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The World of Kong Version 2.0 - FINISHED 12/17/06
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<blockquote data-quote="demiurge1138" data-source="post: 3007930" data-attributes="member: 7451"><p><strong>PINNATONO</strong></p><p><strong>Large Animal</strong></p><p><strong>Hit Dice:</strong> 4d8+16 (34 hp)</p><p><strong>Initiative:</strong> +1</p><p><strong>Speed:</strong> 30ft (6 squares)</p><p><strong>Armor Class:</strong> 16 (-1 size, +1 Dex, +6 natural), touch 10, flat-footed 15</p><p><strong>Base Attack/Grapple:</strong> +3/+10</p><p><strong>Attack:</strong> Kick +5 melee (1d6+4) or spit +3 ranged touch (2d6 acid plus blindness)</p><p><strong>Full Attack:</strong> Kick +5 melee (1d6+4) or spit +3 ranged touch (2d6 acid plus blindness)</p><p><strong>Special Attacks:</strong> Spit, stench</p><p><strong>Special Qualities:</strong> Low-light vision, resistant to poison</p><p><strong>Saves: </strong> Fort +8, Ref +5, Will +3</p><p><strong>Abilities:</strong> Str 16, Dex 13, Con 18, Int 2, Wis 15, Cha 5</p><p><strong>Skills:</strong> Spot +9</p><p><strong>Feats:</strong> Ability Focus (spit), Endurance (B), Point Blank Shot</p><p><strong>Environment:</strong> Warm forests and plains</p><p><strong>Organization: </strong> Solitary</p><p><strong>Challenge Rating:</strong> 3</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 5-8 HD (Large)</p><p><strong>Level Adjustment:</strong> -</p><p></p><p><em>A fat flightless bird waddles out, its head and long neck bald. Its beady yellow eyes glare at you as your eyes water at its incredible stink.</em></p><p></p><p>Pinnatono is an ill-tempered, foul-smelling herbivorous bird that uses the chemicals from the foods it eat for its own defense. Possessing a sturdy crop and a remarkable tolerance to ingested poisons, the pinnatono eats noxious berries and peppers in order to secrete their oils, giving them their characteristic odor. They have the ability to regurgitate their stomach contents with incredible accuracy, spewing a sticky acidic concoction at the eyes of potential predators or creatures that disturb its nest.</p><p></p><p>A pinnatono grows to six feet at the shoulder.</p><p></p><p>These same stats, with some modification, can be used to represent hylaeornis, a fightless bird that forages for fruits in the deepest parts of Skull Island’s jungles. Reduce the pinnatono’s size to Medium (with the statistic changes this entails), remove the spit and stench special attacks and give it a speed of 40 feet. Swap its feats for Alertness and Run.</p><p></p><p><strong>Combat</strong></p><p>The pinnatono does not seek combat, but is touchy and quick to respond to intrusion by a blast of caustic spittle. If their potential predator is not dissuaded by the first shot, they generally flee.</p><p></p><p><strong>Spit (Ex): </strong> Three times per day, but no more than once every 1d4+1 rounds, a pinnatono can vomit a sticky blast of stomach acid as a ranged touch attack up to 30 feet with no range penalty. If it hits, it deals 2d6 acid damage and the creature struck must make a DC 18 Fortitude save or be blinded for 1d6 minutes. The save DC is Constitution based.</p><p></p><p><strong>Stench (Ex):</strong> All creatures within 30 feet of a pinnatono must make a DC 16 Fortitude save or be sickened for 10 rounds due to their eye-burning stink. The save DC is Constitution-based. Creatures that successfully save cannot be affected by the same pinnatono’s stench for 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.</p><p></p><p><strong>Resistant to Poison (Ex):</strong>A pinnatono gains a +4 racial bonus on all Fortitude saves made against poison.</p><p></p><p>Copyright 2006 Nicholas Herold. The World of Kong is copyright 2005 Weta Workshop.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 3007930, member: 7451"] [B]PINNATONO Large Animal[/B] [B]Hit Dice:[/B] 4d8+16 (34 hp) [B]Initiative:[/B] +1 [B]Speed:[/B] 30ft (6 squares) [B]Armor Class:[/B] 16 (-1 size, +1 Dex, +6 natural), touch 10, flat-footed 15 [B]Base Attack/Grapple:[/B] +3/+10 [B]Attack:[/B] Kick +5 melee (1d6+4) or spit +3 ranged touch (2d6 acid plus blindness) [B]Full Attack:[/B] Kick +5 melee (1d6+4) or spit +3 ranged touch (2d6 acid plus blindness) [B]Special Attacks:[/B] Spit, stench [B]Special Qualities:[/B] Low-light vision, resistant to poison [B]Saves: [/B] Fort +8, Ref +5, Will +3 [B]Abilities:[/B] Str 16, Dex 13, Con 18, Int 2, Wis 15, Cha 5 [B]Skills:[/B] Spot +9 [B]Feats:[/B] Ability Focus (spit), Endurance (B), Point Blank Shot [B]Environment:[/B] Warm forests and plains [B]Organization: [/B] Solitary [B]Challenge Rating:[/B] 3 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 5-8 HD (Large) [B]Level Adjustment:[/B] - [I]A fat flightless bird waddles out, its head and long neck bald. Its beady yellow eyes glare at you as your eyes water at its incredible stink.[/I] Pinnatono is an ill-tempered, foul-smelling herbivorous bird that uses the chemicals from the foods it eat for its own defense. Possessing a sturdy crop and a remarkable tolerance to ingested poisons, the pinnatono eats noxious berries and peppers in order to secrete their oils, giving them their characteristic odor. They have the ability to regurgitate their stomach contents with incredible accuracy, spewing a sticky acidic concoction at the eyes of potential predators or creatures that disturb its nest. A pinnatono grows to six feet at the shoulder. These same stats, with some modification, can be used to represent hylaeornis, a fightless bird that forages for fruits in the deepest parts of Skull Island’s jungles. Reduce the pinnatono’s size to Medium (with the statistic changes this entails), remove the spit and stench special attacks and give it a speed of 40 feet. Swap its feats for Alertness and Run. [B]Combat[/B] The pinnatono does not seek combat, but is touchy and quick to respond to intrusion by a blast of caustic spittle. If their potential predator is not dissuaded by the first shot, they generally flee. [B]Spit (Ex): [/B] Three times per day, but no more than once every 1d4+1 rounds, a pinnatono can vomit a sticky blast of stomach acid as a ranged touch attack up to 30 feet with no range penalty. If it hits, it deals 2d6 acid damage and the creature struck must make a DC 18 Fortitude save or be blinded for 1d6 minutes. The save DC is Constitution based. [B]Stench (Ex):[/B] All creatures within 30 feet of a pinnatono must make a DC 16 Fortitude save or be sickened for 10 rounds due to their eye-burning stink. The save DC is Constitution-based. Creatures that successfully save cannot be affected by the same pinnatono’s stench for 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. [B]Resistant to Poison (Ex):[/B]A pinnatono gains a +4 racial bonus on all Fortitude saves made against poison. Copyright 2006 Nicholas Herold. The World of Kong is copyright 2005 Weta Workshop. Demiurge out. [/QUOTE]
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