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<blockquote data-quote="thekwp" data-source="post: 6952788" data-attributes="member: 56444"><p><strong>Session 07 - Nov 16, 2016</strong></p><p></p><p><strong>Player Summary</strong></p><p></p><p><strong>The Scouring of Gate Pass</strong></p><p><em>Act Four: The Gauntlet (cont.)</em></p><p></p><p><em>(Resumed from the previous session in mid fight)</em></p><p></p><p>Bosma called for Torrent to get on his steed so they could rejoin the others, and though being deaf she did not understand exactly what he intended, she understood his gestures. Taking a final swing at a thug, she turned and got on Hitcher behind Bosma. He proceed to take the pair back around the canyon bend to rejoin the Bromsby, Dom, and Gath. Ceilthanus took down the thug that he and Krombholz had been fighting. Krombholz saw the thugs approaching on foot, and turned to follow Bosma again. Before Ceilthanus could remount his stead, Kathor entered from the far canyon mounted on his own steed. While Kathor approached at a rapid rate, Ceilthanus managed to mount and return to the rest of the party before being pulled into melee.</p><p></p><p>Upon arriving with their allies, Torrent dismounted and healed them by channeling energy. Gath had taken a number of blows, even with Dom's protection and healing, and needed the healing. Assessing the situation, Bosma pulled out his <em>Oil of Magic Weapon </em>and applied it to his spear.</p><p></p><p>The intense melee around Gath at the canyon entry continued, with the horseman and the the scouts of the Black Horse mercenaries trying to taking Gath down. The horseman on foot retreated back and the next in line approached, trampling the downed horse in the process. With the ongoing threats continuing to wear him down despite the continued healing from his allies, Gath started taking a defensive posture to out last his foes.</p><p></p><p>Bromsby next used his <em>Color Spray </em>spell on the two remaining scouts attacking Gath, taking one out completely. The remaining scout resisted, calling out the he was surrounded and need help. A voice called back "They're worth 10,000 gold! You keep in there and get them!" Frustrated and incensed by the lack of progress, a helmeted mounted archer for Black Horse mercenaries rides forward boldly. The cries of his voice as he urged his mount forward made it clear he was the one who had spoken earlier. He managed to overrun Gath, and pull into the canyon behind the party.</p><p></p><p>Gath, Dom, and Bosma all recognized the markings on his shoulders as the insignia for a Captain in the Ragesia army. Dom was unable to maneuver to a position to respond to the mounted archer. Instead, he maintained the cloud in the canyon blocking the archers from back being able to attack. Seeing the trollhound continuing to heal, he struck at it with his spear insuring it would stay down for a little longer in the fight.</p><p></p><p>Kathor rode hard into the area, catching up and engaging Ceilthanus. He chides one his men for "interfering" in their fight when that thug attempt to aid him, and pushes the troops to confront the rest of the party. One solider attempted to get by Ceilthanus, but suffered a critical hit from Ceilthanus' family blade Meetima Salka, and then was kicked down by Ceilthanus's mount. As he rode over to support Ceilthanus, Bosma began a rallying speech, improving the morale of all who could hear him:<p style="margin-left: 20px">"Midnight mare and blood red roan, fight to keep this land our own.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Sound the horn and call the cry, raise the flag up to the sky.</p> <p style="margin-left: 20px">We fight to keep Gate Pass free, fight the bastards till they flee.</p> <p style="margin-left: 20px">Black Horse murderers have sold their souls, so make their yellow blood run cold.</p> <p style="margin-left: 20px">Use your sword and use your shield, fight the bastards till they yield.</p> <p style="margin-left: 20px">Let not one damn cur pass by, how many of them can we make Die!"</p> <p style="margin-left: 20px"></p><p></p><p>Krombholz moved past the knot blocking the side canyon to attack Captain of the Black Horse, and attacked his horse, urging his mount to do the same. Bromsby maneuvered his mount nearby but away from the crossbow fire of the oncoming thugs. He used his last <em>Color Spray </em>on the Captain, blinding and stunning him.</p><p></p><p>Meanwhile, more of the thugs rounded the bend and took shots at Torrent with their crossbows. Torrent moved away from their line of fire, and delivered a coup de grace one of the downed scouts, preventing him from getting back up. Gath used this to intimidate the mounted horseman near him, demanding his surrender. "The score out here right now is seven to zero," Gath said gesturing at the downed Black Horse mercenaries. Completely demoralized by this, the Black Horse horseman complied, and and slowly sheathed his weapon before raising his arms.</p><p></p><p>Faced with a skilled opponent, only his own cautious fighting stance and Bosma's quick aid saved Ceilthanus from several blows by the powerfully built Kathor. Several, but not all; one of Kathor's attacks landed a fierce blow on Ceilthanus. Bosma challenged Kathor for confronting them again after giving his word, but Kathor disagreed, replying "None of the men under my command are here, and the orders for this fight are not mine. Were I in charge, things might be different, but currently I am not, and orders are orders."</p><p></p><p>Hearing this, and putting it together with the greedy calls from the mercenary captain, Gath urgently called out "Kathor, end this!" However, before the cavalier could respond, Bosma struck out with his enchanted spear, scoring a critical hit on Kathor that went right through his armor and caused him to drop to ground off his horse.</p><p></p><p>Krombholz continues his assault on the Captain, and more importantly, his mount. The horse spooked, and attempted to flee. The still stunned and blinded, the Captain took a tumble when his horse was killed out from underneath him as it tried to flee. However, he survived that. Bromsby supported Krombholz, calling the lightening of his blood line out to damage the downed archer. Recovering from his stunned state and getting up, the mercenary captain cursed Kathor for failing him. He grabbed his bow and began to desperately pepper Krombholz with arrows. Bosma moved in on Hitcher, circling past the Captain to flank him. Torrent compelled him with the power of her faith, forcing him to drop his weapon again. Telling Torrent to guard the surrender horsemen, Gath then moved up, and tripped the mercenary leader. Again, he got back up, intent still on Krombholz, but the combined strikes from Bosma and Gath finally take him down.</p><p></p><p>Ceilthanus and Dom cleared the field of the remaining thugs, while one of the horseman retreated away down the canyon away from the party. Demoralized, the thug that had been approaching Gath's back turned and fled. Ceilthanus rode after him, however, striking him down and ending the battle.</p><p>[HR][/HR]</p><p><strong>Story Deviation & Extra Details</strong></p><p></p><p>While the description above covers the general flow of battle, it does not really cover all actions or rounds. I know, for example, that Torrent attempted to coup de grace the trollhound at one point, obviously failing because she did not have a way top stop the regeneration, but I don't have it noted down in the battle that happened. I also know that the party used several affronts of opportunity to demoralize several of the thugs as the battle shifted, contributing to them breaking and run. There were other small actions missed, but the general flow of the battle is captured. I don't generally want to do such detailed summary of battles, but when that is the only thing happening the session, I felt it appropriate. </p><p></p><p>Kathor should have died from his wounds, I think. The round after the critical hit from Bosma should have seen him die, then have the trillith spirit depart in the battle. However, I did not make a note to myself to prepare for that, sure I would remember it, and of course, by that point in the evening, completely forgot it in the heat of handling the battle. Bosma has indicated that his first action, after getting the party organized and healing started, is to check their downed opponents starts with Kathor. So, I need to either have Kathor's trillith spirit leave at the very beginning of the session, which will make it seem like as soon as they tried to save Kathor, he died without them having a chance; or I need to allow them to save him despite the fact that he should be dead. I suppose I could just have him die without them noticing the trillith spirit leaving; however, I feel that is a plot point that should not really be skipped. I am inclined to go with Kathor being found alive but barely so, with the air heavy and thick around Kathor and something distinctly odd to hint at the presence of the trillith as it keeps Kathor alive for the moment.</p><p></p><p>Bosma's Inspire Courage oration was contributed by the player, which he admits is shamelessly stolen and hacked from Heather Alexander's "March of Cambreadth." I really enjoyed him coming up with that.</p><p></p><p>There are some after action emails going on right now, which I will likely post some of the player thoughts and statements.</p><p></p><p><strong>Tactical Notes and Conversions</strong></p><p><strong></strong></p><p>I had Kathor's Cavalier Tactician teamwork feat as Calvary Formation. I had hoped he would have a chance to use it as part of the narrow confines of the gauntlet's canyons in conjunction with the Bounty Hunter Horsemen. It never came into play.</p><p></p><p>The warnings in the adventure about this being a very dangerous fight are dead on. Because Gath was so successful in "plugging the hole," Renard really did not get out into play until the last third of the battle. The party was successful in keeping him very ineffectual worked to take him down. I feel like he was actually a more dangerous foe that what happened in the actual battle, but that is ok. I could have made the battle more deadly by having the Black Horse troops pile in faster, but the point is not to kill the party with an overwhelming encounter. As such, I feel like the ongoing staggered addition of foes created the right feel for mounting pressure and the awareness of the danger in the fight, without immediately dropping the party into the deep end without any chance to handle the fight.</p><p></p><p>Most the Black Horse troops have lousy ranged attacks, especially for firing into melee action. The general tactic of having them fire their weapons as they approach rather than rushed in works against them, but gives the constant pressure on the party without being too obvious. In addition, when characters moved into the clear and out of melee to do other actions, such as channel energy or cast spells, it made them obvious targets for the ranged attacks, drawing extra attention beyond just being "casters." For groups that need more of a threat faster in the battle, having them engage in melee quicker becomes an easy way to do that.</p><p></p><p><strong>Mechanics Issues</strong></p><p></p><p>See Session 06 notes for deployment and layout issues with the Black Horse Mercenary members.</p><p></p><p>The large number of opponents and the additional staying power created by the combination of the Armor as DR rule and the Wounds and Vigor rule made this battle draw out far longer than normal. That in turned caused some of the players to get distracted in the middle of the fight, which slowed things down a bit more. Overall, considering this one battle was worth about half a level's worth of experience, I cannot complain too much about it taking two full sessions to resolve. I would like to make things flow more smoothly though. I definitely felt like I was juggling plenty in this fight with the multiple types of opponents, locations, etc. I will need to make better hints for tactics and such for my opponents as they get higher level.</p><p></p><p>The party noted how Bosma's spear, despite having the Oil of Magic Weapon applied, did not automatically overcome Renard's armor. They are already speculating that his armor is magical. An interesting impact of the different house rules is how more apparent (at low level at least) magic weapons and armor are in the battle. I think I like that flavor, as it adds a dramatic flare to the description, but it also immediately focuses the party in the "looting our dead foes phase" after the battle.</p><p></p><p><strong>Notable player reactions</strong></p><p><strong></strong></p><p>Gath seemed the only one to put together the conflicting issues for Kathor, and had started to really like the stiffly honorable opponent. He was going to follow up on his round with more about Renard being incapacitated, leaving Kathor effectively in charge for the moment, and that Kathor could stop this battle now before more were killed uselessly. Bosma's critical ended that chance.</p><p></p><p>As I noted after the last session, many of the players were very worried about this fight. I think it played out well, with the shifting in the battle coming down to two key factors: Torrent's additional healing, and Bromsby's success with Color Spray. They never took victory for granted though, and fought hard through it.</p><p></p><p>Bromsby pointedly paused several times in the battle and looked at Bosma for guidance. I think Bosma's player, Rick, picked up on that, but he never gave any directions to Bromsby.</p><p><strong></strong></p><p><strong>Props, music, images, supporting handouts, etc</strong></p><p></p><p>Music for this session was:</p><p></p><ul> <li data-xf-list-type="ul">Ghost Recon - Future Soldier by Tom Salta and Hybrid </li> <li data-xf-list-type="ul">The Last Samurai by Hans Zimmer </li> <li data-xf-list-type="ul">Pirates of the Caribbean: Dead Man's Chest by Hans Zimmer </li> <li data-xf-list-type="ul">Iron Man by Ramin Djawad </li> </ul><p>I removed the Tiesto remix from the Pirates of the Caribbean soundtrack, plus cutting the Suicidal Tendencies's "Institutionalized" as well as the "Iron Man 60s Theme" from Iron Man. For obvious reasons, they don't fix together. The more contemporary sound of Iron Man and Ghost Recon mixed fairly well with the more traditional orchestrations from Last Samurai and Pirates of the Caribbean, though the shorter over all play list made for slightly more repetition of themes during the game session, which was noted by a few of the players. In this case it was not a problem, but rather trying to identify the piece. "I know this -- what is it from?" for the repeated motiff in Iron Man.</p><p></p><p>In preperation for the previous session, I had extracted Renard's hand drawn map from the PDF, and printed it out on a full page as a handout for the party. I also extracted the image of Renard Woodsman to the drive share for the campaign. The image for Renard is one I have mixed feelings on in that I like the artists style a lot, better than the earlier line sketch drawings, but I feel that the image it self does not match Renard very well. This session, I got to post the image, but we ended as soon as the battle was done, so they have not found the map. I will end up posting it to the share before the next session as part of the email exchanges on what the party is doing now.</p><p></p><p>Continued to use the hand drawn canyon maps from the previous session, but only the first two segments were needed given how the movement worked out. I am glad I had all four segments, though.</p></blockquote><p></p>
[QUOTE="thekwp, post: 6952788, member: 56444"] [b]Session 07 - Nov 16, 2016[/b] [B]Player Summary[/B] [B]The Scouring of Gate Pass[/B] [I]Act Four: The Gauntlet (cont.)[/I] [I](Resumed from the previous session in mid fight)[/I] Bosma called for Torrent to get on his steed so they could rejoin the others, and though being deaf she did not understand exactly what he intended, she understood his gestures. Taking a final swing at a thug, she turned and got on Hitcher behind Bosma. He proceed to take the pair back around the canyon bend to rejoin the Bromsby, Dom, and Gath. Ceilthanus took down the thug that he and Krombholz had been fighting. Krombholz saw the thugs approaching on foot, and turned to follow Bosma again. Before Ceilthanus could remount his stead, Kathor entered from the far canyon mounted on his own steed. While Kathor approached at a rapid rate, Ceilthanus managed to mount and return to the rest of the party before being pulled into melee. Upon arriving with their allies, Torrent dismounted and healed them by channeling energy. Gath had taken a number of blows, even with Dom's protection and healing, and needed the healing. Assessing the situation, Bosma pulled out his [I]Oil of Magic Weapon [/I]and applied it to his spear. The intense melee around Gath at the canyon entry continued, with the horseman and the the scouts of the Black Horse mercenaries trying to taking Gath down. The horseman on foot retreated back and the next in line approached, trampling the downed horse in the process. With the ongoing threats continuing to wear him down despite the continued healing from his allies, Gath started taking a defensive posture to out last his foes. Bromsby next used his [I]Color Spray [/I]spell on the two remaining scouts attacking Gath, taking one out completely. The remaining scout resisted, calling out the he was surrounded and need help. A voice called back "They're worth 10,000 gold! You keep in there and get them!" Frustrated and incensed by the lack of progress, a helmeted mounted archer for Black Horse mercenaries rides forward boldly. The cries of his voice as he urged his mount forward made it clear he was the one who had spoken earlier. He managed to overrun Gath, and pull into the canyon behind the party. Gath, Dom, and Bosma all recognized the markings on his shoulders as the insignia for a Captain in the Ragesia army. Dom was unable to maneuver to a position to respond to the mounted archer. Instead, he maintained the cloud in the canyon blocking the archers from back being able to attack. Seeing the trollhound continuing to heal, he struck at it with his spear insuring it would stay down for a little longer in the fight. Kathor rode hard into the area, catching up and engaging Ceilthanus. He chides one his men for "interfering" in their fight when that thug attempt to aid him, and pushes the troops to confront the rest of the party. One solider attempted to get by Ceilthanus, but suffered a critical hit from Ceilthanus' family blade Meetima Salka, and then was kicked down by Ceilthanus's mount. As he rode over to support Ceilthanus, Bosma began a rallying speech, improving the morale of all who could hear him:[INDENT]"Midnight mare and blood red roan, fight to keep this land our own. [/INDENT] [INDENT]Sound the horn and call the cry, raise the flag up to the sky.[/INDENT] [INDENT]We fight to keep Gate Pass free, fight the bastards till they flee.[/INDENT] [INDENT]Black Horse murderers have sold their souls, so make their yellow blood run cold.[/INDENT] [INDENT]Use your sword and use your shield, fight the bastards till they yield.[/INDENT] [INDENT]Let not one damn cur pass by, how many of them can we make Die!" [/INDENT] Krombholz moved past the knot blocking the side canyon to attack Captain of the Black Horse, and attacked his horse, urging his mount to do the same. Bromsby maneuvered his mount nearby but away from the crossbow fire of the oncoming thugs. He used his last [I]Color Spray [/I]on the Captain, blinding and stunning him. Meanwhile, more of the thugs rounded the bend and took shots at Torrent with their crossbows. Torrent moved away from their line of fire, and delivered a coup de grace one of the downed scouts, preventing him from getting back up. Gath used this to intimidate the mounted horseman near him, demanding his surrender. "The score out here right now is seven to zero," Gath said gesturing at the downed Black Horse mercenaries. Completely demoralized by this, the Black Horse horseman complied, and and slowly sheathed his weapon before raising his arms. Faced with a skilled opponent, only his own cautious fighting stance and Bosma's quick aid saved Ceilthanus from several blows by the powerfully built Kathor. Several, but not all; one of Kathor's attacks landed a fierce blow on Ceilthanus. Bosma challenged Kathor for confronting them again after giving his word, but Kathor disagreed, replying "None of the men under my command are here, and the orders for this fight are not mine. Were I in charge, things might be different, but currently I am not, and orders are orders." Hearing this, and putting it together with the greedy calls from the mercenary captain, Gath urgently called out "Kathor, end this!" However, before the cavalier could respond, Bosma struck out with his enchanted spear, scoring a critical hit on Kathor that went right through his armor and caused him to drop to ground off his horse. Krombholz continues his assault on the Captain, and more importantly, his mount. The horse spooked, and attempted to flee. The still stunned and blinded, the Captain took a tumble when his horse was killed out from underneath him as it tried to flee. However, he survived that. Bromsby supported Krombholz, calling the lightening of his blood line out to damage the downed archer. Recovering from his stunned state and getting up, the mercenary captain cursed Kathor for failing him. He grabbed his bow and began to desperately pepper Krombholz with arrows. Bosma moved in on Hitcher, circling past the Captain to flank him. Torrent compelled him with the power of her faith, forcing him to drop his weapon again. Telling Torrent to guard the surrender horsemen, Gath then moved up, and tripped the mercenary leader. Again, he got back up, intent still on Krombholz, but the combined strikes from Bosma and Gath finally take him down. Ceilthanus and Dom cleared the field of the remaining thugs, while one of the horseman retreated away down the canyon away from the party. Demoralized, the thug that had been approaching Gath's back turned and fled. Ceilthanus rode after him, however, striking him down and ending the battle. [HR][/HR] [B]Story Deviation & Extra Details[/B] While the description above covers the general flow of battle, it does not really cover all actions or rounds. I know, for example, that Torrent attempted to coup de grace the trollhound at one point, obviously failing because she did not have a way top stop the regeneration, but I don't have it noted down in the battle that happened. I also know that the party used several affronts of opportunity to demoralize several of the thugs as the battle shifted, contributing to them breaking and run. There were other small actions missed, but the general flow of the battle is captured. I don't generally want to do such detailed summary of battles, but when that is the only thing happening the session, I felt it appropriate. Kathor should have died from his wounds, I think. The round after the critical hit from Bosma should have seen him die, then have the trillith spirit depart in the battle. However, I did not make a note to myself to prepare for that, sure I would remember it, and of course, by that point in the evening, completely forgot it in the heat of handling the battle. Bosma has indicated that his first action, after getting the party organized and healing started, is to check their downed opponents starts with Kathor. So, I need to either have Kathor's trillith spirit leave at the very beginning of the session, which will make it seem like as soon as they tried to save Kathor, he died without them having a chance; or I need to allow them to save him despite the fact that he should be dead. I suppose I could just have him die without them noticing the trillith spirit leaving; however, I feel that is a plot point that should not really be skipped. I am inclined to go with Kathor being found alive but barely so, with the air heavy and thick around Kathor and something distinctly odd to hint at the presence of the trillith as it keeps Kathor alive for the moment. Bosma's Inspire Courage oration was contributed by the player, which he admits is shamelessly stolen and hacked from Heather Alexander's "March of Cambreadth." I really enjoyed him coming up with that. There are some after action emails going on right now, which I will likely post some of the player thoughts and statements. [B]Tactical Notes and Conversions [/B] I had Kathor's Cavalier Tactician teamwork feat as Calvary Formation. I had hoped he would have a chance to use it as part of the narrow confines of the gauntlet's canyons in conjunction with the Bounty Hunter Horsemen. It never came into play. The warnings in the adventure about this being a very dangerous fight are dead on. Because Gath was so successful in "plugging the hole," Renard really did not get out into play until the last third of the battle. The party was successful in keeping him very ineffectual worked to take him down. I feel like he was actually a more dangerous foe that what happened in the actual battle, but that is ok. I could have made the battle more deadly by having the Black Horse troops pile in faster, but the point is not to kill the party with an overwhelming encounter. As such, I feel like the ongoing staggered addition of foes created the right feel for mounting pressure and the awareness of the danger in the fight, without immediately dropping the party into the deep end without any chance to handle the fight. Most the Black Horse troops have lousy ranged attacks, especially for firing into melee action. The general tactic of having them fire their weapons as they approach rather than rushed in works against them, but gives the constant pressure on the party without being too obvious. In addition, when characters moved into the clear and out of melee to do other actions, such as channel energy or cast spells, it made them obvious targets for the ranged attacks, drawing extra attention beyond just being "casters." For groups that need more of a threat faster in the battle, having them engage in melee quicker becomes an easy way to do that. [B]Mechanics Issues[/B] See Session 06 notes for deployment and layout issues with the Black Horse Mercenary members. The large number of opponents and the additional staying power created by the combination of the Armor as DR rule and the Wounds and Vigor rule made this battle draw out far longer than normal. That in turned caused some of the players to get distracted in the middle of the fight, which slowed things down a bit more. Overall, considering this one battle was worth about half a level's worth of experience, I cannot complain too much about it taking two full sessions to resolve. I would like to make things flow more smoothly though. I definitely felt like I was juggling plenty in this fight with the multiple types of opponents, locations, etc. I will need to make better hints for tactics and such for my opponents as they get higher level. The party noted how Bosma's spear, despite having the Oil of Magic Weapon applied, did not automatically overcome Renard's armor. They are already speculating that his armor is magical. An interesting impact of the different house rules is how more apparent (at low level at least) magic weapons and armor are in the battle. I think I like that flavor, as it adds a dramatic flare to the description, but it also immediately focuses the party in the "looting our dead foes phase" after the battle. [B]Notable player reactions [/B] Gath seemed the only one to put together the conflicting issues for Kathor, and had started to really like the stiffly honorable opponent. He was going to follow up on his round with more about Renard being incapacitated, leaving Kathor effectively in charge for the moment, and that Kathor could stop this battle now before more were killed uselessly. Bosma's critical ended that chance. As I noted after the last session, many of the players were very worried about this fight. I think it played out well, with the shifting in the battle coming down to two key factors: Torrent's additional healing, and Bromsby's success with Color Spray. They never took victory for granted though, and fought hard through it. Bromsby pointedly paused several times in the battle and looked at Bosma for guidance. I think Bosma's player, Rick, picked up on that, but he never gave any directions to Bromsby. [B] Props, music, images, supporting handouts, etc[/B] Music for this session was: [LIST] [*]Ghost Recon - Future Soldier by Tom Salta and Hybrid [*]The Last Samurai by Hans Zimmer [*]Pirates of the Caribbean: Dead Man's Chest by Hans Zimmer [*]Iron Man by Ramin Djawad [/LIST] I removed the Tiesto remix from the Pirates of the Caribbean soundtrack, plus cutting the Suicidal Tendencies's "Institutionalized" as well as the "Iron Man 60s Theme" from Iron Man. For obvious reasons, they don't fix together. The more contemporary sound of Iron Man and Ghost Recon mixed fairly well with the more traditional orchestrations from Last Samurai and Pirates of the Caribbean, though the shorter over all play list made for slightly more repetition of themes during the game session, which was noted by a few of the players. In this case it was not a problem, but rather trying to identify the piece. "I know this -- what is it from?" for the repeated motiff in Iron Man. In preperation for the previous session, I had extracted Renard's hand drawn map from the PDF, and printed it out on a full page as a handout for the party. I also extracted the image of Renard Woodsman to the drive share for the campaign. The image for Renard is one I have mixed feelings on in that I like the artists style a lot, better than the earlier line sketch drawings, but I feel that the image it self does not match Renard very well. This session, I got to post the image, but we ended as soon as the battle was done, so they have not found the map. I will end up posting it to the share before the next session as part of the email exchanges on what the party is doing now. Continued to use the hand drawn canyon maps from the previous session, but only the first two segments were needed given how the movement worked out. I am glad I had all four segments, though. [/QUOTE]
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