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*Dungeons & Dragons
The World of Kong Version 2.0 - FINISHED 12/17/06
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<blockquote data-quote="demiurge1138" data-source="post: 2912070" data-attributes="member: 7451"><p>Thank you for your feedback!</p><p></p><p>Let's see if I can explain my rationale for the claw and bite damages. The suggested damages by size listed in the Monster Manual are just that - suggestions. The tartarusaurus is described in the World of Kong book as having "bone-cracking" jaws, which would imply they're relatively powerful for a creature of its size, and claws used primarily in fights for dominance between males, fights resulting in little serious injury. So they'd be more likely to be weaker.</p><p></p><p>And I'm not the only person who lets monsters take Improved Grapple without Improved Unarmed Strike. The barbed devil in the MM, for instance, has it. If it really bothers you, either remove the feat or make it a bonus feat. The remaining feat slot could be filled by something like Great Fortitude, Multiattack or Toughness.</p><p></p><p>Yes, the tartarusaurus does have a lower Str and Con than an elephant, but herbivores generally have higher Cons and usually higher Str than predators in most SRD animals - the predators generally have worse stats, but much better skills and natural weapons. The tartarusaurus' stats are much more comparable, though, to the giant crocodile, a better match in terms of both relation and niche filled.</p><p></p><p>And you forgot about the +4 racial bonus to Hide the creature gets. The proper breakdown for the Hide check is +0 (-8 size, +4 racial, +1 Dex, +3 ranks). The skill that's off, actually, is Jump. I'll fix that.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 2912070, member: 7451"] Thank you for your feedback! Let's see if I can explain my rationale for the claw and bite damages. The suggested damages by size listed in the Monster Manual are just that - suggestions. The tartarusaurus is described in the World of Kong book as having "bone-cracking" jaws, which would imply they're relatively powerful for a creature of its size, and claws used primarily in fights for dominance between males, fights resulting in little serious injury. So they'd be more likely to be weaker. And I'm not the only person who lets monsters take Improved Grapple without Improved Unarmed Strike. The barbed devil in the MM, for instance, has it. If it really bothers you, either remove the feat or make it a bonus feat. The remaining feat slot could be filled by something like Great Fortitude, Multiattack or Toughness. Yes, the tartarusaurus does have a lower Str and Con than an elephant, but herbivores generally have higher Cons and usually higher Str than predators in most SRD animals - the predators generally have worse stats, but much better skills and natural weapons. The tartarusaurus' stats are much more comparable, though, to the giant crocodile, a better match in terms of both relation and niche filled. And you forgot about the +4 racial bonus to Hide the creature gets. The proper breakdown for the Hide check is +0 (-8 size, +4 racial, +1 Dex, +3 ranks). The skill that's off, actually, is Jump. I'll fix that. Demiurge out. [/QUOTE]
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