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General Tabletop Discussion
*Pathfinder & Starfinder
Themes... what are they?
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<blockquote data-quote="Aegeri" data-source="post: 5527408" data-attributes="member: 78116"><p>I'd just like to point out that the fact they haven't been added to the game in general is plain criminal in my opinion. They are one of the best things added to 4E over its entire lifespan. I am <em>befuddled</em> that the rest of the system doesn't enjoy them yet.</p><p></p><p><strong>BEFUDDLED I TELL YOU</strong>.</p><p>The encounter power seems a bit odd and I'm not exactly sure what it is supposed to do. I take it the idea is you roll a d20 and then you have to use it for that power later on? I suppose you're trying to have some kind of element of risk to that - so if you use it on a daily then roll badly (like a 1) you basically shoot your daily in the foot if you needed it (and waste your action if you need to use it later on). I don't really like that mechanic at all. I can't see many allies picking that for any power they might actually want to use, especially if they know they won't be able to get a hugely advantageous situation to hit on very low numbers. I think the idea of having a roll for a power, then being able to choose if you use your fixed roll or whatever you got at the time would be interesting. Like a version of elven re-roll (or similar mechanics) that was limited to a specific power and which you rolled ahead of time.</p><p></p><p>The daily utility it grants is pretty neat and full of interesting flavor (and can be used to nudge PCs in the adventures general direction without feeling artificial - a solid mechanic).</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5527408, member: 78116"] I'd just like to point out that the fact they haven't been added to the game in general is plain criminal in my opinion. They are one of the best things added to 4E over its entire lifespan. I am [I]befuddled[/I] that the rest of the system doesn't enjoy them yet. [B]BEFUDDLED I TELL YOU[/B]. The encounter power seems a bit odd and I'm not exactly sure what it is supposed to do. I take it the idea is you roll a d20 and then you have to use it for that power later on? I suppose you're trying to have some kind of element of risk to that - so if you use it on a daily then roll badly (like a 1) you basically shoot your daily in the foot if you needed it (and waste your action if you need to use it later on). I don't really like that mechanic at all. I can't see many allies picking that for any power they might actually want to use, especially if they know they won't be able to get a hugely advantageous situation to hit on very low numbers. I think the idea of having a roll for a power, then being able to choose if you use your fixed roll or whatever you got at the time would be interesting. Like a version of elven re-roll (or similar mechanics) that was limited to a specific power and which you rolled ahead of time. The daily utility it grants is pretty neat and full of interesting flavor (and can be used to nudge PCs in the adventures general direction without feeling artificial - a solid mechanic). [/QUOTE]
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Themes... what are they?
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