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The World of Kong Version 2.0 - FINISHED 12/17/06
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<blockquote data-quote="demiurge1138" data-source="post: 3038571" data-attributes="member: 7451"><p>OK. I've been slacking on this long enough. I'm going over the top.</p><p></p><p><strong>DIABLOSAURUS</strong></p><p><strong>Huge Animal</strong></p><p><strong>Hit Dice:</strong> 14d8+140 plus 6 (209 hp)</p><p><strong>Initiative:</strong> -1</p><p><strong>Speed:</strong> 30ft (6 squares)</p><p><strong>Armor Class:</strong> 25 (-2 size, -1 Dex, +18 natural), touch 7, flat-footed 25</p><p><strong>Base Attack/Grapple:</strong> +10/+28</p><p><strong>Attack: </strong> Gore +18 melee (2d8+15/19-20)</p><p><strong>Full Attack:</strong> Gore +18 melee (2d8+15/19-20)</p><p><strong>Space/Reach:</strong> 15ft/10ft</p><p><strong>Special Qualities:</strong> Fortification, jungle movement, low-light vision, scent</p><p><strong>Saves:</strong> Fort +19, Ref +8, Will +5</p><p><strong>Abilities:</strong> Str 30, Dex 8, Con 31, Int 1, Wis 13, Cha 7</p><p><strong>Skills: </strong> Listen +18</p><p><strong>Feats:</strong> Diehard, Endurance, Improved Critical (gore), Toughness (x2)</p><p><strong>Environment:</strong> Warm forests</p><p><strong>Organization:</strong> Solitary, pair or family (3-5)</p><p><strong>Challenge Rating:</strong> 10</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement: </strong> 15-28 HD (Huge)</p><p><strong>Level Adjustment:</strong> -</p><p></p><p><em>This huge gray reptile is built mostly like a rhinoceros, with a stubby tail and powerful legs, although the bony studs in its hide suggest it is better protected. Two thick horns grow from its head.</em></p><p></p><p>A peculiar offshoot of the sauropod dinosaurs (such as the brontosauruses common to the plains of Skull Island), diablosaurus has traded in sheer mass for thick armor and large horns. Despite their resemblance to ceratopsians like ferrucutus, they are not related. They generally have poor eyesight and rely mostly on hearing and smell to avoid predators and find food, mostly ferns and thick vines. Due to their incredible armor, they are practically unmolested by predators, although baby diablosauruses are still tempting targets to carvers and other large jungle predators.</p><p></p><p>A diablosaurus can grow to ten feet high at the shoulder and up to 25 feet long.</p><p></p><p><strong>Combat</strong></p><p>Diablosauruses rarely engage in combat – their mass and armor tends to intimidate most natural predators, and they are shy and retiring animals. If threatened, however, they circle around their young, goring any who approach with their huge nose horns.</p><p></p><p><strong>Fortification (Ex):</strong> Due to its protective osteoderms, a diablosaurus has a 25% chance to ignore extra damage done by a critical hit or sneak attack.</p><p></p><p><strong>Jungle Movement (Ex):</strong> A diablosaurus can move through light undergrowth without penalty, and treats heavy undergrowth as light undergrowth for the purposes of movement (two squares to pass through, +2 to Tumble and Move Silently DCs).</p><p></p><p>Copyright 2006 Nicholas Herold. The World of Kong is copyright 2005 Weta Workshop.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 3038571, member: 7451"] OK. I've been slacking on this long enough. I'm going over the top. [B]DIABLOSAURUS Huge Animal[/B] [B]Hit Dice:[/B] 14d8+140 plus 6 (209 hp) [B]Initiative:[/B] -1 [B]Speed:[/B] 30ft (6 squares) [B]Armor Class:[/B] 25 (-2 size, -1 Dex, +18 natural), touch 7, flat-footed 25 [B]Base Attack/Grapple:[/B] +10/+28 [B]Attack: [/B] Gore +18 melee (2d8+15/19-20) [B]Full Attack:[/B] Gore +18 melee (2d8+15/19-20) [B]Space/Reach:[/B] 15ft/10ft [B]Special Qualities:[/B] Fortification, jungle movement, low-light vision, scent [B]Saves:[/B] Fort +19, Ref +8, Will +5 [B]Abilities:[/B] Str 30, Dex 8, Con 31, Int 1, Wis 13, Cha 7 [B]Skills: [/B] Listen +18 [B]Feats:[/B] Diehard, Endurance, Improved Critical (gore), Toughness (x2) [B]Environment:[/B] Warm forests [B]Organization:[/B] Solitary, pair or family (3-5) [B]Challenge Rating:[/B] 10 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement: [/B] 15-28 HD (Huge) [B]Level Adjustment:[/B] - [I]This huge gray reptile is built mostly like a rhinoceros, with a stubby tail and powerful legs, although the bony studs in its hide suggest it is better protected. Two thick horns grow from its head.[/I] A peculiar offshoot of the sauropod dinosaurs (such as the brontosauruses common to the plains of Skull Island), diablosaurus has traded in sheer mass for thick armor and large horns. Despite their resemblance to ceratopsians like ferrucutus, they are not related. They generally have poor eyesight and rely mostly on hearing and smell to avoid predators and find food, mostly ferns and thick vines. Due to their incredible armor, they are practically unmolested by predators, although baby diablosauruses are still tempting targets to carvers and other large jungle predators. A diablosaurus can grow to ten feet high at the shoulder and up to 25 feet long. [B]Combat[/B] Diablosauruses rarely engage in combat – their mass and armor tends to intimidate most natural predators, and they are shy and retiring animals. If threatened, however, they circle around their young, goring any who approach with their huge nose horns. [B]Fortification (Ex):[/B] Due to its protective osteoderms, a diablosaurus has a 25% chance to ignore extra damage done by a critical hit or sneak attack. [B]Jungle Movement (Ex):[/B] A diablosaurus can move through light undergrowth without penalty, and treats heavy undergrowth as light undergrowth for the purposes of movement (two squares to pass through, +2 to Tumble and Move Silently DCs). Copyright 2006 Nicholas Herold. The World of Kong is copyright 2005 Weta Workshop. Demiurge out. [/QUOTE]
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