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The World of Kong Version 2.0 - FINISHED 12/17/06
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<blockquote data-quote="demiurge1138" data-source="post: 3042630" data-attributes="member: 7451"><p><strong>ABYSCIDIS</strong></p><p><strong>Tiny Vermin</strong></p><p><strong>Hit Dice: </strong> ½d8 (2 hp)</p><p><strong>Initiative: </strong> +1</p><p><strong>Speed: </strong> 20ft (4 squares), climb 10ft</p><p><strong>Armor Class:</strong> 17 (+2 size, +1 Dex, +4 natural), touch 13, flat-footed 16</p><p><strong>Base Attack/Grapple:</strong> +0/-9</p><p><strong>Attack: </strong> Claw +1 melee (1d3-1)</p><p><strong>Full Attack:</strong> 2 claws +1 melee (1d3-1)</p><p><strong>Space/Reach:</strong> 2 ½ft/2 ½ft</p><p><strong>Special Qualities:</strong> Darkvision 60ft, light blindness, mindless</p><p><strong>Saves:</strong> Fort +2, Ref +1, Will +0</p><p><strong>Abilities:</strong> Str 8, Dex 13, Con 10, Int -, Wis 11, Cha 2</p><p><strong>Skills:</strong> Climb +7</p><p><strong>Environment: </strong> Warm mountains and underground</p><p><strong>Organization: </strong> Solitary, pair or troupe (4-24)</p><p><strong>Challenge Rating:</strong> 1/4</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 2 HD (Tiny), 3 HD (Small)</p><p><strong>Level Adjustment:</strong> -</p><p></p><p><em>Scuttling out of the dark come dozens of tiny crabs, their claws clicking.</em></p><p></p><p>Smaller relatives of the mighty deplectors, abyscidis are tiny scavenging land crabs that dwell in the abysses of Skull Island. Unparticular, they eat just about any organic matter they can find. They live in colonies near water, for their eggs need to be submerged to develop. </p><p></p><p>An abyscidis is about one to two feet long.</p><p></p><p><strong>Combat</strong></p><p>Abyscidis usually do not attack healthy living creatures, although if disturbed they can give a nasty nip with their sharp claws.</p><p></p><p><strong>Light Blindness (Ex):</strong> Abrupt exposure to bright light (such as sunlight or a <em>daylight</em> spell) blinds an abyscidis for one round. On subsequent rounds, they are dazzled as long as they remain in the area.</p><p></p><p><strong>Skills: </strong> An abyscidis has a +8 racial bonus on all Climb checks and can take 10 on Climb checks even when rushed or threatened.</p><p></p><p>Copyright 2006 Nicholas Herold. The World of Kong is copyright 2005 Weta Workshop.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 3042630, member: 7451"] [B]ABYSCIDIS Tiny Vermin[/B] [B]Hit Dice: [/B] ½d8 (2 hp) [B]Initiative: [/B] +1 [B]Speed: [/B] 20ft (4 squares), climb 10ft [B]Armor Class:[/B] 17 (+2 size, +1 Dex, +4 natural), touch 13, flat-footed 16 [B]Base Attack/Grapple:[/B] +0/-9 [B]Attack: [/B] Claw +1 melee (1d3-1) [B]Full Attack:[/B] 2 claws +1 melee (1d3-1) [B]Space/Reach:[/B] 2 ½ft/2 ½ft [B]Special Qualities:[/B] Darkvision 60ft, light blindness, mindless [B]Saves:[/B] Fort +2, Ref +1, Will +0 [B]Abilities:[/B] Str 8, Dex 13, Con 10, Int -, Wis 11, Cha 2 [B]Skills:[/B] Climb +7 [B]Environment: [/B] Warm mountains and underground [B]Organization: [/B] Solitary, pair or troupe (4-24) [B]Challenge Rating:[/B] 1/4 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 2 HD (Tiny), 3 HD (Small) [B]Level Adjustment:[/B] - [I]Scuttling out of the dark come dozens of tiny crabs, their claws clicking.[/I] Smaller relatives of the mighty deplectors, abyscidis are tiny scavenging land crabs that dwell in the abysses of Skull Island. Unparticular, they eat just about any organic matter they can find. They live in colonies near water, for their eggs need to be submerged to develop. An abyscidis is about one to two feet long. [B]Combat[/B] Abyscidis usually do not attack healthy living creatures, although if disturbed they can give a nasty nip with their sharp claws. [B]Light Blindness (Ex):[/B] Abrupt exposure to bright light (such as sunlight or a [I]daylight[/I] spell) blinds an abyscidis for one round. On subsequent rounds, they are dazzled as long as they remain in the area. [B]Skills: [/B] An abyscidis has a +8 racial bonus on all Climb checks and can take 10 on Climb checks even when rushed or threatened. Copyright 2006 Nicholas Herold. The World of Kong is copyright 2005 Weta Workshop. Demiurge out. [/QUOTE]
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