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<blockquote data-quote="Tormyr" data-source="post: 7516988" data-attributes="member: 6776887"><p>Some ideas:</p><p></p><p>There is still the rift in castle Korstull. Militaristic celestials could invade from the astral plane.</p><p></p><p>Shahalesti was one area really untouched by the campaign saga. Depending on who ended up in charge of Shahalesti, there could be an attempted coup, or Shaaladel has grown impatient with waiting for ruling the region. The perpetrators have the celestials come through the rift as a distraction for the region.</p><p></p><p>Ostalin could be in chaos at the death of the Khagan and is the other region almost entirely untouched by the original campaign saga.</p><p></p><p>Only 3 of four primordial titans now survive (including whoever sacrificed themselves to replace the Stormchaser Eagle. Replacing/healing the Flamebringer dragon is needed to bring the world into balance.</p><p></p><p>Having already found the pyromancer's tomb, the heroes could need to locate the tombs of Toteth Topec and the other two tombs of those who aided him.</p><p></p><p>If your players were not set on playing the same characters, I could see advancing this many years in the future to a more modern setting that had both magic and science (such as with Zeitgeist or even present day with W.O.I.N allowing mix and match of tech and magic) and having an entirely new campaign in the world where even familiar locations can be new.</p><p></p><p>----------------------------------</p><p></p><p>If it were my campaign, I would have it happen relatively shortly after the end of the previous campaign. Shaaladel has listened to Deception's lies and finally cracked, looking to weaken the entire region to bring it under his control no matter the consequences. In the time since the destruction of the aquiline herat, firestorms have raged from the destruction of the Flamebringer Dragon. He launches multiple simultaneous attacks on the rest of the region. Celestials (or devils if celestials are "too good" in your setting) pour into castle Korstull and neutralize the monastery of two winds before tying down Ostalin and Sindaire while some go reinforce Shahales. Meanwhile, the Tidereaver Krakken devastates Seaquen and the Worldshaper Worm lays waste to the underground portion of Bresk, causing the city to mostly collapse under its own weight. Gate Pass is assaulted in a more direct fashion. Most of the refugees from Innenotdar have returned home, but they have been replaced by Shahalesti sleeper cells, leaving the ghettos mostly full. When Shahalesti attacks from the east, the sleeper cells disable key defenses and open gates, allowing the Shahalesti army to invade. After everything is set in motion, Deception leaves.</p><p></p><p>Deception wants everything to die. With the destruction of all four primordial titans, the region will be torn apart by ever-increasing storms, earthquakes, tsunamis, and fire raining from the skies until even those cease and nothing, including knowledge of the Song of Forms, is left. At that point, the surviving trillith will live in the desolation. Secure in their belief that nothing can bring their kind to an end.</p><p></p><p>Destroying the remaining primordial titans is probably the highest priority given the city-destroying power they possess. Some surviving elder trillith have taken over the Worldshaper Worm and Tidereaver Kraken, causing kaiju-inspired destruction. The heroes probably deal with the Worldshaper Worm first as it terrorizes Dassen before dealing with the Tidereaver Krakken who is heading up the coast towards Kirstan. The heroes have to attack the primordials in a manner similar to Shadows of the Colossus: jump on board, hang on, and kill the titans. When they kill the titans, its freed spirit inhabits one of the heroes, granting them the ability to use the relevant primordial language and reasonably powerful control over the corresponding element. However, the titans deaths cause natural disasters related to their elements to start.</p><p></p><p>Gate Pass is under complete Shahalesti control, and the most direct way of freeing it may be to head to Calanis to negotiate for its release (or cut the head off the snake).</p><p></p><p>Finally the heroes need to close the rift at castle Korstull. To do that, they need the power of the primordial titans of fire and air. The heroes travel back to the Heart of History, finding the reborn Stormchaser Eagle now under attack by Shahalesti or devils. After the battle, the Stormchaser Eagle shapeshifts into an avatar of the hero who sacrificed themselves. The floating spirit of the Flamebringer dragon is nearby and inhabits one of the heroes, granting them power over fire.</p><p></p><p>When the heroes turn their attention to castle Korstull, the celestials have decided that the world is so messed up that they are going to establish a new order on the material plane. The heroes must defeat the celestials with the remnants of various armies, especially Ragesia, to allow them to get close enough to the rift, the source of the celestials' army. The heroes fight their way into the castle and confront the leader of the celestials, realizing that it has been replaced with Deception. Another of the last trillith Fanatacism, has caused the celestials to adhere to their single-minded purpose.</p><p></p><p>In the end, the heroes need to destroy Deception and Fanatacism and close the rift. As the rift is closed, the celestials are pulled back to the astral plane. The Stormchaser Eagle explains to the three heroes who have primordial spirits that they need to be reincarnated as the new primordial titans to allow the world to survive. The destruction of the world is averted where it began, at castle Korstull.</p><p></p><p>...or something like that. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tormyr, post: 7516988, member: 6776887"] Some ideas: There is still the rift in castle Korstull. Militaristic celestials could invade from the astral plane. Shahalesti was one area really untouched by the campaign saga. Depending on who ended up in charge of Shahalesti, there could be an attempted coup, or Shaaladel has grown impatient with waiting for ruling the region. The perpetrators have the celestials come through the rift as a distraction for the region. Ostalin could be in chaos at the death of the Khagan and is the other region almost entirely untouched by the original campaign saga. Only 3 of four primordial titans now survive (including whoever sacrificed themselves to replace the Stormchaser Eagle. Replacing/healing the Flamebringer dragon is needed to bring the world into balance. Having already found the pyromancer's tomb, the heroes could need to locate the tombs of Toteth Topec and the other two tombs of those who aided him. If your players were not set on playing the same characters, I could see advancing this many years in the future to a more modern setting that had both magic and science (such as with Zeitgeist or even present day with W.O.I.N allowing mix and match of tech and magic) and having an entirely new campaign in the world where even familiar locations can be new. ---------------------------------- If it were my campaign, I would have it happen relatively shortly after the end of the previous campaign. Shaaladel has listened to Deception's lies and finally cracked, looking to weaken the entire region to bring it under his control no matter the consequences. In the time since the destruction of the aquiline herat, firestorms have raged from the destruction of the Flamebringer Dragon. He launches multiple simultaneous attacks on the rest of the region. Celestials (or devils if celestials are "too good" in your setting) pour into castle Korstull and neutralize the monastery of two winds before tying down Ostalin and Sindaire while some go reinforce Shahales. Meanwhile, the Tidereaver Krakken devastates Seaquen and the Worldshaper Worm lays waste to the underground portion of Bresk, causing the city to mostly collapse under its own weight. Gate Pass is assaulted in a more direct fashion. Most of the refugees from Innenotdar have returned home, but they have been replaced by Shahalesti sleeper cells, leaving the ghettos mostly full. When Shahalesti attacks from the east, the sleeper cells disable key defenses and open gates, allowing the Shahalesti army to invade. After everything is set in motion, Deception leaves. Deception wants everything to die. With the destruction of all four primordial titans, the region will be torn apart by ever-increasing storms, earthquakes, tsunamis, and fire raining from the skies until even those cease and nothing, including knowledge of the Song of Forms, is left. At that point, the surviving trillith will live in the desolation. Secure in their belief that nothing can bring their kind to an end. Destroying the remaining primordial titans is probably the highest priority given the city-destroying power they possess. Some surviving elder trillith have taken over the Worldshaper Worm and Tidereaver Kraken, causing kaiju-inspired destruction. The heroes probably deal with the Worldshaper Worm first as it terrorizes Dassen before dealing with the Tidereaver Krakken who is heading up the coast towards Kirstan. The heroes have to attack the primordials in a manner similar to Shadows of the Colossus: jump on board, hang on, and kill the titans. When they kill the titans, its freed spirit inhabits one of the heroes, granting them the ability to use the relevant primordial language and reasonably powerful control over the corresponding element. However, the titans deaths cause natural disasters related to their elements to start. Gate Pass is under complete Shahalesti control, and the most direct way of freeing it may be to head to Calanis to negotiate for its release (or cut the head off the snake). Finally the heroes need to close the rift at castle Korstull. To do that, they need the power of the primordial titans of fire and air. The heroes travel back to the Heart of History, finding the reborn Stormchaser Eagle now under attack by Shahalesti or devils. After the battle, the Stormchaser Eagle shapeshifts into an avatar of the hero who sacrificed themselves. The floating spirit of the Flamebringer dragon is nearby and inhabits one of the heroes, granting them power over fire. When the heroes turn their attention to castle Korstull, the celestials have decided that the world is so messed up that they are going to establish a new order on the material plane. The heroes must defeat the celestials with the remnants of various armies, especially Ragesia, to allow them to get close enough to the rift, the source of the celestials' army. The heroes fight their way into the castle and confront the leader of the celestials, realizing that it has been replaced with Deception. Another of the last trillith Fanatacism, has caused the celestials to adhere to their single-minded purpose. In the end, the heroes need to destroy Deception and Fanatacism and close the rift. As the rift is closed, the celestials are pulled back to the astral plane. The Stormchaser Eagle explains to the three heroes who have primordial spirits that they need to be reincarnated as the new primordial titans to allow the world to survive. The destruction of the world is averted where it began, at castle Korstull. ...or something like that. ;) [/QUOTE]
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