow][size=3][font=Times New Roman]Arduin is a Nexus land, a huge area of trans-dimensional flux, and gates from many different worlds touch the Kingdom. It is these very Gates that caused the long conflict known as the Nexus Wars. The possibilities of wealth beyond imagining roused kingdom after kingdom to try to seize Arduin for themselves. The Gates allows some very interesting possibilities. Want to play a Greek Hoplite? Perhaps one fell through a gate during the Trojan Wars as Apollo directed his wrath upon the Greek invaders. How about a gunfighter from Tombstone? Maybe the curse from the Indian shaman you robbed led the outlaw to the Plateau of Forever rather than a trail into Mexico. The very idea that these strange outlanders can be encountered in Arduin unveils new vistas of adventure. Arduin is indeed a land of endless possibilities.[/font][/size][/color] [color=yellow][size=3][/size][/color] [font=Times New Roman][size=3][color=#ffff00]This tome of role-playing bliss will cost about 80 dollars, which at 821 pages is a bargain. The level of detail is staggering and the love that was poured into this product is evident. I can’t help but give this book my highest recommendation and challenge anyone to find a more complete world book.[/color][/size][/font] [color=yellow][size=3][/size][/color] [color=yellow][size=3][font=Times New Roman]May the Lady of the Silvery Moon watch over all as they seek wealth, fame and power in the lands of Arduin.[/font][/size][/color] [color=yellow][size=3][/size][/color] [color=yellow][size=3][font=Times New Roman]Roy M Mikesell[/font][/size][/color] [color=yellow][size=3][/size][/color] [color=yellow][size=3][/size][/color] [/QUOTE]
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