Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
The World of Kong Version 2.0 - FINISHED 12/17/06
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="demiurge1138" data-source="post: 3096142" data-attributes="member: 7451"><p><strong>ARSARTIS</strong></p><p><strong>Large Animal</strong></p><p><strong>Hit Dice: </strong> 6d8+12 (39 hp)</p><p><strong>Initiative: </strong> +3</p><p><strong>Speed:</strong> 50ft (10 squares)</p><p><strong>Armor Class: </strong> 17 (-1 size, +3 Dex, +5 natural), touch 12, flat-footed 14</p><p><strong>Base Attack/Grapple: </strong> +4/+11</p><p><strong>Attack: </strong> Claw +6 melee (1d8+3)</p><p><strong>Full Attack</strong>: 2 claws +6 melee (1d8+3) and bite +4 melee (1d8+1)</p><p><strong>Space/Reach: </strong> 10ft/5ft</p><p><strong>Special Attacks:</strong> Erratic charge, improved grab, pounce, rake 1d8+1</p><p><strong>Special Qualities:</strong> Low-light vision, scent</p><p><strong>Saves: </strong> Fort +7, Ref +8, Will +3</p><p><strong>Abilities: </strong> Str 17, Dex 16, Con 14, Int 2, Wis 12, Cha 6</p><p><strong>Skills:</strong> Balance +9, Hide +7, Jump +12, Listen +4, Move Silently +11, Spot +4</p><p><strong>Feats:</strong> Alertness, Multiattack, Stealthy</p><p><strong>Environment:</strong> Warm mountains</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 3</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 7-12 HD (Large)</p><p></p><p><em>This skinny reptile has four long clawed legs and a long stiff tail.</em></p><p></p><p>A bizarre offshoot of the raptor dinosaurs (such as venatosaurus), the arsartis have reverted to a quadrupedal stance for better balance on the rocky slopes where they live. Arsartis are nimble ambush predators that prey predominately on the bifurcatops that also dwell in Skull Island’s mountains.</p><p></p><p>An arsartis grows between eight and twelve feet in length, much of which is the stiff balancing tail.</p><p></p><p><strong>Combat</strong></p><p>Arsartis spring from ambush, grappling prey and finishing it off with its rear claws and bite. Prey that is unable to be grappled is usually abandoned – they do not favor direct battles.</p><p></p><p><strong>Erratic Charge (Ex): </strong> Adapted to the crumbling slopes of Skull Island, an arsartis does not have to travel in a straight line when making a charge.</p><p></p><p><strong>Improved Grab (Ex):</strong> In order to use this ability, an arsartis must hit a Large or smaller foe with a claw or bite attack. If it gets a hold, it can make two rake attacks.</p><p></p><p><strong>Pounce (Ex):</strong> An arsartis can make a full attack on a charge, including two rake attacks. </p><p></p><p><strong>Rake (Ex): </strong> Attack bonus +6 melee, damage 1d8+1</p><p></p><p><strong>Skills: </strong> An arsartis gains a +4 racial bonus on all Balance, Hide and Move Silently checks.</p><p></p><p>Copyright 2006 Nicholas Herold. The World of Kong is copyright 2005 Weta Workshop.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 3096142, member: 7451"] [B]ARSARTIS Large Animal[/B] [B]Hit Dice: [/B] 6d8+12 (39 hp) [B]Initiative: [/B] +3 [B]Speed:[/B] 50ft (10 squares) [B]Armor Class: [/B] 17 (-1 size, +3 Dex, +5 natural), touch 12, flat-footed 14 [B]Base Attack/Grapple: [/B] +4/+11 [B]Attack: [/B] Claw +6 melee (1d8+3) [B]Full Attack[/B]: 2 claws +6 melee (1d8+3) and bite +4 melee (1d8+1) [B]Space/Reach: [/B] 10ft/5ft [B]Special Attacks:[/B] Erratic charge, improved grab, pounce, rake 1d8+1 [B]Special Qualities:[/B] Low-light vision, scent [B]Saves: [/B] Fort +7, Ref +8, Will +3 [B]Abilities: [/B] Str 17, Dex 16, Con 14, Int 2, Wis 12, Cha 6 [B]Skills:[/B] Balance +9, Hide +7, Jump +12, Listen +4, Move Silently +11, Spot +4 [B]Feats:[/B] Alertness, Multiattack, Stealthy [B]Environment:[/B] Warm mountains [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 3 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 7-12 HD (Large) [I]This skinny reptile has four long clawed legs and a long stiff tail.[/I] A bizarre offshoot of the raptor dinosaurs (such as venatosaurus), the arsartis have reverted to a quadrupedal stance for better balance on the rocky slopes where they live. Arsartis are nimble ambush predators that prey predominately on the bifurcatops that also dwell in Skull Island’s mountains. An arsartis grows between eight and twelve feet in length, much of which is the stiff balancing tail. [B]Combat[/B] Arsartis spring from ambush, grappling prey and finishing it off with its rear claws and bite. Prey that is unable to be grappled is usually abandoned – they do not favor direct battles. [B]Erratic Charge (Ex): [/B] Adapted to the crumbling slopes of Skull Island, an arsartis does not have to travel in a straight line when making a charge. [B]Improved Grab (Ex):[/B] In order to use this ability, an arsartis must hit a Large or smaller foe with a claw or bite attack. If it gets a hold, it can make two rake attacks. [B]Pounce (Ex):[/B] An arsartis can make a full attack on a charge, including two rake attacks. [B]Rake (Ex): [/B] Attack bonus +6 melee, damage 1d8+1 [B]Skills: [/B] An arsartis gains a +4 racial bonus on all Balance, Hide and Move Silently checks. Copyright 2006 Nicholas Herold. The World of Kong is copyright 2005 Weta Workshop. Demiurge out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The World of Kong Version 2.0 - FINISHED 12/17/06
Top