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The World of Kong Version 2.0 - FINISHED 12/17/06
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<blockquote data-quote="demiurge1138" data-source="post: 3096144" data-attributes="member: 7451"><p><strong>GLADIODON</strong></p><p><strong>Large Animal</strong></p><p><strong>Hit Dice:</strong> 8d8+32 (68 hp)</p><p><strong>Initiative: </strong> +1</p><p><strong>Speed: </strong> 40ft (8 squares)</p><p><strong>Armor Class: </strong> 16 (-1 size, +1 Dex, +6 natural), touch 10, flat-footed 15</p><p><strong>Base Attack/Grapple:</strong> +6/+15</p><p><strong>Attack:</strong> Bite +11 melee (2d6+5/19-20x3 plus bleeding wound)</p><p><strong>Full Attack:</strong> Bite +11 melee (2d6+5/19-20x3 plus bleeding wound) and 2 claws +6 melee (1d6+2)</p><p><strong>Space/Reach: </strong> 10ft/5ft</p><p><strong>Special Attacks: </strong> Augmented critical, bleeding wound</p><p><strong>Special Qualities:</strong> Low-light vision, scent</p><p><strong>Saves: </strong> Fort +10, Ref +7, Will +4</p><p><strong>Abilities:</strong> Str 20, Dex 13, Con 17, Int 2, Wis 14, Cha 9</p><p><strong>Skills: </strong> Balance +4, Hide +1, Listen +4, Move Silently +5, Spot +4, Survival +6</p><p><strong>Feats:</strong> Stealthy, Track, Weapon Focus (bite)</p><p><strong>Environment: </strong> Warm mountains</p><p><strong>Organization:</strong> Solitary, pair or display (3-6)</p><p><strong>Challenge Rating:</strong> 5</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment: </strong> Always neutral</p><p><strong>Advancement: </strong> 9-12 HD (Large), 13-24 HD (Huge)</p><p><strong>Level Adjustment:</strong> -</p><p></p><p><em>This large quadruped blends mammal and reptilian characteristics. Its huge pronounced saber-teeth clearly mark it as a carnivore, and its red stripes and the feathery fin growing from its back give it something of a jaunty air.</em></p><p></p><p>Showy mammal-like reptiles related to the wolf-like lycaesaurus of the lowlands, gladiodons specialize in hunting montane carnivores. Voracious predators, they help to keep the populations of arsartis and bidensaurus down. The males and females both have a dorsal fin, which can be filled with blood to make it a vibrant red. The males compete for females with these fins – the male with the largest, brightest fin is most likely to be selected by a female.</p><p></p><p>Gladiodons have a wide range of body size. The smallest are a mere eight feet in length, but they can grow up to eighteen feet long.</p><p></p><p><strong>Combat</strong></p><p>Gladiodons generally attack from ambush, but they have little fear of the chase. A gladiodon will usually strike once or twice with their massive fangs then retreat, tracking the dying victim by the trail of blood it leaves behind.</p><p></p><p><strong>Augmented Critical (Ex): </strong> The saber teeth of a gladiodon strike with deadly precision. A gladiodon’s bite attack threatens a critical hit on a roll of 19-20 and deals x3 damage on a successful critical hit.</p><p></p><p><strong>Bleeding Wound (Ex): </strong> The saliva of a gladiodon contains a vicious anticoagulant, making even the tiniest nick of its teeth bleed uncontrollably. Any creature bitten by a gladiodon must succeed a DC 17 Fortitude save or continue to bleed, taking one point of damage per round at the beginning of the creature’s turn. A creature that is bitten multiple times and fails multiple Fortitude saves takes damage each round equal to the number of Fortitude saves failed. A DC 20 Heal check or any cure or heal spell ends the effect. Creatures immune to poison are immune to the bleeding wound effect, and creatures resistant to poison receive their normal bonus to saving throws.</p><p></p><p>Copyright 2006 Nicholas Herold. The World of Kong is copyright 2005 Weta Workshop.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 3096144, member: 7451"] [B]GLADIODON Large Animal Hit Dice:[/B] 8d8+32 (68 hp) [B]Initiative: [/B] +1 [B]Speed: [/B] 40ft (8 squares) [B]Armor Class: [/B] 16 (-1 size, +1 Dex, +6 natural), touch 10, flat-footed 15 [B]Base Attack/Grapple:[/B] +6/+15 [B]Attack:[/B] Bite +11 melee (2d6+5/19-20x3 plus bleeding wound) [B]Full Attack:[/B] Bite +11 melee (2d6+5/19-20x3 plus bleeding wound) and 2 claws +6 melee (1d6+2) [B]Space/Reach: [/B] 10ft/5ft [B]Special Attacks: [/B] Augmented critical, bleeding wound [B]Special Qualities:[/B] Low-light vision, scent [B]Saves: [/B] Fort +10, Ref +7, Will +4 [B]Abilities:[/B] Str 20, Dex 13, Con 17, Int 2, Wis 14, Cha 9 [B]Skills: [/B] Balance +4, Hide +1, Listen +4, Move Silently +5, Spot +4, Survival +6 [B]Feats:[/B] Stealthy, Track, Weapon Focus (bite) [B]Environment: [/B] Warm mountains [B]Organization:[/B] Solitary, pair or display (3-6) [B]Challenge Rating:[/B] 5 [B]Treasure:[/B] None [B]Alignment: [/B] Always neutral [B]Advancement: [/B] 9-12 HD (Large), 13-24 HD (Huge) [B]Level Adjustment:[/B] - [I]This large quadruped blends mammal and reptilian characteristics. Its huge pronounced saber-teeth clearly mark it as a carnivore, and its red stripes and the feathery fin growing from its back give it something of a jaunty air.[/I] Showy mammal-like reptiles related to the wolf-like lycaesaurus of the lowlands, gladiodons specialize in hunting montane carnivores. Voracious predators, they help to keep the populations of arsartis and bidensaurus down. The males and females both have a dorsal fin, which can be filled with blood to make it a vibrant red. The males compete for females with these fins – the male with the largest, brightest fin is most likely to be selected by a female. Gladiodons have a wide range of body size. The smallest are a mere eight feet in length, but they can grow up to eighteen feet long. [B]Combat[/B] Gladiodons generally attack from ambush, but they have little fear of the chase. A gladiodon will usually strike once or twice with their massive fangs then retreat, tracking the dying victim by the trail of blood it leaves behind. [B]Augmented Critical (Ex): [/B] The saber teeth of a gladiodon strike with deadly precision. A gladiodon’s bite attack threatens a critical hit on a roll of 19-20 and deals x3 damage on a successful critical hit. [B]Bleeding Wound (Ex): [/B] The saliva of a gladiodon contains a vicious anticoagulant, making even the tiniest nick of its teeth bleed uncontrollably. Any creature bitten by a gladiodon must succeed a DC 17 Fortitude save or continue to bleed, taking one point of damage per round at the beginning of the creature’s turn. A creature that is bitten multiple times and fails multiple Fortitude saves takes damage each round equal to the number of Fortitude saves failed. A DC 20 Heal check or any cure or heal spell ends the effect. Creatures immune to poison are immune to the bleeding wound effect, and creatures resistant to poison receive their normal bonus to saving throws. Copyright 2006 Nicholas Herold. The World of Kong is copyright 2005 Weta Workshop. Demiurge out. [/QUOTE]
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