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The Xen'drik Chronicles Chapter 1: Murder at Morgrave [RG]
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<blockquote data-quote="dog45" data-source="post: 3046170" data-attributes="member: 44310"><p><strong>Reg</strong></p><p></p><p>Hi, meet Reg the warforged. </p><p></p><p>[sblock=Background]</p><p></p><p></p><p>Reg has only 3 memories from before.</p><p></p><p></p><p>His first memory is brief, but it is his most important and cherised one. He has just risen from the Forge that gave him life in the bowels of House Cannith. Merrix d'Cannith stands before him, surrounded by little men scurrying around him, busy at some task. The men are unimportant, Merrix is all that matters. </p><p></p><p>Reg stands rock still, not noticing the little men that prod and poke him. Merrix waves his wand and the figures that surround him fall away. He walks up to Reg, until he is face to face with the warforged and places a hand on his shoulder. </p><p></p><p>"You are Reg. You are the bane of wizards."</p><p></p><p>Finally, the processes and sub-routines in Reg's mind come to life. He has a name and a purpose.</p><p></p><p>The memory ends.</p><p></p><p></p><p></p><p>His second memory Reg does not understand.</p><p></p><p>He is sitting on the trunk of a fallen tree, cleaning his weapons. He does this because he was instructed thats what to do after a fight. Across from him sits a man dressed in camouflaged leathers, leaning against a large rock. The man is bandaged heavily, with many bloodstains on his clothes. </p><p></p><p>"See here Reg. This is what I was talking about earlier."</p><p></p><p>The man points to a small farmhouse thats on fire some ways away. Reg looks and watches as the fire licks up the side of the walls. Smoke leaks out from cracks in the roof. </p><p></p><p>"That house represents our lands. The fire is our enemies desire toward us. He wants us to burn, to be destroyed. He cares nothing for the good that the house had helped. Feed people, Reg. That's what farms do."</p><p></p><p>Reg says nothing, continuing to wipe the blood off his self and weapons.</p><p></p><p>The man continues, "We are fighting here, not just the fight for our country, but the very fight between Good and Evil. The people who lived there are dead now. That is the goal of our enemy. To see us dead, crushed, and broken. We must never give up though, Reg. The battle continues."</p><p></p><p>Reg stops cleaning himself as he watches the flames consume the house, watches as the fire leaps out from every window and the thick black smoke comes pouring out. From one window a figure appears, dancing and screaming in the fires light. </p><p></p><p>Reg speaks. "But Commander, we set the house on fire."</p><p></p><p>The man looks for a second at the figure in the window, then turns to Reg with a strange light in his eyes. "I know", the man whispers.</p><p></p><p>The memory ends.</p><p></p><p></p><p></p><p></p><p> He knows that it is important that he remembers it, but he doesn't know why. There is a small voice in his mind that whispers that he used to know the answer to this question.</p><p></p><p>His last memory is filled with pain. He is fighting in a place called Cyre. He has been hurt, and has trouble walking. All around him are other warforged. Some are fighting, some are dead. Their enemy has powerful wizards that have decimated his comrades, along with the land. What was once a town has been reduced to rubble, the land scorched and bleeding. Unable to fight, Reg slumps against a crumbling wall, watching as his comrades prepare for a final charge. </p><p></p><p>The wizards gather together and Reg can see their magical energies combining, twisting around them. The wizards ignore the charge that is racing towards them, preparing to unleash their magic. Something goes wrong. One of the wizards cries out and falls, an arrow sticking through his chest. The other wizards try to corral the energy that he was controlling but it escapes. Reg sees a bright flash of the whole spectrum of colors, and then he is knocked through the wall as a concussive force bowls him over. There is no sound. </p><p></p><p>Lying amid the ruins of the wall, Reg's body twitches as random commands are issued from his mind without his control. He can feel the released energy tearing through his mind, destroying the places that it touches. As he is caught in the grip of this attack, he begins to sense empty patches in his mind. Its like fog slowly rolling in, covering up bits and pieces of his memory, until he can no longer see them at all. A jerk of his arm brings his spear in contact with the ground and the energy leaves his mind, rushing through his arm and slamming into the ground. </p><p></p><p>At last he is still.</p><p></p><p>The memory ends.</p><p></p><p></p><p></p><p>Since his final battle in what is now the Mournelands, Reg was brought back to House Cannith. The damage to his body was fixed, but the little men that scurry around him could do nothing for what remained of his memory. After series and series of questioning and poking and proding, the little men tell Reg that he has lost more than his memories. They talk about his Intuition and Decision Making circuits, but these words mean nothing to him. They ask him questions of morality and philosophy, but he has no answers.</p><p></p><p>Finally the little men are done with him and the bring Merrix d'Canntih with them when they return. Merrix speaks. "Reg, we can't fix your mind. Something about the nature of magic in Cyre has changed and the energy released that affected you we have never experienced before." Merrix paues, looking intently in Reg's eyes as if searching for something. "So we are going to put you to sleep for now, until we can devise a way to repair you."</p><p></p><p>Reg can't think of a reason why this should not happen. Merrix places his hand upon his shoulder again, and Reg knows sleep.</p><p></p><p></p><p>That was before. This is now.</p><p></p><p>Reg awakens to find himself standing in the same place he was before in his first memory. The little men are poking and proding him and Merrix is there. </p><p></p><p>Merrix speaks, "You are Reg. You are the bane of wizards, and you are needed again."</p><p></p><p>Slowly, new connections in his mind form, leaping over empty spaces, forging new links. They are few, and the blank spots are many, but the connections are good and stable. He has a name and a purpose once again.</p><p></p><p></p><p>[/sblock]</p><p></p><p></p><p>[sblock=Stats and Equipment]</p><p></p><p>Reg, Warforged Male Personality</p><p>Fighter 4</p><p>Hit Dice: 4d10 + 16 </p><p>HP: <a href="http://invisiblecastle.com/find.py?u=reg+the+warforged&limit=on" target="_blank">36</a></p><p>Initiative: +5</p><p>Speed: 20 ft</p><p>Armor Class: 25 (+8 Armor, +1 Dex, +4 Shield, +1 Enhancement Armor, +1 Enhancement Shield), touch 11, flat-footed 24</p><p>Base Attack/Grapple: +4/+6</p><p>Attack: Longspear +4 melee (1d8+2/x3) or Warhammer +4 melee (1d8+2/x3) or Shortbow +5 ranged (1d6 /x3) or Greataxe (no Shield AC) +6 melee (1d12+3/x3)</p><p></p><p>Special Attacks: Slam +4 (1d4+2/x2)</p><p>Special Qualities: DR 2/Adamantine, Living Construct Traits</p><p></p><p></p><p>Saves: Fort +9, Ref +3, Will +0</p><p>Abilities: Str 14, Dex 12, Con 18, Int 14, Wis 4, Cha 10</p><p>Skills: Climb +4, Jump +4, Know- Arcana +9, Spellcraft +9, Listen -3, Spot -3</p><p>Feats: Monkey Grip (F), Adamantine Body (1), Improved Initiative (1F), Weapon Focus: Longspear (2F), Mage Slayer (3), Pierce Magical Protections (4F)</p><p>Flaws: Pathetic: Wisdom</p><p></p><p>Combat Gear: MW Longspear, +1 Tower Shield, Shortbow, Potion Belt</p><p></p><p>Equipment:</p><p></p><p>Potion Belt</p><p>- Repair Light Damage (x3)</p><p>- Barkskin +2 </p><p>- Shield of Faith +2 </p><p>- Mirror Image</p><p>- Wraithstrike</p><p>- Protection from Evil</p><p>- Enlarge Person</p><p>- Bulls Strength</p><p></p><p>MW Longspear</p><p>+1 Tower Shield</p><p>Shortbow</p><p>Quiver w/ 20 arrows</p><p>Warhammer</p><p>Greataxe</p><p>Cloak of Resistance +1</p><p>+1 Enhancement on Armor</p><p></p><p>Belt Pouches</p><p>- Money - 99gp</p><p>- Whetstone</p><p>- Cleaning rags</p><p>- Weapon Oil</p><p>- Potion of Repair Light Damage</p><p>- Potion of Shield of Faith +2 (x2)</p><p></p><p>[/sblock]</p><p></p><p></p><p>[sblock=Physical Description]</p><p></p><p>Reg stands just over 6 ft, weighing in around 285 lbs. His body is heavily scarred from the damage he has sustained. The replacement parts for components of his original body break the smooth uniformity that most warforged have. While the repair work looks clumsy, it does not impair his mobility. This is not to say he is graceful, far from it. He walks with a stumping gait, with no sense of finesse.</p><p></p><p>When fighting, he holds his longspear in his right hand, with his tower shield strapped to his left. He carries a greataxe on his back, which is concealed by his cloak, a dark grey color. From his belt hangs a warhammer that has many dents and scratches in it. </p><p></p><p>He knows that the warforged have been given their freedom. He understands what this means on an objective level. But the word has no personal meaning for him. What is the use of freedom if you don't know you're enslaved? To Reg, words and concepts such as Free or Good are just that - words and concepts. Sometimes he senses that once he had feelings attached to these words; that it was very important to understand what they meant. But most times now, he listens to what people say, watches how they act, and files the information away for later. Perhaps one day he will understand again, will feel again. </p><p></p><p></p><p>After being woken up from his slumber, Merrix tells Reg that he has been give his freedom. After days of wandering the streets of Sharn aimlessly, he hears talk of an Outreach Program at some university called Morgrave. After inquiring at the university, he joins the program and is given simple duties at the school till the time he will be needed.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="dog45, post: 3046170, member: 44310"] [b]Reg[/b] Hi, meet Reg the warforged. [sblock=Background] Reg has only 3 memories from before. His first memory is brief, but it is his most important and cherised one. He has just risen from the Forge that gave him life in the bowels of House Cannith. Merrix d'Cannith stands before him, surrounded by little men scurrying around him, busy at some task. The men are unimportant, Merrix is all that matters. Reg stands rock still, not noticing the little men that prod and poke him. Merrix waves his wand and the figures that surround him fall away. He walks up to Reg, until he is face to face with the warforged and places a hand on his shoulder. "You are Reg. You are the bane of wizards." Finally, the processes and sub-routines in Reg's mind come to life. He has a name and a purpose. The memory ends. His second memory Reg does not understand. He is sitting on the trunk of a fallen tree, cleaning his weapons. He does this because he was instructed thats what to do after a fight. Across from him sits a man dressed in camouflaged leathers, leaning against a large rock. The man is bandaged heavily, with many bloodstains on his clothes. "See here Reg. This is what I was talking about earlier." The man points to a small farmhouse thats on fire some ways away. Reg looks and watches as the fire licks up the side of the walls. Smoke leaks out from cracks in the roof. "That house represents our lands. The fire is our enemies desire toward us. He wants us to burn, to be destroyed. He cares nothing for the good that the house had helped. Feed people, Reg. That's what farms do." Reg says nothing, continuing to wipe the blood off his self and weapons. The man continues, "We are fighting here, not just the fight for our country, but the very fight between Good and Evil. The people who lived there are dead now. That is the goal of our enemy. To see us dead, crushed, and broken. We must never give up though, Reg. The battle continues." Reg stops cleaning himself as he watches the flames consume the house, watches as the fire leaps out from every window and the thick black smoke comes pouring out. From one window a figure appears, dancing and screaming in the fires light. Reg speaks. "But Commander, we set the house on fire." The man looks for a second at the figure in the window, then turns to Reg with a strange light in his eyes. "I know", the man whispers. The memory ends. He knows that it is important that he remembers it, but he doesn't know why. There is a small voice in his mind that whispers that he used to know the answer to this question. His last memory is filled with pain. He is fighting in a place called Cyre. He has been hurt, and has trouble walking. All around him are other warforged. Some are fighting, some are dead. Their enemy has powerful wizards that have decimated his comrades, along with the land. What was once a town has been reduced to rubble, the land scorched and bleeding. Unable to fight, Reg slumps against a crumbling wall, watching as his comrades prepare for a final charge. The wizards gather together and Reg can see their magical energies combining, twisting around them. The wizards ignore the charge that is racing towards them, preparing to unleash their magic. Something goes wrong. One of the wizards cries out and falls, an arrow sticking through his chest. The other wizards try to corral the energy that he was controlling but it escapes. Reg sees a bright flash of the whole spectrum of colors, and then he is knocked through the wall as a concussive force bowls him over. There is no sound. Lying amid the ruins of the wall, Reg's body twitches as random commands are issued from his mind without his control. He can feel the released energy tearing through his mind, destroying the places that it touches. As he is caught in the grip of this attack, he begins to sense empty patches in his mind. Its like fog slowly rolling in, covering up bits and pieces of his memory, until he can no longer see them at all. A jerk of his arm brings his spear in contact with the ground and the energy leaves his mind, rushing through his arm and slamming into the ground. At last he is still. The memory ends. Since his final battle in what is now the Mournelands, Reg was brought back to House Cannith. The damage to his body was fixed, but the little men that scurry around him could do nothing for what remained of his memory. After series and series of questioning and poking and proding, the little men tell Reg that he has lost more than his memories. They talk about his Intuition and Decision Making circuits, but these words mean nothing to him. They ask him questions of morality and philosophy, but he has no answers. Finally the little men are done with him and the bring Merrix d'Canntih with them when they return. Merrix speaks. "Reg, we can't fix your mind. Something about the nature of magic in Cyre has changed and the energy released that affected you we have never experienced before." Merrix paues, looking intently in Reg's eyes as if searching for something. "So we are going to put you to sleep for now, until we can devise a way to repair you." Reg can't think of a reason why this should not happen. Merrix places his hand upon his shoulder again, and Reg knows sleep. That was before. This is now. Reg awakens to find himself standing in the same place he was before in his first memory. The little men are poking and proding him and Merrix is there. Merrix speaks, "You are Reg. You are the bane of wizards, and you are needed again." Slowly, new connections in his mind form, leaping over empty spaces, forging new links. They are few, and the blank spots are many, but the connections are good and stable. He has a name and a purpose once again. [/sblock] [sblock=Stats and Equipment] Reg, Warforged Male Personality Fighter 4 Hit Dice: 4d10 + 16 HP: [url=http://invisiblecastle.com/find.py?u=reg+the+warforged&limit=on]36[/url] Initiative: +5 Speed: 20 ft Armor Class: 25 (+8 Armor, +1 Dex, +4 Shield, +1 Enhancement Armor, +1 Enhancement Shield), touch 11, flat-footed 24 Base Attack/Grapple: +4/+6 Attack: Longspear +4 melee (1d8+2/x3) or Warhammer +4 melee (1d8+2/x3) or Shortbow +5 ranged (1d6 /x3) or Greataxe (no Shield AC) +6 melee (1d12+3/x3) Special Attacks: Slam +4 (1d4+2/x2) Special Qualities: DR 2/Adamantine, Living Construct Traits Saves: Fort +9, Ref +3, Will +0 Abilities: Str 14, Dex 12, Con 18, Int 14, Wis 4, Cha 10 Skills: Climb +4, Jump +4, Know- Arcana +9, Spellcraft +9, Listen -3, Spot -3 Feats: Monkey Grip (F), Adamantine Body (1), Improved Initiative (1F), Weapon Focus: Longspear (2F), Mage Slayer (3), Pierce Magical Protections (4F) Flaws: Pathetic: Wisdom Combat Gear: MW Longspear, +1 Tower Shield, Shortbow, Potion Belt Equipment: Potion Belt - Repair Light Damage (x3) - Barkskin +2 - Shield of Faith +2 - Mirror Image - Wraithstrike - Protection from Evil - Enlarge Person - Bulls Strength MW Longspear +1 Tower Shield Shortbow Quiver w/ 20 arrows Warhammer Greataxe Cloak of Resistance +1 +1 Enhancement on Armor Belt Pouches - Money - 99gp - Whetstone - Cleaning rags - Weapon Oil - Potion of Repair Light Damage - Potion of Shield of Faith +2 (x2) [/sblock] [sblock=Physical Description] Reg stands just over 6 ft, weighing in around 285 lbs. His body is heavily scarred from the damage he has sustained. The replacement parts for components of his original body break the smooth uniformity that most warforged have. While the repair work looks clumsy, it does not impair his mobility. This is not to say he is graceful, far from it. He walks with a stumping gait, with no sense of finesse. When fighting, he holds his longspear in his right hand, with his tower shield strapped to his left. He carries a greataxe on his back, which is concealed by his cloak, a dark grey color. From his belt hangs a warhammer that has many dents and scratches in it. He knows that the warforged have been given their freedom. He understands what this means on an objective level. But the word has no personal meaning for him. What is the use of freedom if you don't know you're enslaved? To Reg, words and concepts such as Free or Good are just that - words and concepts. Sometimes he senses that once he had feelings attached to these words; that it was very important to understand what they meant. But most times now, he listens to what people say, watches how they act, and files the information away for later. Perhaps one day he will understand again, will feel again. After being woken up from his slumber, Merrix tells Reg that he has been give his freedom. After days of wandering the streets of Sharn aimlessly, he hears talk of an Outreach Program at some university called Morgrave. After inquiring at the university, he joins the program and is given simple duties at the school till the time he will be needed. [/sblock] [/QUOTE]
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The Xen'drik Chronicles Chapter 1: Murder at Morgrave [RG]
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