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The World of Kong Version 2.0 - FINISHED 12/17/06
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<blockquote data-quote="demiurge1138" data-source="post: 2813958" data-attributes="member: 7451"><p><strong>FORMICAVARO</strong></p><p><strong>Large Animal</strong></p><p><strong>Hit Dice: </strong> 5d8+15 (37 hp)</p><p><strong>Initiative:</strong> +1</p><p><strong>Speed:</strong> 30ft (6 squares)</p><p><strong>Armor Class: </strong> 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14</p><p><strong>Base Attack/Grapple: </strong> +3/+10</p><p><strong>Attack:</strong> Claw +5 melee (3d4+3)</p><p><strong>Full Attack: </strong> 2 claws +5 melee (3d4+3) and bite +0 melee (1d6+1)</p><p><strong>Space/Reach: </strong> 10ft/5ft</p><p><strong>Special Attacks:</strong> Startle</p><p><strong>Special Qualities: </strong> Low-light vision, scent</p><p><strong>Saves:</strong> Fort +7, Ref +5, Will +4</p><p><strong>Abilities: </strong> Str 17, Dex 13, Con 16, Int 2, Wis 13, Cha 11</p><p><strong>Skills:</strong> Listen +5, Spot +5</p><p><strong>Feats: </strong> Ability Focus (startle), Iron Will</p><p><strong>Environment:</strong> Warm plains</p><p><strong>Organization: </strong> Solitary</p><p><strong>Challenge Rating:</strong> 3</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement: </strong> 6-10 HD (Large), 11-15 HD (Huge)</p><p><strong>Level Adjustment:</strong> -</p><p></p><p><em>This quadrupedal reptile has a snake-like head with two tusks protruding from the lower jaw, large claws on its forelimbs, and two flaps of brightly colored skin growing from its back. A long black tongue flickers from between its lips.</em></p><p></p><p>One of Skull Island’s more unusual dinosaurs, the formicavaro is a relative of such quadrupedal carnivores as tartarusaurus and the carvers of the dense jungles. No longer an eater of meat, formicavaro specializes in eating termites, breaking the hives open with its huge claws and licking them up by the thousands with a sticky tongue. They are solitary creatures, only interacting with others of their own species to mate. Eggs are laid underground, and the hatchlings are miniature adults, perfectly capable of surviving on their own.</p><p></p><p>Most formicavaro are about 14 feet long, but larger specimens have been reported.</p><p></p><p><strong>Combat</strong></p><p>Although they are capable of fighting with their long claws, formicavaro prefer to avoid combat altogether, using their startle ability to make potential threats flee. Unless threatened, they will not attack anything larger than a termite.</p><p></p><p><strong>Startle (Ex):</strong> By rapidly displaying the bright sails on their backs, a formicavaro can inspire terror. All creatures that can see a displaying formicavaro must make a DC 14 Will save or be frightened for 1d4+1 rounds. Creatures that make the save are merely shaken for one round. Creatures that successfully save against the startle of a formicavaro are immune to that formicavaro’s startle effect for 24 hours. This is a mind-influencing fear effect, and the save DC is Charisma based.</p><p></p><p>Copyright 2006 Nicholas Herold. <em>The World of Kong</em> copyright 2005 Weta Workshop.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 2813958, member: 7451"] [B]FORMICAVARO Large Animal[/B] [B]Hit Dice: [/B] 5d8+15 (37 hp) [B]Initiative:[/B] +1 [B]Speed:[/B] 30ft (6 squares) [B]Armor Class: [/B] 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14 [B]Base Attack/Grapple: [/B] +3/+10 [B]Attack:[/B] Claw +5 melee (3d4+3) [B]Full Attack: [/B] 2 claws +5 melee (3d4+3) and bite +0 melee (1d6+1) [B]Space/Reach: [/B] 10ft/5ft [B]Special Attacks:[/B] Startle [B]Special Qualities: [/B] Low-light vision, scent [B]Saves:[/B] Fort +7, Ref +5, Will +4 [B]Abilities: [/B] Str 17, Dex 13, Con 16, Int 2, Wis 13, Cha 11 [B]Skills:[/B] Listen +5, Spot +5 [B]Feats: [/B] Ability Focus (startle), Iron Will [B]Environment:[/B] Warm plains [B]Organization: [/B] Solitary [B]Challenge Rating:[/B] 3 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement: [/B] 6-10 HD (Large), 11-15 HD (Huge) [B]Level Adjustment:[/B] - [I]This quadrupedal reptile has a snake-like head with two tusks protruding from the lower jaw, large claws on its forelimbs, and two flaps of brightly colored skin growing from its back. A long black tongue flickers from between its lips.[/I] One of Skull Island’s more unusual dinosaurs, the formicavaro is a relative of such quadrupedal carnivores as tartarusaurus and the carvers of the dense jungles. No longer an eater of meat, formicavaro specializes in eating termites, breaking the hives open with its huge claws and licking them up by the thousands with a sticky tongue. They are solitary creatures, only interacting with others of their own species to mate. Eggs are laid underground, and the hatchlings are miniature adults, perfectly capable of surviving on their own. Most formicavaro are about 14 feet long, but larger specimens have been reported. [B]Combat[/B] Although they are capable of fighting with their long claws, formicavaro prefer to avoid combat altogether, using their startle ability to make potential threats flee. Unless threatened, they will not attack anything larger than a termite. [B]Startle (Ex):[/B] By rapidly displaying the bright sails on their backs, a formicavaro can inspire terror. All creatures that can see a displaying formicavaro must make a DC 14 Will save or be frightened for 1d4+1 rounds. Creatures that make the save are merely shaken for one round. Creatures that successfully save against the startle of a formicavaro are immune to that formicavaro’s startle effect for 24 hours. This is a mind-influencing fear effect, and the save DC is Charisma based. Copyright 2006 Nicholas Herold. [I]The World of Kong[/I] copyright 2005 Weta Workshop. Demiurge out. [/QUOTE]
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