Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The World of Kong Version 2.0 - FINISHED 12/17/06
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="demiurge1138" data-source="post: 3038575" data-attributes="member: 7451"><p><strong>SYLVACERATOPS</strong></p><p><strong>Large Animal</strong></p><p><strong>Hit Dice:</strong> 6d8+18 (45 hp)</p><p><strong>Initiative:</strong> +3</p><p><strong>Speed:</strong> 50ft (10 squares)</p><p><strong>Armor Class: </strong> 17 (-1 size, +3 Dex, +5 natural), touch 11, flat-footed 13</p><p><strong>Base Attack/Grapple:</strong> +4/+12</p><p><strong>Attack:</strong> Gore +7 melee (1d6+6)</p><p><strong>Full Attack: </strong> Gore +7 melee (1d6+6)</p><p><strong>Space/Reach: </strong> 10ft/5ft</p><p><strong>Special Qualities:</strong> Jungle movement, low-light vision</p><p><strong>Saves:</strong> Fort +8, Ref +8, Will +3</p><p><strong>Abilities:</strong> Str 18, Dex 17, Con 16, Int 2, Wis 13, Cha 7</p><p><strong>Skills:</strong> Listen +8, Spot +7</p><p><strong>Feats: </strong> Alertness, Dodge, Run</p><p><strong>Environment:</strong> Warm forests</p><p><strong>Organization:</strong> Solitary, pair or herd (4-12)</p><p><strong>Challenge Rating:</strong> 3</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 7-12 HD (Large), 13-18 HD (Huge)</p><p><strong>Level Adjustment: </strong> -</p><p></p><p><em>This reptilian quadruped is surprisingly graceful for its great size. A short horn crowns its nose, and a narrow frill grows from the back of its head.</em></p><p></p><p>Lithe herbivores of the depths of the forest, sylvaceratopses are relatives of the mighty ferrucutus. They live in small familial herds sharing territory, but males become territorial during mating season. Their frills grow brightly colorful and grow hooks on the back to allow for grappling. These hooks are shed like antlers after mating, to avoid entangling on vines and undergrowth. Sylvaceratopses browse on shrubs and other low-growing plants, but supplement their diets with fruits and nuts when they can get them.</p><p></p><p>Most sylvaceratopses are about twelve feet long, but they have been known to grow larger.</p><p></p><p>The same statistics, with some modification, can be used to model chalyceratops, a similarly small ceratopsian that lives on the borders of the jungles and mountains of Skull Island. Replace the Dodge and Run feats with Improved Natural Armor and Endurance, reduce the Dex by 2 and increase Con by 4, increase gore damage to 2d6, and add the powerful charge ability, letting it deal 4d6+6 damage on a charge attack. These changes warrant a +1 CR increase.</p><p></p><p><strong>Combat</strong></p><p>Sylvaceratopses do not fight, as a rule. They prefer to use their agility and speed to flee from predators. If cornered, they will lash out with their goring horns, but this is generally a last resort.</p><p></p><p><strong>Jungle Movement (Ex):</strong> A sylvaceratops can move through light undergrowth without penalty, and treats heavy undergrowth as light undergrowth for the purposes of movement (two squares to pass through, +2 to Tumble and Move Silently DCs).</p><p></p><p>Copyright 2006 Nicholas Herold. The World of Kong is copyright 2005 Weta Workshop.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 3038575, member: 7451"] [B]SYLVACERATOPS Large Animal[/B] [B]Hit Dice:[/B] 6d8+18 (45 hp) [B]Initiative:[/B] +3 [B]Speed:[/B] 50ft (10 squares) [B]Armor Class: [/B] 17 (-1 size, +3 Dex, +5 natural), touch 11, flat-footed 13 [B]Base Attack/Grapple:[/B] +4/+12 [B]Attack:[/B] Gore +7 melee (1d6+6) [B]Full Attack: [/B] Gore +7 melee (1d6+6) [B]Space/Reach: [/B] 10ft/5ft [B]Special Qualities:[/B] Jungle movement, low-light vision [B]Saves:[/B] Fort +8, Ref +8, Will +3 [B]Abilities:[/B] Str 18, Dex 17, Con 16, Int 2, Wis 13, Cha 7 [B]Skills:[/B] Listen +8, Spot +7 [B]Feats: [/B] Alertness, Dodge, Run [B]Environment:[/B] Warm forests [B]Organization:[/B] Solitary, pair or herd (4-12) [B]Challenge Rating:[/B] 3 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 7-12 HD (Large), 13-18 HD (Huge) [B]Level Adjustment: [/B] - [I]This reptilian quadruped is surprisingly graceful for its great size. A short horn crowns its nose, and a narrow frill grows from the back of its head.[/I] Lithe herbivores of the depths of the forest, sylvaceratopses are relatives of the mighty ferrucutus. They live in small familial herds sharing territory, but males become territorial during mating season. Their frills grow brightly colorful and grow hooks on the back to allow for grappling. These hooks are shed like antlers after mating, to avoid entangling on vines and undergrowth. Sylvaceratopses browse on shrubs and other low-growing plants, but supplement their diets with fruits and nuts when they can get them. Most sylvaceratopses are about twelve feet long, but they have been known to grow larger. The same statistics, with some modification, can be used to model chalyceratops, a similarly small ceratopsian that lives on the borders of the jungles and mountains of Skull Island. Replace the Dodge and Run feats with Improved Natural Armor and Endurance, reduce the Dex by 2 and increase Con by 4, increase gore damage to 2d6, and add the powerful charge ability, letting it deal 4d6+6 damage on a charge attack. These changes warrant a +1 CR increase. [B]Combat[/B] Sylvaceratopses do not fight, as a rule. They prefer to use their agility and speed to flee from predators. If cornered, they will lash out with their goring horns, but this is generally a last resort. [B]Jungle Movement (Ex):[/B] A sylvaceratops can move through light undergrowth without penalty, and treats heavy undergrowth as light undergrowth for the purposes of movement (two squares to pass through, +2 to Tumble and Move Silently DCs). Copyright 2006 Nicholas Herold. The World of Kong is copyright 2005 Weta Workshop. Demiurge out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The World of Kong Version 2.0 - FINISHED 12/17/06
Top