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The world of the Burning Sky
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<blockquote data-quote="StreamOfTheSky" data-source="post: 7519123" data-attributes="member: 35909"><p>One thing I always "struggled with" when running WotBS was whether the continent presented was the entire world in that campaign (on the material plane, that is) or if there was more. And what name is there for those people's "world"? Even the continent itself seems to lack a name.</p><p>I've been writing my ending for the campaign, and several of the NPCs are basically going off to explore those outer islands, especially the ones along the south coast. I wasn't sure if there was anything more to explore beyond that besides of course the Opaline Wastes.</p><p></p><p>You can always just jump to planar adventures, but WotBS is so laser-focused on the material plane w/ extraplanar stuff serving more as garnish, that it'd feel like a different campaign.</p><p></p><p>EDIT: One thing I toyed with was the vague allusion that the current world may be doomed or headed towards a catastrophic end sometime in the future. I had the gods completely disinterested in the campaign world besides granting spells and blessings to the divine classes.</p><p>And the four prime elementals that created the world were fairly indifferent about the state of things when the players contacted them late in the campaign to find the Trillith dreamworld. I had them mention that they didn't really care what happened in "this world" anymore and had basically moved on (did they create another world? hmm...)</p><p>I don't know if you went that route to explain the utter lack of divine involvement in the campaign. But if you did, trying to save a doomed world from ceasing to exist is certainly an epic level challenge. Not sure how the party would do so, and you'd probably have to shove in some sort of fixing things by beating up monsters, so the non-casters don't feel useless.</p><p>But it's an idea...</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 7519123, member: 35909"] One thing I always "struggled with" when running WotBS was whether the continent presented was the entire world in that campaign (on the material plane, that is) or if there was more. And what name is there for those people's "world"? Even the continent itself seems to lack a name. I've been writing my ending for the campaign, and several of the NPCs are basically going off to explore those outer islands, especially the ones along the south coast. I wasn't sure if there was anything more to explore beyond that besides of course the Opaline Wastes. You can always just jump to planar adventures, but WotBS is so laser-focused on the material plane w/ extraplanar stuff serving more as garnish, that it'd feel like a different campaign. EDIT: One thing I toyed with was the vague allusion that the current world may be doomed or headed towards a catastrophic end sometime in the future. I had the gods completely disinterested in the campaign world besides granting spells and blessings to the divine classes. And the four prime elementals that created the world were fairly indifferent about the state of things when the players contacted them late in the campaign to find the Trillith dreamworld. I had them mention that they didn't really care what happened in "this world" anymore and had basically moved on (did they create another world? hmm...) I don't know if you went that route to explain the utter lack of divine involvement in the campaign. But if you did, trying to save a doomed world from ceasing to exist is certainly an epic level challenge. Not sure how the party would do so, and you'd probably have to shove in some sort of fixing things by beating up monsters, so the non-casters don't feel useless. But it's an idea... [/QUOTE]
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