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The World of Kong Version 2.0 - FINISHED 12/17/06
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<blockquote data-quote="demiurge1138" data-source="post: 3038986" data-attributes="member: 7451"><p><strong>FLIZARD</strong></p><p><strong>Diminutive Animal</strong></p><p><strong>Hit Dice: </strong> ¼d8 (1 hp)</p><p><strong>Initiative: </strong> +2</p><p><strong>Speed:</strong> 15ft (3 squares), climb 15ft</p><p><strong>Armor Class: </strong> 18 (+4 size, +2 Dex, +2 natural), touch 16, flat-footed 16</p><p><strong>Base Attack/Grapple: </strong> +0/-16</p><p><strong>Attack: </strong> Bite +0 melee (1-4)</p><p><strong>Full Attack: </strong> Bite +0 melee (1-4)</p><p><strong>Special Qualities:</strong> Gliding, low-light vision</p><p><strong>Saves: </strong> Fort +2, Ref +4, Will +1</p><p><strong>Abilities: </strong> Str 3, Dex 15, Con 10, Int 1, Wis 12, Cha 3</p><p><strong>Skills:</strong> Climb +10, Hide +15, Listen +4, Move Silently +3, Spot +4 </p><p><strong>Feats: </strong> Alertness </p><p><strong>Environment:</strong> Warm forests</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating: </strong> 1/8</p><p><strong>Treasure: </strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 1 HD (Tiny)</p><p><strong>Level Adjustment: </strong> -</p><p></p><p><em>A myriad of lizards glide past, some red with horns, others green with elaborate crests, still others with forked tails. </em> </p><p></p><p>Flizards are a loosely affiliated group of gliding arboreal lizards that dwell in Skull Island’s treetops. They feed on either insects or berries and leaves. They come in many varieties. The alatusaurs are the most common, with membranes grown over their ribs – members of this group are the largest of the flizards. Alieposaurs are closely related, and have wing-like structures growing from their arms and legs. Aerosaurs have webbing growing between their toes and along their tails. Novusauruses have many flaps the color of copper and forked tails – they feed solely on butterflies.</p><p></p><p>The largest flizards grow over a foot long, but most are only between 6 to 10 inches.</p><p></p><p><strong>Combat</strong></p><p>Flizards don’t fight anything larger than the insects they eat – they flee or hide from giant centipedes, Skull Island blue hawks and other predators.</p><p></p><p><strong>Gliding (Ex): </strong> Every flizard has a gliding membrane, although different flizards have them growing in different ways and places. The flizard can fly for up two rounds at a time at a speed of 15 ft. with poor maneuverability. It also allows the flizard to glide downwards, enabling it to treat falls as if they were 40 feet shorter than they actually are as long as it is not helpless.</p><p></p><p><strong>Skills:</strong> A flizard has a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. They use their Dexterity modifier on all Climb checks instead of their Strength modifier.</p><p></p><p>Copyright 2006 Nicholas Herold. The World of Kong is copyright 2005 Weta Workshop.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 3038986, member: 7451"] [B]FLIZARD Diminutive Animal[/B] [B]Hit Dice: [/B] ¼d8 (1 hp) [B]Initiative: [/B] +2 [B]Speed:[/B] 15ft (3 squares), climb 15ft [B]Armor Class: [/B] 18 (+4 size, +2 Dex, +2 natural), touch 16, flat-footed 16 [B]Base Attack/Grapple: [/B] +0/-16 [B]Attack: [/B] Bite +0 melee (1-4) [B]Full Attack: [/B] Bite +0 melee (1-4) [B]Special Qualities:[/B] Gliding, low-light vision [B]Saves: [/B] Fort +2, Ref +4, Will +1 [B]Abilities: [/B] Str 3, Dex 15, Con 10, Int 1, Wis 12, Cha 3 [B]Skills:[/B] Climb +10, Hide +15, Listen +4, Move Silently +3, Spot +4 [B]Feats: [/B] Alertness [B]Environment:[/B] Warm forests [B]Organization:[/B] Solitary [B]Challenge Rating: [/B] 1/8 [B]Treasure: [/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 1 HD (Tiny) [B]Level Adjustment: [/B] - [I]A myriad of lizards glide past, some red with horns, others green with elaborate crests, still others with forked tails. [/I] Flizards are a loosely affiliated group of gliding arboreal lizards that dwell in Skull Island’s treetops. They feed on either insects or berries and leaves. They come in many varieties. The alatusaurs are the most common, with membranes grown over their ribs – members of this group are the largest of the flizards. Alieposaurs are closely related, and have wing-like structures growing from their arms and legs. Aerosaurs have webbing growing between their toes and along their tails. Novusauruses have many flaps the color of copper and forked tails – they feed solely on butterflies. The largest flizards grow over a foot long, but most are only between 6 to 10 inches. [B]Combat[/B] Flizards don’t fight anything larger than the insects they eat – they flee or hide from giant centipedes, Skull Island blue hawks and other predators. [B]Gliding (Ex): [/B] Every flizard has a gliding membrane, although different flizards have them growing in different ways and places. The flizard can fly for up two rounds at a time at a speed of 15 ft. with poor maneuverability. It also allows the flizard to glide downwards, enabling it to treat falls as if they were 40 feet shorter than they actually are as long as it is not helpless. [B]Skills:[/B] A flizard has a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. They use their Dexterity modifier on all Climb checks instead of their Strength modifier. Copyright 2006 Nicholas Herold. The World of Kong is copyright 2005 Weta Workshop. Demiurge out. [/QUOTE]
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