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<blockquote data-quote="thekwp" data-source="post: 6921670" data-attributes="member: 56444"><p><strong>Session 04 - Oct 5, 2016</strong></p><p></p><p><strong>Player Summary</strong></p><p></p><p><em>The Scouring of Gate Pass</em></p><p><em></em><em>Act Two, Retrieving the Case - The Hideout (cont.)</em></p><p></p><p>After subduing the Shahalesti agents hiding out inside of Fulshiar Afedera Carpentry & Cabinets, in the elvish ghetto Gulshineas of Gate Pass, the party began to search the area. Soon they discovered a black metal case about a foot long and wide, about half a foot deep, with a built in lock, hidden in a pile of lumber. Just as Dom is picking it up, a tiny humanoid figure with bat wings and a scorpion's tail appears next to him, and whispers "Well done on bringing me here to my goal. My master Guthwulf will be pleased! I suggest you hand that over to me." Magic filled his voice, and Dom was compelled to turn the box over to the fiend.</p><p></p><p>Before he could do so, however, Bosma spoke with inspiring oratory, and countered the fell influence on Dom's mind. Realizing this chance of easy access to the box was foiled, the creature vanished, but several keened eared members of the party heard the flapping of his wings. Despite their efforts, the fiend was able to escape from the area unharmed by the party.</p><p></p><p><em>Act Two, Retrieving the Case - Fallen Devil and Reaching the Safe House</em></p><p></p><p>The party departed from the woodworking shop, leaving the elves their alive and stable, albeit beaten and injured. They took the weapons from the elves, but left them downstairs for their rivals to retrieve later. The group left Gulshineas, with snow starting to gently fall, and headed to the gate to head east again toward the residence of Councilman Menash, but the alarm had been fully raised across town. The Gate Pass guards had closed the gates, and refused all pleas to transit sections of the city. Even Dom's diplomatic passport would not let him through the gate at night.</p><p></p><p>Denied access through the gate, the party decided to take refuge at the Hall of the Lucky Drunk, a temple to Cayden Cailean. As they traveled through the city, they saw two flying shapes clash overhead -- one with feathered wings, the other with bat wings -- then a load crack sounded. The bat-winged shape spiraled out of control and crashed onto the roof of a building further down the street, while the shattered lance of a Gate Pass griffin rider fell out of the sky, it's tip having snapped off.</p><p></p><p>The party hustled down the street, and round the alley to the area they think the creature fell. They found a rope dangling down the from the top of a building; Gath and Ceilthanus climbed up the rope to confirm the wyvern lay dead there, but discovered despite the blood no rider. Krombholz and Bosma followed the trail of the injured rider down through a turn of the alley, leading the party to another street. Not more than a dozen feet from the alley, they party found a middle aged man brutally murdered by an axe. Continuing the trail down the street, down just three doors to inside a building.</p><p></p><p>Wasting no time, they move into the building cautiously and find an injured man in full plate armor with a bloody axe standing near an unconscious young teenage boy, going through the contents of a wardrobe. Before the party can surprise him, same voice from earlier called out to the Ragesian soldier. "Lt. Flaganus Mortus, these people carry stolen intelligence vital to the Empire. Aid me in recovering it, and I will help you escape and survive this night!" The small flying fiend appeared over the heads and behind the party members outside on the street. The fight that followed was short but extremely brutal. Despite his injuries, Flaganus Mortus proved difficult to injure and very dangerous with his axe, brutally injuring Ceilthanus in an exchange of blows. Meanwhile, the flying fiend proved a sorcerer as well, using magic missile against Bromsby after his spell stunned Falagnus. When the party defeated Flaganus, the small fiend lost his temper, and attacked again rather than flee. The party cleverly closed in him, and then Gath came up and grappled the tiny creature preventing his escape. Soon after, the party had killed it, despite its remarkable healing ability and resistance to injury.</p><p> </p><p>They brought the boy with him, locking the house up but leaving a note for the hopefully surviving mother on where they were taking the boy. No other difficulties occur, and the party finally reaches the sanctuary of the Hall of the Lucky Drunk. Shakur Biggs, the high priest has been a mentor to Bosma, and worked with Dom preparing for this year's Festival of Dreams, but was not apparent when the party arrived at the packed temple. At least a hundred people were squeezed into the circular prayer chamber and adjacent rooms, all nervously waiting for news, many huddled around the two empty kegs.</p><p></p><p>Just inside the front door, a dark-skinned and dark-haired young woman dressed in black played a depressing tune on her guitar. Bosma challenged her, but she replied in a snarky tone the sheet music for all of her happy songs at her house when it burned down. Choosing not try to argue with her, Bosma instead began an inspiring oration, attempting to lift the spirits of the town folk taking shelter here. Soon the attitude of the citizens seemed much improve, and the brooding young lady gave up her efforts.</p><p></p><p>Shortly there after, Shakur came into the common area, carrying a mound of blanks and another keg. He handed off the blankets to an acolyte to help distribute while tapping the keg and lifting a drink for a blessing. Seeing the party, he approached them and escorted them to a basement chamber, where many of the more critically injured had been gathered. Explaining the situation with the lad they brought with them, the party them went to a small side room and spoke in private with the Shakur for a bit.</p><p></p><p>He offered healing to the group, and then asked for details on all that had happened. He was greatly pleased that the party had recovered the case successfully. He identified the body of the fiend as an imp, saying that the Ragesian Minister of Pain was known to consort with devils a great deal, often enlisting them to support the Ragesian cause. A supporter of the resistance, he reiterated the importance of getting help from the Lyceum, and the hope that the information they brought with them could prove vital. Speaking on behalf of the Resistance Leaders, Shakur placed Bosma in charge of the mission, representing Gate Pass to the Lyceum and petitioning for help, explaining briefly the thinking of the resistance for choosing him. He also gave the party a small packet of supplies, then wrote them a letter of introduction for Councilman Menash. The priest them urged them all to get some sleep, as they would have an early and likely very busy day.</p><p></p><p>[HR][/HR]</p><p><strong>Story Deviation & Extra Details</strong></p><p></p><p>I dealt with the conflict between the Player's Guide describing the gates as shut at night and the adventure calling out for movement between segments of the city by assuming gates were open for certain New Year's Eve and Festival of Dreams activities. At the appropriate plot point, the alarm from the Ragesian attack had all the gates closed.</p><p></p><p>Kurychek made his move with the Suggestion use, and nearly succeeded. Dom had failed his save and was going to hand over the case. If the initiatives had been different, Dom would have completed his action and Kurychek would have attempted to flee with the case. However, Bosma's use of Countersong broke the suggestion, and forced him to flee. Following the party again, he knew they were headed to a temple as a safe house. Worried that the area might be hallowed and prevent his entry, he seized the opportunity when the party confronted Flaganus Mortus. This was his last chance to retrieve the case before he would likely loose track of it entirely.</p><p></p><p>Because of the party's use for Torrent's safe house to drop off the injured wife and children from earlier in the evening, I relocated the events and descriptions for the Safe House from Buron Watcher to involving Shakur Biggs, with the additional details of the Hall of the Lucky Drunk as a temple to Caydean Cailean. Shakur Biggs actually works well for my group; his role in the upcoming Festival of Dreams creates a relationship with Dom, who has the trait Blessed by Dreams and thus is involved in said festival. Likewise, Bosma is a devote Caydeanite, plans to pick up a level of cleric, and has the trait Mentored, so Shakur Biggs is his mentor.</p><p></p><p>The players had discussed having a designated party leader of some kind, so I worked with the setting and the character backgrounds to arrange one. Torrent, Ceilthanus, Dom, and Krombholz are all foreigners; Bromsby has made it clear he does consider himself particularly loyal to Gate Pass, just strongly opposed to Ragesia; and Gath has the Xenophobic drawback and low charisma. For the Gate Pass Resistance leaders the choice of Bosma -- who's background includes a stint into helping with the local militia and serving alongside Dom and Gath -- becomes clear as leader of the group and envoy to Lyceum.</p><p></p><p><strong>Tactical Notes & Conversions</strong></p><p></p><p>I modified Kuyrchek to have a level of sorcerer. This allowed me to add him to the encounter with the downed wyvern rider Flaganus Mortus and create a good threat for the oversized party. I also gave him a Heavyload Periapt, which grants the same properties as a Muleback Chords, to justify him having the carrying capacity to transport the admantine case the same size as himself. For some reason, I had written down "Swarmbane Clasp" for Kurychek on my conversion notes. This made no sense, and I told the players when they attempted to identify the amulet I had described him wearing that I would get back to them before the next session. I did, and worked out an issue that came up in game play in the process, but I hate it when I do something that later makes no sense!</p><p></p><p>Flaganus Mortus proved a dangerous foe in the short encounter. His heavy armor negated most of the damage the party could do, and his power attack allowed him to inflict heavy wounds in return. A lucky critical hit from Ceilthanus while using his Arcane Pool, combined with Flaganus failing the save against Bromsby elemental bloodline converted Ear-Piercing Scream turned the battle in the party's favor, but they all felt like luck had been on their side and it could have been much worse. They began to realized how difficult recovering from Wounds has become, and that is a good cautionary element for a low level party to learn.</p><p></p><p>In part because the party has been so careful with dealing with Shahalesti, they have considerably less gear than they might otherwise. I decided to have the resistance provide them with extra resources, giving the group 4 potions of Cure Light Wounds, 4 Oils of Magic Weapon, 2 Healer's Kit, and an Arcane scroll of Sending to notify Gate Pass when the contact the Lyceum.</p><p></p><p>This ended up being the right moment to force the party to rest. They had exhausted most of their resources, many were still slightly injured, and they had enough experience points to gain their next level.</p><p></p><p><strong>Mechanics Issues</strong></p><p></p><p>The critical hit mechanism of the Armor as Damage Reduction rule set is proving awkward. Every time a critical threat comes up, we have to stop, do a calculation to determine DC for confirmation, then have a separate role by another party with a different bonus against that DC. The players have expressed some support for increasing the general risk for critical hits by just using a static calculation for the confirmation DC rather than raw rolled number.</p><p></p><p>After the session, I felt like I had not handled the issue with Vigor points with Wounds quiet right, and reread the rules. Indeed, I had mishandled that. Getting wounded does have much more severe penalties, and adding Vigor at that point lets you take another hit but does not undo your wounded status. I will clarify with the party before the next session, which should make them that much more cautious about getting wounded.</p><p></p><p>The Armor as Damage Reduction rules seem to completely eliminate the threat of small venomous creatures. They generally cannot do enough damage to overcome medium armor or many light armor, and without inflicting some damage, there is no risk for poison. I am going to house rule that swarms that are too small to suffer from weapon damage are small enough to ignore Armor for damage reduction, but that does not change the impact for small and tiny creatures with poison threats, like imp, snakes, scorpions, spiders, etc.</p><p></p><p><strong>Notable Player Reactions</strong></p><p></p><p>Several players where impressed with Bromsby's magical support during the fight with Flaganus. His earlier reluctance to act against Shahalesti made him hang back in those encounters, but against a violent Ragesian, he acted promptly and decisively, which made a sharp contrast for some of the players.</p><p></p><p>The players have not yet made much commentary about the scale of the battle yet, but it seems to be starting as a factor in their discussions.</p><p></p><p>I was pleased with Bosma stepping forward with the smallest of promptings to quash Mulysa's demoralizing efforts. Likewise, I was pleased with how Krombholz felt justified in his earlier jitters about spotting things following the party. The player has begun to play up Krombholz's cautiousness and distrust, and it is always good fun to see a player evolve character traits based on game play.</p><p></p><p><strong>Props, Music, Images, Supporting Handouts, etc</strong></p><p></p><p>Music for this session was:</p><p></p><ul> <li data-xf-list-type="ul">Avengers by Alan Silvestri </li> <li data-xf-list-type="ul">Van Helsing by Alan Silvestri </li> <li data-xf-list-type="ul">Pride and Prejudice and Zombies by Fernando Velázquez </li> <li data-xf-list-type="ul">Captain America: Civil War by Henry Jackman </li> <li data-xf-list-type="ul">Man of Steel by Hans Zimmer </li> <li data-xf-list-type="ul">Trailerhead: Saga by The Immediate </li> </ul><p>The list was not carefully selected; I hit a time crunch and just quickly modified an existing list. That said, most of the music is very good, and worked well. It ended up probably a touch more action orientated than the session justified.</p><p></p><p>I had an image for Kurychek, which allowed me after I described it to just refer to it as the fiend. I accidentally referred to it as an imp, though, but the players tried to avoid playing that knowledge until they got confirmation from the Shakur Biggs.</p><p></p><p>I wish I had an image for Mulysa; I did not find one in the quick time I took to look for one. I also had planned, but failed, to select the kind of music being played by her at the temple. Given the use constant use of background music, that might have added nicely but honestly they dealt with her quickly enough that it hardly merited any attention.</p><p></p><p>The party requested a regional map of the area they will cross on their path to Seaquen. This seemed very reasonable, so I had Shakur commit to getting them one. For overnight, it obviously will not be an ideal map, but I plan to print out a general geographical map to give the players something to work with.</p></blockquote><p></p>
[QUOTE="thekwp, post: 6921670, member: 56444"] [b]Session 04 - Oct 5, 2016[/b] [B]Player Summary[/B] [I]The Scouring of Gate Pass [/I][I]Act Two, Retrieving the Case - The Hideout (cont.)[/I] After subduing the Shahalesti agents hiding out inside of Fulshiar Afedera Carpentry & Cabinets, in the elvish ghetto Gulshineas of Gate Pass, the party began to search the area. Soon they discovered a black metal case about a foot long and wide, about half a foot deep, with a built in lock, hidden in a pile of lumber. Just as Dom is picking it up, a tiny humanoid figure with bat wings and a scorpion's tail appears next to him, and whispers "Well done on bringing me here to my goal. My master Guthwulf will be pleased! I suggest you hand that over to me." Magic filled his voice, and Dom was compelled to turn the box over to the fiend. Before he could do so, however, Bosma spoke with inspiring oratory, and countered the fell influence on Dom's mind. Realizing this chance of easy access to the box was foiled, the creature vanished, but several keened eared members of the party heard the flapping of his wings. Despite their efforts, the fiend was able to escape from the area unharmed by the party. [I]Act Two, Retrieving the Case - Fallen Devil and Reaching the Safe House[/I] The party departed from the woodworking shop, leaving the elves their alive and stable, albeit beaten and injured. They took the weapons from the elves, but left them downstairs for their rivals to retrieve later. The group left Gulshineas, with snow starting to gently fall, and headed to the gate to head east again toward the residence of Councilman Menash, but the alarm had been fully raised across town. The Gate Pass guards had closed the gates, and refused all pleas to transit sections of the city. Even Dom's diplomatic passport would not let him through the gate at night. Denied access through the gate, the party decided to take refuge at the Hall of the Lucky Drunk, a temple to Cayden Cailean. As they traveled through the city, they saw two flying shapes clash overhead -- one with feathered wings, the other with bat wings -- then a load crack sounded. The bat-winged shape spiraled out of control and crashed onto the roof of a building further down the street, while the shattered lance of a Gate Pass griffin rider fell out of the sky, it's tip having snapped off. The party hustled down the street, and round the alley to the area they think the creature fell. They found a rope dangling down the from the top of a building; Gath and Ceilthanus climbed up the rope to confirm the wyvern lay dead there, but discovered despite the blood no rider. Krombholz and Bosma followed the trail of the injured rider down through a turn of the alley, leading the party to another street. Not more than a dozen feet from the alley, they party found a middle aged man brutally murdered by an axe. Continuing the trail down the street, down just three doors to inside a building. Wasting no time, they move into the building cautiously and find an injured man in full plate armor with a bloody axe standing near an unconscious young teenage boy, going through the contents of a wardrobe. Before the party can surprise him, same voice from earlier called out to the Ragesian soldier. "Lt. Flaganus Mortus, these people carry stolen intelligence vital to the Empire. Aid me in recovering it, and I will help you escape and survive this night!" The small flying fiend appeared over the heads and behind the party members outside on the street. The fight that followed was short but extremely brutal. Despite his injuries, Flaganus Mortus proved difficult to injure and very dangerous with his axe, brutally injuring Ceilthanus in an exchange of blows. Meanwhile, the flying fiend proved a sorcerer as well, using magic missile against Bromsby after his spell stunned Falagnus. When the party defeated Flaganus, the small fiend lost his temper, and attacked again rather than flee. The party cleverly closed in him, and then Gath came up and grappled the tiny creature preventing his escape. Soon after, the party had killed it, despite its remarkable healing ability and resistance to injury. They brought the boy with him, locking the house up but leaving a note for the hopefully surviving mother on where they were taking the boy. No other difficulties occur, and the party finally reaches the sanctuary of the Hall of the Lucky Drunk. Shakur Biggs, the high priest has been a mentor to Bosma, and worked with Dom preparing for this year's Festival of Dreams, but was not apparent when the party arrived at the packed temple. At least a hundred people were squeezed into the circular prayer chamber and adjacent rooms, all nervously waiting for news, many huddled around the two empty kegs. Just inside the front door, a dark-skinned and dark-haired young woman dressed in black played a depressing tune on her guitar. Bosma challenged her, but she replied in a snarky tone the sheet music for all of her happy songs at her house when it burned down. Choosing not try to argue with her, Bosma instead began an inspiring oration, attempting to lift the spirits of the town folk taking shelter here. Soon the attitude of the citizens seemed much improve, and the brooding young lady gave up her efforts. Shortly there after, Shakur came into the common area, carrying a mound of blanks and another keg. He handed off the blankets to an acolyte to help distribute while tapping the keg and lifting a drink for a blessing. Seeing the party, he approached them and escorted them to a basement chamber, where many of the more critically injured had been gathered. Explaining the situation with the lad they brought with them, the party them went to a small side room and spoke in private with the Shakur for a bit. He offered healing to the group, and then asked for details on all that had happened. He was greatly pleased that the party had recovered the case successfully. He identified the body of the fiend as an imp, saying that the Ragesian Minister of Pain was known to consort with devils a great deal, often enlisting them to support the Ragesian cause. A supporter of the resistance, he reiterated the importance of getting help from the Lyceum, and the hope that the information they brought with them could prove vital. Speaking on behalf of the Resistance Leaders, Shakur placed Bosma in charge of the mission, representing Gate Pass to the Lyceum and petitioning for help, explaining briefly the thinking of the resistance for choosing him. He also gave the party a small packet of supplies, then wrote them a letter of introduction for Councilman Menash. The priest them urged them all to get some sleep, as they would have an early and likely very busy day. [HR][/HR] [B]Story Deviation & Extra Details[/B] I dealt with the conflict between the Player's Guide describing the gates as shut at night and the adventure calling out for movement between segments of the city by assuming gates were open for certain New Year's Eve and Festival of Dreams activities. At the appropriate plot point, the alarm from the Ragesian attack had all the gates closed. Kurychek made his move with the Suggestion use, and nearly succeeded. Dom had failed his save and was going to hand over the case. If the initiatives had been different, Dom would have completed his action and Kurychek would have attempted to flee with the case. However, Bosma's use of Countersong broke the suggestion, and forced him to flee. Following the party again, he knew they were headed to a temple as a safe house. Worried that the area might be hallowed and prevent his entry, he seized the opportunity when the party confronted Flaganus Mortus. This was his last chance to retrieve the case before he would likely loose track of it entirely. Because of the party's use for Torrent's safe house to drop off the injured wife and children from earlier in the evening, I relocated the events and descriptions for the Safe House from Buron Watcher to involving Shakur Biggs, with the additional details of the Hall of the Lucky Drunk as a temple to Caydean Cailean. Shakur Biggs actually works well for my group; his role in the upcoming Festival of Dreams creates a relationship with Dom, who has the trait Blessed by Dreams and thus is involved in said festival. Likewise, Bosma is a devote Caydeanite, plans to pick up a level of cleric, and has the trait Mentored, so Shakur Biggs is his mentor. The players had discussed having a designated party leader of some kind, so I worked with the setting and the character backgrounds to arrange one. Torrent, Ceilthanus, Dom, and Krombholz are all foreigners; Bromsby has made it clear he does consider himself particularly loyal to Gate Pass, just strongly opposed to Ragesia; and Gath has the Xenophobic drawback and low charisma. For the Gate Pass Resistance leaders the choice of Bosma -- who's background includes a stint into helping with the local militia and serving alongside Dom and Gath -- becomes clear as leader of the group and envoy to Lyceum. [B]Tactical Notes & Conversions[/B] I modified Kuyrchek to have a level of sorcerer. This allowed me to add him to the encounter with the downed wyvern rider Flaganus Mortus and create a good threat for the oversized party. I also gave him a Heavyload Periapt, which grants the same properties as a Muleback Chords, to justify him having the carrying capacity to transport the admantine case the same size as himself. For some reason, I had written down "Swarmbane Clasp" for Kurychek on my conversion notes. This made no sense, and I told the players when they attempted to identify the amulet I had described him wearing that I would get back to them before the next session. I did, and worked out an issue that came up in game play in the process, but I hate it when I do something that later makes no sense! Flaganus Mortus proved a dangerous foe in the short encounter. His heavy armor negated most of the damage the party could do, and his power attack allowed him to inflict heavy wounds in return. A lucky critical hit from Ceilthanus while using his Arcane Pool, combined with Flaganus failing the save against Bromsby elemental bloodline converted Ear-Piercing Scream turned the battle in the party's favor, but they all felt like luck had been on their side and it could have been much worse. They began to realized how difficult recovering from Wounds has become, and that is a good cautionary element for a low level party to learn. In part because the party has been so careful with dealing with Shahalesti, they have considerably less gear than they might otherwise. I decided to have the resistance provide them with extra resources, giving the group 4 potions of Cure Light Wounds, 4 Oils of Magic Weapon, 2 Healer's Kit, and an Arcane scroll of Sending to notify Gate Pass when the contact the Lyceum. This ended up being the right moment to force the party to rest. They had exhausted most of their resources, many were still slightly injured, and they had enough experience points to gain their next level. [B]Mechanics Issues[/B] The critical hit mechanism of the Armor as Damage Reduction rule set is proving awkward. Every time a critical threat comes up, we have to stop, do a calculation to determine DC for confirmation, then have a separate role by another party with a different bonus against that DC. The players have expressed some support for increasing the general risk for critical hits by just using a static calculation for the confirmation DC rather than raw rolled number. After the session, I felt like I had not handled the issue with Vigor points with Wounds quiet right, and reread the rules. Indeed, I had mishandled that. Getting wounded does have much more severe penalties, and adding Vigor at that point lets you take another hit but does not undo your wounded status. I will clarify with the party before the next session, which should make them that much more cautious about getting wounded. The Armor as Damage Reduction rules seem to completely eliminate the threat of small venomous creatures. They generally cannot do enough damage to overcome medium armor or many light armor, and without inflicting some damage, there is no risk for poison. I am going to house rule that swarms that are too small to suffer from weapon damage are small enough to ignore Armor for damage reduction, but that does not change the impact for small and tiny creatures with poison threats, like imp, snakes, scorpions, spiders, etc. [B]Notable Player Reactions[/B] Several players where impressed with Bromsby's magical support during the fight with Flaganus. His earlier reluctance to act against Shahalesti made him hang back in those encounters, but against a violent Ragesian, he acted promptly and decisively, which made a sharp contrast for some of the players. The players have not yet made much commentary about the scale of the battle yet, but it seems to be starting as a factor in their discussions. I was pleased with Bosma stepping forward with the smallest of promptings to quash Mulysa's demoralizing efforts. Likewise, I was pleased with how Krombholz felt justified in his earlier jitters about spotting things following the party. The player has begun to play up Krombholz's cautiousness and distrust, and it is always good fun to see a player evolve character traits based on game play. [B]Props, Music, Images, Supporting Handouts, etc[/B] Music for this session was: [LIST] [*]Avengers by Alan Silvestri [*]Van Helsing by Alan Silvestri [*]Pride and Prejudice and Zombies by Fernando Velázquez [*]Captain America: Civil War by Henry Jackman [*]Man of Steel by Hans Zimmer [*]Trailerhead: Saga by The Immediate [/LIST] The list was not carefully selected; I hit a time crunch and just quickly modified an existing list. That said, most of the music is very good, and worked well. It ended up probably a touch more action orientated than the session justified. I had an image for Kurychek, which allowed me after I described it to just refer to it as the fiend. I accidentally referred to it as an imp, though, but the players tried to avoid playing that knowledge until they got confirmation from the Shakur Biggs. I wish I had an image for Mulysa; I did not find one in the quick time I took to look for one. I also had planned, but failed, to select the kind of music being played by her at the temple. Given the use constant use of background music, that might have added nicely but honestly they dealt with her quickly enough that it hardly merited any attention. The party requested a regional map of the area they will cross on their path to Seaquen. This seemed very reasonable, so I had Shakur commit to getting them one. For overnight, it obviously will not be an ideal map, but I plan to print out a general geographical map to give the players something to work with. [/QUOTE]
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