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The World of Kong Version 2.0 - FINISHED 12/17/06
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<blockquote data-quote="demiurge1138" data-source="post: 3042616" data-attributes="member: 7451"><p>Into the abyss!</p><p><strong></strong></p><p><strong>DECARNOCIMEX</strong></p><p><strong>Medium Vermin</strong></p><p><strong>Hit Dice</strong>: 4d8+16 (34 hp)</p><p><strong>Initiative: </strong> +1</p><p><strong>Speed:</strong> 30ft (6 squares), climb 10ft</p><p><strong>Armor Class:</strong> 16 (+1 Dex, +5 natural), touch 11, flat-footed 15</p><p><strong>Base Attack/Grapple:</strong> +3/+6</p><p><strong>Attack:</strong> Claw +6 melee (2d4+3)</p><p><strong>Full Attack:</strong> 2 claws +6 melee (2d4+3) and bite +4 melee (1d4+1)</p><p><strong>Space/Reach:</strong> 5ft/5ft</p><p><strong>Special Attacks:</strong> Rend 4d4+4</p><p><strong>Special Qualities:</strong> Darkvision 60ft, light blindness, mindless, scent</p><p><strong>Saves:</strong> Fort +7, Ref +2, Will +1</p><p><strong>Abilities:</strong> Str 16, Dex 13, Con 17, Int - , Wis 11, Cha 3</p><p><strong>Skills:</strong> Climb +11</p><p><strong>Feats:</strong> Multiattack (B)</p><p><strong>Environment: </strong> Warm mountains and underground</p><p><strong>Organization: </strong> Solitary</p><p><strong>Challenge Rating: </strong> 3</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement: </strong> 5-8 HD (Medium), 9-12 HD (Large)</p><p><strong>Level Adjustment:</strong> -</p><p></p><p><em>A long bodied insect clambers out on four legs, its front two legs modified into curved blades. Its mandibles clatter as if in anticipation.</em></p><p></p><p>Giant flesh-eaters distantly related to the grasshopper, the decarnocimex is one of several voracious species of vermin adapted to life in the abyssal crevasses of Skull Island. There, they feed on any creature foolish or unlucky enough to wander or fall into the dark, rocky chasms. They hunt as well as scavenge, feeding on weta-rexes when other prey is not available. The females wall up their eggs in cracks in the rock, protecting them with sticky mucus and providing rotting meat for their larva to consume before they venture into the greater world.</p><p></p><p>Decarnocimex have been recorded from five to ten feet in length, although it is possible that they get larger still.</p><p></p><p><strong>Combat</strong></p><p>A decarnocimex attacks with claws and mandibles at any sign of fresh meat. They avoid bright light.</p><p></p><p><strong>Rend (Ex):</strong> If a decarnocimex hits with both claws, it latches onto its victim and tears the flesh, dealing an additional 4d4+4 points of damage.</p><p></p><p><strong>Light Blindness (Ex):</strong> Abrupt exposure to bright light (such as sunlight or a <em>daylight</em> spell) blinds decarnocimex for one round. On subsequent rounds, they are dazzled as long as they remain in the area.</p><p></p><p><strong>Skills:</strong> A decarnocimex has a +8 racial bonus on all Climb checks and can take 10 on Climb checks even when rushed or threatened.</p><p></p><p>Copyright 2006 Nicholas Herold. The World of Kong is copyright 2005 Weta Workshop.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 3042616, member: 7451"] Into the abyss! [B] DECARNOCIMEX Medium Vermin Hit Dice[/B]: 4d8+16 (34 hp) [B]Initiative: [/B] +1 [B]Speed:[/B] 30ft (6 squares), climb 10ft [B]Armor Class:[/B] 16 (+1 Dex, +5 natural), touch 11, flat-footed 15 [B]Base Attack/Grapple:[/B] +3/+6 [B]Attack:[/B] Claw +6 melee (2d4+3) [B]Full Attack:[/B] 2 claws +6 melee (2d4+3) and bite +4 melee (1d4+1) [B]Space/Reach:[/B] 5ft/5ft [B]Special Attacks:[/B] Rend 4d4+4 [B]Special Qualities:[/B] Darkvision 60ft, light blindness, mindless, scent [B]Saves:[/B] Fort +7, Ref +2, Will +1 [B]Abilities:[/B] Str 16, Dex 13, Con 17, Int - , Wis 11, Cha 3 [B]Skills:[/B] Climb +11 [B]Feats:[/B] Multiattack (B) [B]Environment: [/B] Warm mountains and underground [B]Organization: [/B] Solitary [B]Challenge Rating: [/B] 3 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement: [/B] 5-8 HD (Medium), 9-12 HD (Large) [B]Level Adjustment:[/B] - [I]A long bodied insect clambers out on four legs, its front two legs modified into curved blades. Its mandibles clatter as if in anticipation.[/I] Giant flesh-eaters distantly related to the grasshopper, the decarnocimex is one of several voracious species of vermin adapted to life in the abyssal crevasses of Skull Island. There, they feed on any creature foolish or unlucky enough to wander or fall into the dark, rocky chasms. They hunt as well as scavenge, feeding on weta-rexes when other prey is not available. The females wall up their eggs in cracks in the rock, protecting them with sticky mucus and providing rotting meat for their larva to consume before they venture into the greater world. Decarnocimex have been recorded from five to ten feet in length, although it is possible that they get larger still. [B]Combat[/B] A decarnocimex attacks with claws and mandibles at any sign of fresh meat. They avoid bright light. [B]Rend (Ex):[/B] If a decarnocimex hits with both claws, it latches onto its victim and tears the flesh, dealing an additional 4d4+4 points of damage. [B]Light Blindness (Ex):[/B] Abrupt exposure to bright light (such as sunlight or a [I]daylight[/I] spell) blinds decarnocimex for one round. On subsequent rounds, they are dazzled as long as they remain in the area. [B]Skills:[/B] A decarnocimex has a +8 racial bonus on all Climb checks and can take 10 on Climb checks even when rushed or threatened. Copyright 2006 Nicholas Herold. The World of Kong is copyright 2005 Weta Workshop. Demiurge out. [/QUOTE]
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