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<blockquote data-quote="aramis erak" data-source="post: 6648612" data-attributes="member: 6779310"><p>No, I'm not - they're not nearly as distracting, much easier to reskin, etc. </p><p></p><p>The distraction factor of minis is why I've tended to avoid them whenever possible - and that's far less an issue with non-visual representations (tokens, pawns, or cubes). It changes the way players perceive the maps, as well. Especially younger players - the tendency to want to fidget with the minis is absent with cubes. Likewise, players don't get angry that I've used "Spearchucker" instead of "swordsman". </p><p></p><p>I find those benefits of non-representational objects as tokens are lost when even going so far as meeples - meeples start to hit the fidget point. Players want faces on them, and start to expect to use facing rules, and start to think of combat position as a static thing. An issue I've not had with cubes in use instead.</p><p></p><p>The much smaller scale I'm using corresponds closely to 10mm... but I'd not use 10mm minis instead of cubes. Because the representational figure creates expectations the cubes do not. Figure flats and picture tokens have similar expectation issues to minis. Issues that pawns, or beads, or gumdrops, or cubes don't.</p><p></p><p>For years, I simply used wet-erase marker on map-in-page protector or dry erase on the whiteboard - still not TOTM, and not minis play. The gray zone between.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 6648612, member: 6779310"] No, I'm not - they're not nearly as distracting, much easier to reskin, etc. The distraction factor of minis is why I've tended to avoid them whenever possible - and that's far less an issue with non-visual representations (tokens, pawns, or cubes). It changes the way players perceive the maps, as well. Especially younger players - the tendency to want to fidget with the minis is absent with cubes. Likewise, players don't get angry that I've used "Spearchucker" instead of "swordsman". I find those benefits of non-representational objects as tokens are lost when even going so far as meeples - meeples start to hit the fidget point. Players want faces on them, and start to expect to use facing rules, and start to think of combat position as a static thing. An issue I've not had with cubes in use instead. The much smaller scale I'm using corresponds closely to 10mm... but I'd not use 10mm minis instead of cubes. Because the representational figure creates expectations the cubes do not. Figure flats and picture tokens have similar expectation issues to minis. Issues that pawns, or beads, or gumdrops, or cubes don't. For years, I simply used wet-erase marker on map-in-page protector or dry erase on the whiteboard - still not TOTM, and not minis play. The gray zone between. [/QUOTE]
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