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The World of Kong Version 2.0 - FINISHED 12/17/06
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<blockquote data-quote="demiurge1138" data-source="post: 2912360" data-attributes="member: 7451"><p>It'd be criminal for this thread to get bumped without new content, wouldn't it? So have some new content!</p><p></p><p>By request, I present the:</p><p></p><p><strong>SEPULCRO</strong></p><p><strong>Medium Animal (Aquatic)</strong></p><p><strong>Hit Dice:</strong> 3d8+9 (22 hp)</p><p><strong>Initiative:</strong> +1</p><p><strong>Speed:</strong> Swim 30ft (6 squares)</p><p><strong>Armor Class:</strong> 14 (+1 Dex, +3 natural), touch 11, flat-footed 13</p><p><strong>Base Attack/Grapple:</strong> +2/+5</p><p><strong>Attack:</strong> Bite +5 melee (1d6+4)</p><p><strong>Full Attack:</strong> Bite +5 melee (1d6+4)</p><p><strong>Space/Reach: </strong> 5ft/5ft</p><p><strong>Special Attacks:</strong> Improved grab, swallow whole</p><p><strong>Special Qualities:</strong> Low-light vision</p><p><strong>Saves:</strong> Fort +7, Ref +4, Will +2 </p><p><strong>Abilities:</strong> Str 17, Dex 13, Con 14, Int 1, Wis 12, Cha 3</p><p><strong>Skills:</strong> Hide +9, Spot +3</p><p><strong>Feats:</strong> Great Fortitude, Toughness</p><p><strong>Environment: </strong> Warm aquatic (freshwater and estuarine)</p><p><strong>Organization: </strong> Solitary</p><p><strong>Challenge Rating:</strong> 2</p><p><strong>Treasure: </strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 4-6 HD (Medium)</p><p><strong>Level Adjustment:</strong> -</p><p></p><p><em>Surging from the mire is an ugly brown fish the size and thickness of a dwarf, its oversized jaws rushing up to meet you.</em></p><p></p><p>Ambush predators, sepulcro fish troll the bottoms of Skull Island’s waterways, blending into the silt in order to strike at schools of small fish. Relatively low on the food chain, sepulcro attack any fish smaller than them, and might even attack a baby dinosaur swimming close enough to them. They are, in turn, preyed upon by their distant relatives the piranhadons, especially by the smaller males. </p><p></p><p>These statistics can also be used to represent a papilo, a close relative of the sepulcro. In the papilo, elaborate fins are used by the males in elegant courtship dances. Papilos have a smaller jaw than their sepulcro cousins – a papilo can swallow only Tiny or smaller creatures.</p><p><strong></strong></p><p><strong>Combat</strong></p><p>Sepulcro are unlikely to attack any adventurers, at least not intentionally. They prefer smaller game less likely to fight back. Still, an unlucky halfling or gnome struggling in the water might find himself at the end of the hungry fish’s unwanted attention.</p><p></p><p><strong>Improved Grab (Ex): </strong> In order to use this ability, the sepulcro must hit an opponent with its bite attack. It can then make a grapple check as a free action without provoking an attack of opportunity. If it gets a hold, it may attempt to swallow the foe whole on its next turn.</p><p></p><p><strong>Swallow Whole (Ex):</strong> A sepulcro can try to swallow a grabbed opponent of up to one size smaller by making a successful grapple check. The swallowed creature takes 1d8+3 points of bludgeoning damage and 8 points of acid damage per round from the sepulcro’s stomach. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 15 points of damage to the stomach (AC 11). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.</p><p></p><p><strong>Skills:</strong> Due to their cryptic coloration, a sepulcro has a +4 racial bonus to Hide checks.</p><p></p><p>Copyright 2006 Nicholas Herold. The World of Kong is copyright 2005 Weta Workshop.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 2912360, member: 7451"] It'd be criminal for this thread to get bumped without new content, wouldn't it? So have some new content! By request, I present the: [B]SEPULCRO Medium Animal (Aquatic)[/B] [B]Hit Dice:[/B] 3d8+9 (22 hp) [B]Initiative:[/B] +1 [B]Speed:[/B] Swim 30ft (6 squares) [B]Armor Class:[/B] 14 (+1 Dex, +3 natural), touch 11, flat-footed 13 [B]Base Attack/Grapple:[/B] +2/+5 [B]Attack:[/B] Bite +5 melee (1d6+4) [B]Full Attack:[/B] Bite +5 melee (1d6+4) [B]Space/Reach: [/B] 5ft/5ft [B]Special Attacks:[/B] Improved grab, swallow whole [B]Special Qualities:[/B] Low-light vision [B]Saves:[/B] Fort +7, Ref +4, Will +2 [B]Abilities:[/B] Str 17, Dex 13, Con 14, Int 1, Wis 12, Cha 3 [B]Skills:[/B] Hide +9, Spot +3 [B]Feats:[/B] Great Fortitude, Toughness [B]Environment: [/B] Warm aquatic (freshwater and estuarine) [B]Organization: [/B] Solitary [B]Challenge Rating:[/B] 2 [B]Treasure: [/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 4-6 HD (Medium) [B]Level Adjustment:[/B] - [I]Surging from the mire is an ugly brown fish the size and thickness of a dwarf, its oversized jaws rushing up to meet you.[/I] Ambush predators, sepulcro fish troll the bottoms of Skull Island’s waterways, blending into the silt in order to strike at schools of small fish. Relatively low on the food chain, sepulcro attack any fish smaller than them, and might even attack a baby dinosaur swimming close enough to them. They are, in turn, preyed upon by their distant relatives the piranhadons, especially by the smaller males. These statistics can also be used to represent a papilo, a close relative of the sepulcro. In the papilo, elaborate fins are used by the males in elegant courtship dances. Papilos have a smaller jaw than their sepulcro cousins – a papilo can swallow only Tiny or smaller creatures. [B] Combat[/B] Sepulcro are unlikely to attack any adventurers, at least not intentionally. They prefer smaller game less likely to fight back. Still, an unlucky halfling or gnome struggling in the water might find himself at the end of the hungry fish’s unwanted attention. [B]Improved Grab (Ex): [/B] In order to use this ability, the sepulcro must hit an opponent with its bite attack. It can then make a grapple check as a free action without provoking an attack of opportunity. If it gets a hold, it may attempt to swallow the foe whole on its next turn. [B]Swallow Whole (Ex):[/B] A sepulcro can try to swallow a grabbed opponent of up to one size smaller by making a successful grapple check. The swallowed creature takes 1d8+3 points of bludgeoning damage and 8 points of acid damage per round from the sepulcro’s stomach. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 15 points of damage to the stomach (AC 11). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. [B]Skills:[/B] Due to their cryptic coloration, a sepulcro has a +4 racial bonus to Hide checks. Copyright 2006 Nicholas Herold. The World of Kong is copyright 2005 Weta Workshop. Demiurge out. [/QUOTE]
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