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The World of Kong Version 2.0 - FINISHED 12/17/06
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<blockquote data-quote="demiurge1138" data-source="post: 2813951" data-attributes="member: 7451"><p><strong>CALCARISAURUS</strong></p><p><strong>Medium Animal</strong></p><p><strong>Hit Dice:</strong> 3d8+12 (25 hp)</p><p><strong>Initiative:</strong> -1</p><p><strong>Speed: </strong> 20ft (4 squares)</p><p><strong>Armor Class: </strong> 19 (-1 Dex, +10 natural), touch 9, flat-footed 19</p><p><strong>Base Attack/Grapple :</strong> +2/+3</p><p><strong>Attack:</strong> Bite +3 melee (1d4+1)</p><p><strong>Full Attack:</strong> Bite +3 melee (1d4+1) and two claws -2 melee (1d3) </p><p><strong>Space/Reach:</strong> 5ft/5ft</p><p><strong>Special Qualities:</strong> Irritating secretions, low-light vision, spiked skin, scent</p><p><strong>Saves: </strong> Fort +9, Ref +2, Will +1</p><p><strong>Abilities: </strong> Str 12, Dex 8, Con 19, Int 2, Wis 11, Cha 5</p><p><strong>Skills: </strong> Hide +1, Move Silently +1, Survival +2</p><p><strong>Feats:</strong> Endurance, Great Fortitude</p><p><strong>Environment: </strong> Warm plains and forest</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating: </strong> 2</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment: </strong> Always neutral</p><p><strong>Advancement: </strong> 4-6 HD (Medium)</p><p><strong>Level Adjustment:</strong> -</p><p></p><p><em>A plodding reptile trundles into view, every surface of its grey body covered in body nodules and razor-like spurs.</em></p><p></p><p>Slow and stupid, the calcarisaurus relies not on keen senses and speed for protection, but on its battery of natural armor. They are predators of lizards, centipedes and Skull Island’s other oversized vermin; the calcarisaurus is capable of digesting the most dangerous toxins and secreting their residues as a pungent film that coats their spines. Due to their thorny bodies and foul-tasting residue, even such massive predators as vastatosaurus rex avoid calcarisaurs. </p><p></p><p>The longest measured calcarisaurus was over seven feet long.</p><p></p><p><strong>Combat</strong></p><p>Calcarisaurs do not fight creatures larger than it so much as they stop and wait for the predator to lose interest. They will snap with jaws and claws at creatures their own size if threatened.</p><p></p><p><strong>Irritating Secretions (Ex): </strong> Calcarisauruses ooze a caustic, toxic goo from their spines, derived from the poisons of the vermin they eat. Any creature that takes damage from attacking a calcarisaurus with a natural weapon or melee attack must make a DC 15 Fortitude save or be sickened for 1d6 minutes. The save DC is Constitution based.</p><p></p><p><strong>Spiked Skin (Ex): </strong> The spurs on a calcarisaurus’ body protect it from harm. Any creature striking a calcarisaurus with a melee attack or a natural weapon takes 1d8+1 points of damage from the dinosaur’s barbs. Weapons with exceptional reach, such as longspears, do not endanger the wielder in this way.</p><p></p><p>Copyright 2006 Nicholas Herold. <em>The World of Kong</em> copyright 2005 Weta Workshop.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 2813951, member: 7451"] [B]CALCARISAURUS Medium Animal[/B] [B]Hit Dice:[/B] 3d8+12 (25 hp) [B]Initiative:[/B] -1 [B]Speed: [/B] 20ft (4 squares) [B]Armor Class: [/B] 19 (-1 Dex, +10 natural), touch 9, flat-footed 19 [B]Base Attack/Grapple :[/B] +2/+3 [B]Attack:[/B] Bite +3 melee (1d4+1) [B]Full Attack:[/B] Bite +3 melee (1d4+1) and two claws -2 melee (1d3) [B]Space/Reach:[/B] 5ft/5ft [B]Special Qualities:[/B] Irritating secretions, low-light vision, spiked skin, scent [B]Saves: [/B] Fort +9, Ref +2, Will +1 [B]Abilities: [/B] Str 12, Dex 8, Con 19, Int 2, Wis 11, Cha 5 [B]Skills: [/B] Hide +1, Move Silently +1, Survival +2 [B]Feats:[/B] Endurance, Great Fortitude [B]Environment: [/B] Warm plains and forest [B]Organization:[/B] Solitary [B]Challenge Rating: [/B] 2 [B]Treasure:[/B] None [B]Alignment: [/B] Always neutral [B]Advancement: [/B] 4-6 HD (Medium) [B]Level Adjustment:[/B] - [I]A plodding reptile trundles into view, every surface of its grey body covered in body nodules and razor-like spurs.[/I] Slow and stupid, the calcarisaurus relies not on keen senses and speed for protection, but on its battery of natural armor. They are predators of lizards, centipedes and Skull Island’s other oversized vermin; the calcarisaurus is capable of digesting the most dangerous toxins and secreting their residues as a pungent film that coats their spines. Due to their thorny bodies and foul-tasting residue, even such massive predators as vastatosaurus rex avoid calcarisaurs. The longest measured calcarisaurus was over seven feet long. [B]Combat[/B] Calcarisaurs do not fight creatures larger than it so much as they stop and wait for the predator to lose interest. They will snap with jaws and claws at creatures their own size if threatened. [B]Irritating Secretions (Ex): [/B] Calcarisauruses ooze a caustic, toxic goo from their spines, derived from the poisons of the vermin they eat. Any creature that takes damage from attacking a calcarisaurus with a natural weapon or melee attack must make a DC 15 Fortitude save or be sickened for 1d6 minutes. The save DC is Constitution based. [B]Spiked Skin (Ex): [/B] The spurs on a calcarisaurus’ body protect it from harm. Any creature striking a calcarisaurus with a melee attack or a natural weapon takes 1d8+1 points of damage from the dinosaur’s barbs. Weapons with exceptional reach, such as longspears, do not endanger the wielder in this way. Copyright 2006 Nicholas Herold. [I]The World of Kong[/I] copyright 2005 Weta Workshop. Demiurge out. [/QUOTE]
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