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The World of Kong Version 2.0 - FINISHED 12/17/06
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<blockquote data-quote="demiurge1138" data-source="post: 3042629" data-attributes="member: 7451"><p>This one I already posted for the March Movie Monster Madness, but it's been edited somewhat since then.</p><p></p><p><strong>CARNICTIS </strong></p><p><strong>Large Vermin</strong></p><p><strong>Hit Dice:</strong> 5d8+10 (32 hp)</p><p><strong>Initiative: </strong> -1</p><p><strong>Speed: </strong> 15ft (3 squares), swim 30ft </p><p><strong>Armor Class:</strong> 13 (-1 size, -1 Dex, +5 natural), touch 7, flat-footed 12</p><p><strong>Base Attack/Grapple: </strong> +3/+11</p><p><strong>Attack:</strong> Bite +6 melee (1d6+6)</p><p><strong>Full Attack: </strong> Bite +6 melee (1d6+6)</p><p><strong>Space/Reach:</strong> 10ft/10ft</p><p><strong>Special Attacks: </strong> Chew 2d6+6, improved grab</p><p><strong>Special Qualities: </strong> Blind, blindsight 100ft, damage reduction 5/slashing or piercing, mindless, vermin</p><p><strong>Saves:</strong> Fort +6, Ref +0, Will +1</p><p><strong>Abilities:</strong> Str 18, Dex 9, Con 15, Int - , Wis 11, Cha 3</p><p><strong>Skills:</strong> Hide +5, Swim +12</p><p><strong>Environment:</strong> Warm mountain lakes and underground</p><p><strong>Organization: </strong> Solitary, pair or filth (3-6)</p><p><strong>Challenge Rating: </strong> 3</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment: </strong> Always neutral</p><p><strong>Advancement: </strong> 6-10 HD (Large), 11-20 HD (Huge)</p><p><strong>Level Adjustment:</strong> -</p><p></p><p><em>A fat pus-white worm oozes from the mire, the end of its body unfolding to reveal a pink proboscis studded with ivory teeth the length of a human finger.</em></p><p></p><p>Carnictis, also called the weasel-worm by those few who have survived an encounter with them, are disgusting scavengers that lair in foul bogs in Skull Island's crevasses and caves. They lie in wait for creatures to stumble into their domain and then devour them messily. Unintelligent, they nevertheless seem to recognize others of their own species, forming awful congregations to feed.</p><p></p><p>A carnictis is usually about ten to thirteen feet long, but grow bigger.</p><p></p><p><strong>Combat</strong></p><p>Carnictis attack from ambush and en masse, each grabbing a different limb of the same helpless victim and pulling it apart from all sides. They do not cooperate, but do not attack each other unless starvation is imminent. They are too stupid to fear death, and thus never retreat.</p><p></p><p><strong>Chew (Ex): </strong> When a carnictis gets a hold on a foe, it chews and swallows vast hunks of the creature’s flesh, dealing 2d6+6 damage each round it maintains the grapple.</p><p></p><p><strong>Improved Grab (Ex): </strong> In order to use this ability, a carnictis must hit a Medium or smaller foe with its bite attack. If it gets a hold, it can chew.</p><p></p><p><strong>Blind (Ex): </strong> Immune to visual effects, gaze attacks and illusions.</p><p></p><p><strong>Skills:</strong> A carnictis gains a +10 racial bonus on all Hide checks.</p><p></p><p>A carnictis gains a +8 racial bonus on all Swim checks, and can always take 10 on Swim checks even when rushed or threatened.</p><p></p><p>Copyright 2006 Nicholas Herold. The World of Kong is copyright 2005 Weta Workshop.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 3042629, member: 7451"] This one I already posted for the March Movie Monster Madness, but it's been edited somewhat since then. [B]CARNICTIS Large Vermin Hit Dice:[/B] 5d8+10 (32 hp) [B]Initiative: [/B] -1 [B]Speed: [/B] 15ft (3 squares), swim 30ft [B]Armor Class:[/B] 13 (-1 size, -1 Dex, +5 natural), touch 7, flat-footed 12 [B]Base Attack/Grapple: [/B] +3/+11 [B]Attack:[/B] Bite +6 melee (1d6+6) [B]Full Attack: [/B] Bite +6 melee (1d6+6) [B]Space/Reach:[/B] 10ft/10ft [B]Special Attacks: [/B] Chew 2d6+6, improved grab [B]Special Qualities: [/B] Blind, blindsight 100ft, damage reduction 5/slashing or piercing, mindless, vermin [B]Saves:[/B] Fort +6, Ref +0, Will +1 [B]Abilities:[/B] Str 18, Dex 9, Con 15, Int - , Wis 11, Cha 3 [B]Skills:[/B] Hide +5, Swim +12 [B]Environment:[/B] Warm mountain lakes and underground [B]Organization: [/B] Solitary, pair or filth (3-6) [B]Challenge Rating: [/B] 3 [B]Treasure:[/B] None [B]Alignment: [/B] Always neutral [B]Advancement: [/B] 6-10 HD (Large), 11-20 HD (Huge) [B]Level Adjustment:[/B] - [I]A fat pus-white worm oozes from the mire, the end of its body unfolding to reveal a pink proboscis studded with ivory teeth the length of a human finger.[/I] Carnictis, also called the weasel-worm by those few who have survived an encounter with them, are disgusting scavengers that lair in foul bogs in Skull Island's crevasses and caves. They lie in wait for creatures to stumble into their domain and then devour them messily. Unintelligent, they nevertheless seem to recognize others of their own species, forming awful congregations to feed. A carnictis is usually about ten to thirteen feet long, but grow bigger. [B]Combat[/B] Carnictis attack from ambush and en masse, each grabbing a different limb of the same helpless victim and pulling it apart from all sides. They do not cooperate, but do not attack each other unless starvation is imminent. They are too stupid to fear death, and thus never retreat. [B]Chew (Ex): [/B] When a carnictis gets a hold on a foe, it chews and swallows vast hunks of the creature’s flesh, dealing 2d6+6 damage each round it maintains the grapple. [B]Improved Grab (Ex): [/B] In order to use this ability, a carnictis must hit a Medium or smaller foe with its bite attack. If it gets a hold, it can chew. [B]Blind (Ex): [/B] Immune to visual effects, gaze attacks and illusions. [B]Skills:[/B] A carnictis gains a +10 racial bonus on all Hide checks. A carnictis gains a +8 racial bonus on all Swim checks, and can always take 10 on Swim checks even when rushed or threatened. Copyright 2006 Nicholas Herold. The World of Kong is copyright 2005 Weta Workshop. Demiurge out. [/QUOTE]
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