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The World of Kong Version 2.0 - FINISHED 12/17/06
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<blockquote data-quote="demiurge1138" data-source="post: 3096158" data-attributes="member: 7451"><p><strong>GIANT APE</strong></p><p><strong>Huge Monstrous Humanoid</strong></p><p><strong>Hit Dice:</strong> 15d8+105 (172 hp)</p><p><strong>Initiative: </strong> +3</p><p><strong>Speed: </strong> 50ft (10 squares), climb 30ft </p><p><strong>Armor Class:</strong> 22 (-2 size, +3 Dex, +11 natural), touch 11, flat-footed 22</p><p><strong>Base Attack/Grapple: </strong> +15/+39</p><p><strong>Attack:</strong> Slam +26 melee (2d6+12)</p><p><strong>Full Attack:</strong> 2 slams +26 melee (2d6+12) and bite +20 melee (1d8+6)</p><p><strong>Space/Reach: </strong> 15ft/15ft</p><p><strong>Special Attacks: </strong> Constrict 2d6+12, improved grab, toss</p><p><strong>Special Qualities: </strong> Low-light vision, scent, uncanny dodge</p><p><strong>Saves: </strong> Fort +12, Ref +12, Will +12</p><p><strong>Abilities:</strong> Str 34, Dex 16, Con 24, Int 6, Wis 15, Cha 10</p><p><strong>Skills:</strong> Climb +20, Jump +26, Listen +10, Spot +10</p><p><strong>Feats:</strong> Alertness, Die-hard, Endurance, Power Attack, Weapon Focus (slam)</p><p><strong>Environment:</strong> Warm forests and mountains</p><p><strong>Organization: </strong> Solitary, pair or family (3-6 plus 100% noncombatants)</p><p><strong>Challenge Rating: </strong> 10</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Usually neutral</p><p><strong>Advancement: </strong> By character class</p><p><strong>Level Adjustment: </strong> +8</p><p></p><p><em>Bursting from the jungle comes a great black-furred ape more than twenty feet tall.</em></p><p></p><p>Giant apes are easily the most famous of Skull Island’s species and likely one of its rarest. Large omnivores, giant apes eat primarily fruit and leaves but occasionally supplement their diets with meat. Families of giant apes live in the thick jungles of Skull Island, and solitary individuals (like the mighty Kong himself) live in the mountains for their relative safety. </p><p></p><p>The social system of the giant ape is more complicated than one might expect from an animal, reflecting the beasts’ great intelligence. The apes are quite vocal, grunting, hooting and bellowing to each other, complemented by a surprisingly sophisticated range of gestures and facial expressions. Giant apes and vastatosaurus rexes are natural enemies – the dinosaurs hunt young giant apes for food, and the giant apes hunt V. rexes not for food, but for protection. Confrontations between members of the two species are generally fatal to one party or the other.</p><p></p><p>Giant apes range in size from eighteen to twenty five feet tall. The males are generally larger than the females.</p><p></p><p><strong>Combat</strong></p><p>Giant apes are usually retiring and shy, avoiding confrontation. If injured, however, they are incredibly deadly, grabbing their smaller tormentors and either squeezing them to death or merely hurling them in a random direction. Some giant apes have been known to use trees as improvised weapons (treat as a Huge greatclub).</p><p></p><p><strong>Constrict (Ex): </strong> A giant ape deals an additional 2d6+12 damage on a successful grapple check.</p><p></p><p><strong>Improved Grab (Ex): </strong> In order to use this ability, a giant ape must hit an opponent with a slam attack. It can then make a grapple check as a free action without provoking an attack of opportunity. If it successfully grabs an opponent, it can constrict or toss the poor creature.</p><p></p><p><strong>Toss (Ex): </strong> A giant ape can toss a grappled opponent in a random direction. Resolve the toss as a bull’s rush maneuver (+24 check modifier), except there is no attack of opportunity, as the giant ape has already grabbed its victim. The giant ape does not need to move with its foe in order to throw its foe more than 5 feet. If the tossed victim beats the giant ape’s bull’s rush check, he remains in his current square with no ill effects and is no longer grappled. Tossed victims take impact damage on landing as if they had fallen a distance equal to the distance they were tossed.</p><p></p><p><strong>Uncanny Dodge (Ex): </strong> A giant ape retains its Dexterity modifier to Armor Checks when flat-footed.</p><p></p><p><strong>Skills:</strong> A giant ape receives a +8 racial bonus on all Climb checks and can take 10 on Climb checks even when rushed or threatened.</p><p></p><p>Copyright 2006 Nicholas Herold. The World of Kong is copyright 2005 Weta Workshop.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 3096158, member: 7451"] [B]GIANT APE Huge Monstrous Humanoid Hit Dice:[/B] 15d8+105 (172 hp) [B]Initiative: [/B] +3 [B]Speed: [/B] 50ft (10 squares), climb 30ft [B]Armor Class:[/B] 22 (-2 size, +3 Dex, +11 natural), touch 11, flat-footed 22 [B]Base Attack/Grapple: [/B] +15/+39 [B]Attack:[/B] Slam +26 melee (2d6+12) [B]Full Attack:[/B] 2 slams +26 melee (2d6+12) and bite +20 melee (1d8+6) [B]Space/Reach: [/B] 15ft/15ft [B]Special Attacks: [/B] Constrict 2d6+12, improved grab, toss [B]Special Qualities: [/B] Low-light vision, scent, uncanny dodge [B]Saves: [/B] Fort +12, Ref +12, Will +12 [B]Abilities:[/B] Str 34, Dex 16, Con 24, Int 6, Wis 15, Cha 10 [B]Skills:[/B] Climb +20, Jump +26, Listen +10, Spot +10 [B]Feats:[/B] Alertness, Die-hard, Endurance, Power Attack, Weapon Focus (slam) [B]Environment:[/B] Warm forests and mountains [B]Organization: [/B] Solitary, pair or family (3-6 plus 100% noncombatants) [B]Challenge Rating: [/B] 10 [B]Treasure:[/B] None [B]Alignment:[/B] Usually neutral [B]Advancement: [/B] By character class [B]Level Adjustment: [/B] +8 [I]Bursting from the jungle comes a great black-furred ape more than twenty feet tall.[/I] Giant apes are easily the most famous of Skull Island’s species and likely one of its rarest. Large omnivores, giant apes eat primarily fruit and leaves but occasionally supplement their diets with meat. Families of giant apes live in the thick jungles of Skull Island, and solitary individuals (like the mighty Kong himself) live in the mountains for their relative safety. The social system of the giant ape is more complicated than one might expect from an animal, reflecting the beasts’ great intelligence. The apes are quite vocal, grunting, hooting and bellowing to each other, complemented by a surprisingly sophisticated range of gestures and facial expressions. Giant apes and vastatosaurus rexes are natural enemies – the dinosaurs hunt young giant apes for food, and the giant apes hunt V. rexes not for food, but for protection. Confrontations between members of the two species are generally fatal to one party or the other. Giant apes range in size from eighteen to twenty five feet tall. The males are generally larger than the females. [B]Combat[/B] Giant apes are usually retiring and shy, avoiding confrontation. If injured, however, they are incredibly deadly, grabbing their smaller tormentors and either squeezing them to death or merely hurling them in a random direction. Some giant apes have been known to use trees as improvised weapons (treat as a Huge greatclub). [B]Constrict (Ex): [/B] A giant ape deals an additional 2d6+12 damage on a successful grapple check. [B]Improved Grab (Ex): [/B] In order to use this ability, a giant ape must hit an opponent with a slam attack. It can then make a grapple check as a free action without provoking an attack of opportunity. If it successfully grabs an opponent, it can constrict or toss the poor creature. [B]Toss (Ex): [/B] A giant ape can toss a grappled opponent in a random direction. Resolve the toss as a bull’s rush maneuver (+24 check modifier), except there is no attack of opportunity, as the giant ape has already grabbed its victim. The giant ape does not need to move with its foe in order to throw its foe more than 5 feet. If the tossed victim beats the giant ape’s bull’s rush check, he remains in his current square with no ill effects and is no longer grappled. Tossed victims take impact damage on landing as if they had fallen a distance equal to the distance they were tossed. [B]Uncanny Dodge (Ex): [/B] A giant ape retains its Dexterity modifier to Armor Checks when flat-footed. [B]Skills:[/B] A giant ape receives a +8 racial bonus on all Climb checks and can take 10 on Climb checks even when rushed or threatened. Copyright 2006 Nicholas Herold. The World of Kong is copyright 2005 Weta Workshop. Demiurge out. [/QUOTE]
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