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"Theater of the Mind" or Map and Minis?
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<blockquote data-quote="Hexmage-EN" data-source="post: 7404403" data-attributes="member: 79428"><p>Honestly I myself am surprised to see so much support for TotM. My own personal feeling is that D&D doesn't really feel like it's designed for it. The game 13th Age has a system to determine how close or far away combatants are in TotM, but D&D5E specifies distances in feet, has spells with varied AoEs, rules for flanking and opportunity attacks, etc.</p><p></p><p>I enjoy tactical combats, thinking of them as puzzles to be solved. Not having a representation of the battlefield and its combatants makes me feel like I'm not fully in control of my character. Whether my character's abilities are effective or not is up to DM fiat rather than an objective rule set.</p><p></p><p>Also, from a purely subjective standpoint, I enjoy forcing movement on the grid. My current character is a Battle Master Fighter/Hexblade Warlock with Maneuvering Strike (which lets an ally move half their speed), Lightning Lure (which pulls a target to you), and Repelling Blast (which pushes a target away). There's just something I find personally satisfying about being able to force an enemy to reposition.</p></blockquote><p></p>
[QUOTE="Hexmage-EN, post: 7404403, member: 79428"] Honestly I myself am surprised to see so much support for TotM. My own personal feeling is that D&D doesn't really feel like it's designed for it. The game 13th Age has a system to determine how close or far away combatants are in TotM, but D&D5E specifies distances in feet, has spells with varied AoEs, rules for flanking and opportunity attacks, etc. I enjoy tactical combats, thinking of them as puzzles to be solved. Not having a representation of the battlefield and its combatants makes me feel like I'm not fully in control of my character. Whether my character's abilities are effective or not is up to DM fiat rather than an objective rule set. Also, from a purely subjective standpoint, I enjoy forcing movement on the grid. My current character is a Battle Master Fighter/Hexblade Warlock with Maneuvering Strike (which lets an ally move half their speed), Lightning Lure (which pulls a target to you), and Repelling Blast (which pushes a target away). There's just something I find personally satisfying about being able to force an enemy to reposition. [/QUOTE]
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