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Story Hour
The Wyvern's Horn - A Solo Ironsworn Adventure
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<blockquote data-quote="BookTenTiger" data-source="post: 8635370" data-attributes="member: 6685541"><p><strong>The Wyvern's Horn, Part 2: The Woodwall</strong></p><p></p><p>Brandt’s ribs ache. He knows he doesn’t have time to heal, but he knows of someone who can help him ignore the pain.</p><p></p><p><em>(Ironlander Names - Cadigan, Character Descriptor - Bitter. I wanted Barndt to heal, and now I realize I should have used the Sojourn move. Instead I wound up using the Compel and Heal moves. I could feel this wasn’t the right direction while going through it, but didn’t think to use Sojourn!)</em></p><p></p><p>Cadigan, the village herbalist, is standing and watching the Great Hall burn. He chews on something taken from the many pouches that hang from his belt.</p><p></p><p>“I knew no outsider could keep us safe,” he says, spitting a gob of something colorful onto the embers.</p><p></p><p>Brandt tries to approach meekly.</p><p></p><p>“Elder,” he says, “I wish to hunt the wyvern, and its master. Please give me something to ignore the pain from the wyvern’s tail.”</p><p></p><p><em>(Compel - Strong Hit)</em></p><p></p><p>Cardigan gives a bitter laugh. “If you’re heading into certain death, might as well do it high.”</p><p></p><p>The old man dips his fingers into a pouch and grinds the herb between his wrinkled fingers. He spits into his palm and mixes it into a sticky concoction.</p><p></p><p>“Open wide,” he says, and shoves his fingers into Brandt’s mouth. Cadigan smears the unguent over Brandt’s gums.</p><p></p><p>“This will help you ignore the pain, but it’ll do nothing for your stupidity.”</p><p></p><p><em>(Again, this should all have been done with a Sojourn move. Instead I used Heal, which… had some interesting results! Heal - Miss - Pay the Price - Stressful - Endure Stress - Formidable - Weak Hit)</em></p><p></p><p>Brandt feels a numbness spread across his gums… and then a fire lights his brain! All his senses wake as if he has been struck by lightning. Colors pop and swirl. The quietest chirps of birds enter his ears as the roars of a cave lion. Then all goes quiet and dull, before bursting into prismatic chaos again.</p><p></p><p>Brandt holds his head in his hands, and cries out, “What sorcery is this?”</p><p></p><p>“Uh oh,” mutters Cadigan. “That one usually works. Oh well, the hallucinations will pass.”</p><p></p><p>Brandt whistles for Persimmon, and says to the dog, “We have already wasted too much time. We must find the wyvern’s master!”</p><p></p><p>Together, they cross the river and head towards the forest.</p><p></p><p><em>(I wanted to know more about this forest, so I rolled on the Oracle Tables for Action and Theme. I got Eliminate Risk.)</em></p><p></p><p>Brandt knew this forest well from his many hunts. He knew of its tall trees, its cautious deer, its angry boar. But he had heard stories from villagers about its true nature. It was said that the forest had been planted by giants as a great wall. The massive trees kept armies from crossing into rival kingdoms. This is why the villagers called it the Woodwall.</p><p></p><p>With Persimmon’s help, Brandt searches for the trail of the wyvern. He eyes the treetops for broken branches while his orange hound sniffs out drops of blood.</p><p></p><p><em>(Gather Information - Miss, Match - Pay the Price - Current Situation Worsens - Advance Greed)</em></p><p></p><p>Barndt and Persimmon pass beneath the huge sentinel trees, stepping over twisting roots and ducking beneath thick tangles of branches. Persimmon probes the soft soil with her snout, searching out for wyvern blood.</p><p></p><p>Suddenly an arrow strikes the ground inches from Persimmon’s nose. She whines and leaps back towards Barndt. A half-dozen figures step from the gloom of the forest. They wear ratty furs and cowls. Barndt recognizes them: poachers from Wolfcrag. Barndt had frequently encountered them seeking game in the Woodwall, despite Bearmark’s claim of hunting rights. Sometimes he had run the poachers out; other times he let them be. But rarely had he encountered so many working together.</p><p></p><p>Barndt pulls Persimmon closer to his side, and shouts out, “What are you doing in these woods, Wolfcrag?”</p><p></p><p>One of the poachers steps forward. Barndt has encountered him before.</p><p></p><p><em>(Ironlanders Name - Pendry - Character Trait - Fervent - Character Motivation - Fulfill a Duty)</em></p><p></p><p>Pendry was an obsessive hunter, always furious to be driven out of the Woodwall. He wore a coak sewn of golen marmot furs and a snarling wolf’s snout shadowed his face. And yet Barndt could see a new tattoo spread like a mask across Pendry’s eyes and forehead: a pair of reptilian wings, green and clawed.</p><p></p><p>“This is Bearmaw land,” Barndt continues, his voice betraying his nervousness.</p><p></p><p><em>(Gather Information - Weak Hit - Burn Momentum - Strong Hit)</em></p><p></p><p>Barndt takes a deep breath and stands up tall. He sees Pendry’s eyes rise to match his own. The poacher’s eyes practically glow beneath the cowl.</p><p></p><p>“Hunter of Bearmaw,” he snarls in a high voice, “the forest is closed to you. We claim in now, in the name of the Green Child.”</p><p></p><p>“I do not know of his child,” Barndt replies, trying to keep his voice low and sharp.</p><p></p><p>“You do not even know what land you walk. This is sacred land, once tended by giants. There is power to be drawn from the ruins here. And that power now belongs to Wolfcrag!”</p><p></p><p>“Power?” Brandt asks. “You mean the power to control the wyvern?”</p><p></p><p>Pendry nods and laughs, and the other poachers join in, a half-circle of chuckling wolves.</p><p></p><p>“The Green Child blows his horn, and the wyvern listens! The Woodwall belongs to Wolfcrag now. Its trees are ours to harvest, its roads are ours to travel, its beasts are ours to hunt!”</p><p></p><p>“You are cowards,” Barndt growls.</p><p></p><p>“You dare?”</p><p></p><p>“You hide beneath the wings of the wyvern. Without this Green Child, you would be nothing but a pack of mangy curs.”</p><p></p><p>“Fool! We are the greatest hunters in the Hinterlands!”</p><p></p><p>“Prove it,” Barndt says. “I challenge you to combat.”</p><p></p><p><em>(Draw the Circle - Strong Hit! - Grant First Strike)</em></p><p></p><p>Barndt spreads open his empty hands.</p><p></p><p>“I’ll even give you the first blow,” he says.</p><p></p><p>Pendry doesn’t hesitate. He frees a long, curved dagger from his belt and leaps towards the giant. Barndt raises his arms to block the poacher and knock him back.</p><p></p><p><em>(Okay, for this combat and the next, I totally forgot to roll on Combat Actions. So the enemies just kind of keep doing the same thing over and over. Next time I would definitely use the Combat Actions table.</em></p><p><em></em></p><p><em>Clash - Weak Hit - Inflict Harm & Pay the Price - Something of Value is Lost or Destroyed)</em></p><p></p><p>Pendry crashes into Barndt’s forearm but keeps his footing. Suddenly Persimmon leaps up from behind and sinks her teeth into Pendry’s shoulder. Pendry cries out in pain, and only too late Barndt feels something tugging at his back. Glancing over his shoulder, Barndt sees one of the other poachers has snatched the iron spear from his sheath.</p><p></p><p>Pendry growls and slashes again. Barndt takes a step to the side, reaching out with his long arm to grab at the wolf’s snout cowl and pull it down over Pendry’s eyes.</p><p></p><p><em>(Secure an Advantage - Weak Hit - +1 Momentum)</em></p><p></p><p>Pendry leaps away and pulls this cowl back, exposing a poorly-shaved scalp. He pulls a second dagger from his belt and starts slashing wildly. Barndt suddenly turns quiet as a stone. He crosses his arms in front of his face, and charges at his foe like an angry boar.</p><p></p><p><em>(Clash - Weak Hit - Inflict Harm & Pay the Price - It is harmful - Weak Hit - Burn Momentum - Embrace the Pain)</em></p><p></p><p>Pendry tumbles backwards, but slashes at Barndt’s legs, opening streaming wounds. Persimmon follows, biting at the poacher’s arms. Barndt stops his charge, catching his breath, waiting for his foe’s next move. As Pendry rolls to his feet and charges, Barndt readies himself, trying to time an uppercut to the poacher’s exposed jaw.</p><p></p><p><em>(Clash - Strong Hit)</em></p><p></p><p>Barndt’s fish crashes into Pendry’s jaw. He then follows through with a blow to the top of Pendry’s head while Persimmon charges from behind, attempting to knock the poacher to the ground.</p><p></p><p><em>(Secure an Advantage - Weak Hit)</em></p><p></p><p>Pendry falls backwards over Persimmon, but rolls easily to his feat. He spits out a gout of blood, wipes his narrow jaw, then charges back towards Barndt, daggers aimed for the hunter’s gut.</p><p></p><p><em>(Clash - Weak Hit - Inflict Harm & Pay the Price - It is stressful - Weak Hit - Press On!)</em></p><p></p><p>Barndt crashes a fist into Pendry’s head as the poacher slashes his shirt to ribbons. Barndt is gasping for breath, still winded from his combat with the wyvern. Pendry closes in, a mad snarl warping his face, biting for Barndt’s ear!</p><p></p><p><em>(Clash - Strong Hit)</em></p><p></p><p>Barndt grabs the poacher by the throat and lifts him into the air. Pendry’s daggers drop to the forest floor as he gasps and grabs at the huge fingers enclosing his windpipe.</p><p></p><p>In a growl like the shifting of stones, Barndt says, “You may be fast, but I am strong. The people of Bearmaw are survivors. You will never cut us down!”</p><p></p><p><em>(End the Fight - Strong Hit)</em></p><p></p><p>Barndt launches Pendry against the trunk of a spruce. The poacher hits the tree, and sinks to the roots, unconscious. Barndt turns to the other Wolfcrag poachers, breathing hard, his fists clenched by his side. With yelps of fear, they run off into the forest.</p><p></p><p><em>(Reach a Milestone… I learned who was controls the wyvern.)</em></p><p></p><p>Brandt sinks to his knees. Persimmon noses his wounds, licking and whining. The two crawl to the lee of the trees’ roots.</p><p></p><p>“I can’t go much further, Persimmon,” Barndt says as he holds the dog. “We will continue at dark, when we can avoid the Wolfcrag poachers.”</p><p></p><p>Barndt retrieves from a pouch dried fruits and meat. The two companions eat together, and rest as night overtakes the Woodwall.</p><p></p><p><em>(Make Camp - Strong Hit! - Recuperate, Partake)</em></p><p></p><p>The night is eerily quiet. As Persimmon kicks and growls in her sleep, Barndt seeks out a long, straight branch to carve into a spear. It takes him some time to find a straight, strong branch, and by the time he finishes carving it with a small fishing knife, the forest is nearly pitch black. Small pools of moonlight dot the soil and shrubs.</p><p></p><p><em>(I wasn’t quite sure how to handle crafting a spear, so I rolled it as a Resupply move. In reflection, this is just probably something a hunter knows how to do, and wouldn’t require a roll.</em></p><p><em></em></p><p><em>Resupply - Weak Hit - -1 Momentum)</em></p><p></p><p>“To find the Green Child, we need to find the wyvern. Let’s keep searching for the blood trail.”</p><p></p><p>Persimmon lays her nose to the soil, zigzagging between the massive pillars of trees. Barndt, blinded by nightfall, follows. This is Persimmon’s world, the hunting hound’s world: scent, sound, a world vibrant yet invisible.</p><p></p><p><em>(Gather Information - Strong Hit - Action / Theme - Leave Spirit)</em></p><p></p><p>Soon, flickers of green light up the forest. Brandt gazes upwards, and sees huge arcs of light, jagged jade bolts and branches, flickering across the sky. They seem to be emanating from something ahead. Persimmon’s nose leads them towards the source. Brandt grips his wooden spear, ready to face the wyvern’s master.</p><p></p><p><em>(I figured the Green Child would be a Mystic, an Ironland NPC, but I didn’t know if the wyvern would be with him or not. I decided to Ask the Oracle. I figured it was likely that at night, the Green Child would have the wyvern nearby. But when I rolled on Ask the Oracle, it came up with No!</em></p><p></p><p>I rolled on the Location Descriptor table for the ruins, and got Abandoned. Pretty appropriate for ruins!)</p><p></p><p>In the flickering green light, the ruins ahead look almost whole. It appears as some kind of stone amphitheater, forged from huge stone blocks. More of the stone blocks litter the forest floor, half-sunk into the mulch. Barndt realizes it is an ancient temple, two walls and most of the roof crumbled away. To build such a thing, from stones so heavy, would take strength unimaginable. The strength of giants!</p><p></p><p>A child stands at the center of the temple. His hands are raised to the night sky, and green light dances and flickers around him, arcing from the stones to his fingers and up to the stars. Barndt sees figures in the light, illuminated for a bare moment, like forlorn wanderers caught in a flash of lightning. They are giants- the spectral ghosts of giants. They surround the child, there one moment, a wall of stony flesh, then vanished the next.</p><p></p><p>The child has something in his hand. It is a hunting horn carved from a long, curved bone, perhaps the spiraling horn of some huge creature. Runes glow green along its length. The child is saying something, and with each syllable the runes grow brighter, drawing power from these ruins, from the craftwork of giants.</p><p></p><p><em>(Reach a Milestone… I found the master of the wyvern!)</em></p><p><em></em></p><p><em>To be concluded...</em></p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8635370, member: 6685541"] [B]The Wyvern's Horn, Part 2: The Woodwall[/B] Brandt’s ribs ache. He knows he doesn’t have time to heal, but he knows of someone who can help him ignore the pain. [I](Ironlander Names - Cadigan, Character Descriptor - Bitter. I wanted Barndt to heal, and now I realize I should have used the Sojourn move. Instead I wound up using the Compel and Heal moves. I could feel this wasn’t the right direction while going through it, but didn’t think to use Sojourn!)[/I] Cadigan, the village herbalist, is standing and watching the Great Hall burn. He chews on something taken from the many pouches that hang from his belt. “I knew no outsider could keep us safe,” he says, spitting a gob of something colorful onto the embers. Brandt tries to approach meekly. “Elder,” he says, “I wish to hunt the wyvern, and its master. Please give me something to ignore the pain from the wyvern’s tail.” [I](Compel - Strong Hit)[/I] Cardigan gives a bitter laugh. “If you’re heading into certain death, might as well do it high.” The old man dips his fingers into a pouch and grinds the herb between his wrinkled fingers. He spits into his palm and mixes it into a sticky concoction. “Open wide,” he says, and shoves his fingers into Brandt’s mouth. Cadigan smears the unguent over Brandt’s gums. “This will help you ignore the pain, but it’ll do nothing for your stupidity.” [I](Again, this should all have been done with a Sojourn move. Instead I used Heal, which… had some interesting results! Heal - Miss - Pay the Price - Stressful - Endure Stress - Formidable - Weak Hit)[/I] Brandt feels a numbness spread across his gums… and then a fire lights his brain! All his senses wake as if he has been struck by lightning. Colors pop and swirl. The quietest chirps of birds enter his ears as the roars of a cave lion. Then all goes quiet and dull, before bursting into prismatic chaos again. Brandt holds his head in his hands, and cries out, “What sorcery is this?” “Uh oh,” mutters Cadigan. “That one usually works. Oh well, the hallucinations will pass.” Brandt whistles for Persimmon, and says to the dog, “We have already wasted too much time. We must find the wyvern’s master!” Together, they cross the river and head towards the forest. [I](I wanted to know more about this forest, so I rolled on the Oracle Tables for Action and Theme. I got Eliminate Risk.)[/I] Brandt knew this forest well from his many hunts. He knew of its tall trees, its cautious deer, its angry boar. But he had heard stories from villagers about its true nature. It was said that the forest had been planted by giants as a great wall. The massive trees kept armies from crossing into rival kingdoms. This is why the villagers called it the Woodwall. With Persimmon’s help, Brandt searches for the trail of the wyvern. He eyes the treetops for broken branches while his orange hound sniffs out drops of blood. [I](Gather Information - Miss, Match - Pay the Price - Current Situation Worsens - Advance Greed)[/I] Barndt and Persimmon pass beneath the huge sentinel trees, stepping over twisting roots and ducking beneath thick tangles of branches. Persimmon probes the soft soil with her snout, searching out for wyvern blood. Suddenly an arrow strikes the ground inches from Persimmon’s nose. She whines and leaps back towards Barndt. A half-dozen figures step from the gloom of the forest. They wear ratty furs and cowls. Barndt recognizes them: poachers from Wolfcrag. Barndt had frequently encountered them seeking game in the Woodwall, despite Bearmark’s claim of hunting rights. Sometimes he had run the poachers out; other times he let them be. But rarely had he encountered so many working together. Barndt pulls Persimmon closer to his side, and shouts out, “What are you doing in these woods, Wolfcrag?” One of the poachers steps forward. Barndt has encountered him before. [I](Ironlanders Name - Pendry - Character Trait - Fervent - Character Motivation - Fulfill a Duty)[/I] Pendry was an obsessive hunter, always furious to be driven out of the Woodwall. He wore a coak sewn of golen marmot furs and a snarling wolf’s snout shadowed his face. And yet Barndt could see a new tattoo spread like a mask across Pendry’s eyes and forehead: a pair of reptilian wings, green and clawed. “This is Bearmaw land,” Barndt continues, his voice betraying his nervousness. [I](Gather Information - Weak Hit - Burn Momentum - Strong Hit)[/I] Barndt takes a deep breath and stands up tall. He sees Pendry’s eyes rise to match his own. The poacher’s eyes practically glow beneath the cowl. “Hunter of Bearmaw,” he snarls in a high voice, “the forest is closed to you. We claim in now, in the name of the Green Child.” “I do not know of his child,” Barndt replies, trying to keep his voice low and sharp. “You do not even know what land you walk. This is sacred land, once tended by giants. There is power to be drawn from the ruins here. And that power now belongs to Wolfcrag!” “Power?” Brandt asks. “You mean the power to control the wyvern?” Pendry nods and laughs, and the other poachers join in, a half-circle of chuckling wolves. “The Green Child blows his horn, and the wyvern listens! The Woodwall belongs to Wolfcrag now. Its trees are ours to harvest, its roads are ours to travel, its beasts are ours to hunt!” “You are cowards,” Barndt growls. “You dare?” “You hide beneath the wings of the wyvern. Without this Green Child, you would be nothing but a pack of mangy curs.” “Fool! We are the greatest hunters in the Hinterlands!” “Prove it,” Barndt says. “I challenge you to combat.” [I](Draw the Circle - Strong Hit! - Grant First Strike)[/I] Barndt spreads open his empty hands. “I’ll even give you the first blow,” he says. Pendry doesn’t hesitate. He frees a long, curved dagger from his belt and leaps towards the giant. Barndt raises his arms to block the poacher and knock him back. [I](Okay, for this combat and the next, I totally forgot to roll on Combat Actions. So the enemies just kind of keep doing the same thing over and over. Next time I would definitely use the Combat Actions table. Clash - Weak Hit - Inflict Harm & Pay the Price - Something of Value is Lost or Destroyed)[/I] Pendry crashes into Barndt’s forearm but keeps his footing. Suddenly Persimmon leaps up from behind and sinks her teeth into Pendry’s shoulder. Pendry cries out in pain, and only too late Barndt feels something tugging at his back. Glancing over his shoulder, Barndt sees one of the other poachers has snatched the iron spear from his sheath. Pendry growls and slashes again. Barndt takes a step to the side, reaching out with his long arm to grab at the wolf’s snout cowl and pull it down over Pendry’s eyes. [I](Secure an Advantage - Weak Hit - +1 Momentum)[/I] Pendry leaps away and pulls this cowl back, exposing a poorly-shaved scalp. He pulls a second dagger from his belt and starts slashing wildly. Barndt suddenly turns quiet as a stone. He crosses his arms in front of his face, and charges at his foe like an angry boar. [I](Clash - Weak Hit - Inflict Harm & Pay the Price - It is harmful - Weak Hit - Burn Momentum - Embrace the Pain)[/I] Pendry tumbles backwards, but slashes at Barndt’s legs, opening streaming wounds. Persimmon follows, biting at the poacher’s arms. Barndt stops his charge, catching his breath, waiting for his foe’s next move. As Pendry rolls to his feet and charges, Barndt readies himself, trying to time an uppercut to the poacher’s exposed jaw. [I](Clash - Strong Hit)[/I] Barndt’s fish crashes into Pendry’s jaw. He then follows through with a blow to the top of Pendry’s head while Persimmon charges from behind, attempting to knock the poacher to the ground. [I](Secure an Advantage - Weak Hit)[/I] Pendry falls backwards over Persimmon, but rolls easily to his feat. He spits out a gout of blood, wipes his narrow jaw, then charges back towards Barndt, daggers aimed for the hunter’s gut. [I](Clash - Weak Hit - Inflict Harm & Pay the Price - It is stressful - Weak Hit - Press On!)[/I] Barndt crashes a fist into Pendry’s head as the poacher slashes his shirt to ribbons. Barndt is gasping for breath, still winded from his combat with the wyvern. Pendry closes in, a mad snarl warping his face, biting for Barndt’s ear! [I](Clash - Strong Hit)[/I] Barndt grabs the poacher by the throat and lifts him into the air. Pendry’s daggers drop to the forest floor as he gasps and grabs at the huge fingers enclosing his windpipe. In a growl like the shifting of stones, Barndt says, “You may be fast, but I am strong. The people of Bearmaw are survivors. You will never cut us down!” [I](End the Fight - Strong Hit)[/I] Barndt launches Pendry against the trunk of a spruce. The poacher hits the tree, and sinks to the roots, unconscious. Barndt turns to the other Wolfcrag poachers, breathing hard, his fists clenched by his side. With yelps of fear, they run off into the forest. [I](Reach a Milestone… I learned who was controls the wyvern.)[/I] Brandt sinks to his knees. Persimmon noses his wounds, licking and whining. The two crawl to the lee of the trees’ roots. “I can’t go much further, Persimmon,” Barndt says as he holds the dog. “We will continue at dark, when we can avoid the Wolfcrag poachers.” Barndt retrieves from a pouch dried fruits and meat. The two companions eat together, and rest as night overtakes the Woodwall. [I](Make Camp - Strong Hit! - Recuperate, Partake)[/I] The night is eerily quiet. As Persimmon kicks and growls in her sleep, Barndt seeks out a long, straight branch to carve into a spear. It takes him some time to find a straight, strong branch, and by the time he finishes carving it with a small fishing knife, the forest is nearly pitch black. Small pools of moonlight dot the soil and shrubs. [I](I wasn’t quite sure how to handle crafting a spear, so I rolled it as a Resupply move. In reflection, this is just probably something a hunter knows how to do, and wouldn’t require a roll. Resupply - Weak Hit - -1 Momentum)[/I] “To find the Green Child, we need to find the wyvern. Let’s keep searching for the blood trail.” Persimmon lays her nose to the soil, zigzagging between the massive pillars of trees. Barndt, blinded by nightfall, follows. This is Persimmon’s world, the hunting hound’s world: scent, sound, a world vibrant yet invisible. [I](Gather Information - Strong Hit - Action / Theme - Leave Spirit)[/I] Soon, flickers of green light up the forest. Brandt gazes upwards, and sees huge arcs of light, jagged jade bolts and branches, flickering across the sky. They seem to be emanating from something ahead. Persimmon’s nose leads them towards the source. Brandt grips his wooden spear, ready to face the wyvern’s master. [I](I figured the Green Child would be a Mystic, an Ironland NPC, but I didn’t know if the wyvern would be with him or not. I decided to Ask the Oracle. I figured it was likely that at night, the Green Child would have the wyvern nearby. But when I rolled on Ask the Oracle, it came up with No![/I] I rolled on the Location Descriptor table for the ruins, and got Abandoned. Pretty appropriate for ruins!) In the flickering green light, the ruins ahead look almost whole. It appears as some kind of stone amphitheater, forged from huge stone blocks. More of the stone blocks litter the forest floor, half-sunk into the mulch. Barndt realizes it is an ancient temple, two walls and most of the roof crumbled away. To build such a thing, from stones so heavy, would take strength unimaginable. The strength of giants! A child stands at the center of the temple. His hands are raised to the night sky, and green light dances and flickers around him, arcing from the stones to his fingers and up to the stars. Barndt sees figures in the light, illuminated for a bare moment, like forlorn wanderers caught in a flash of lightning. They are giants- the spectral ghosts of giants. They surround the child, there one moment, a wall of stony flesh, then vanished the next. The child has something in his hand. It is a hunting horn carved from a long, curved bone, perhaps the spiraling horn of some huge creature. Runes glow green along its length. The child is saying something, and with each syllable the runes grow brighter, drawing power from these ruins, from the craftwork of giants. [I](Reach a Milestone… I found the master of the wyvern!) To be concluded...[/I] [/QUOTE]
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The Wyvern's Horn - A Solo Ironsworn Adventure
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