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There is always someone bigger...
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<blockquote data-quote="arwink" data-source="post: 1656972" data-attributes="member: 2292"><p>I like to keep more than one big bad guy bubbling away at a time, so while there is always the possibility of someone bigger and badder they don't have to make their appearance right away. It keeps everyone from getting bored with facing the same line of enemies one after the other, and it lets them to feel the satisfaction of actually beating the bad guy before they realise that he was just the cog in a much larger plan.</p><p></p><p>If there is a bigger big bad guy, they'll make their appearance some time later, after they've recovered from the disruption to their plans when one of their primary pawns has just been smeared across the landscape. </p><p></p><p>Besides, its much more fun to see the look on players faces when they realise that while they were off dealing with the problems caused by BBEG A, unrelated BBEG B has managed to solidify his hold on power...</p></blockquote><p></p>
[QUOTE="arwink, post: 1656972, member: 2292"] I like to keep more than one big bad guy bubbling away at a time, so while there is always the possibility of someone bigger and badder they don't have to make their appearance right away. It keeps everyone from getting bored with facing the same line of enemies one after the other, and it lets them to feel the satisfaction of actually beating the bad guy before they realise that he was just the cog in a much larger plan. If there is a bigger big bad guy, they'll make their appearance some time later, after they've recovered from the disruption to their plans when one of their primary pawns has just been smeared across the landscape. Besides, its much more fun to see the look on players faces when they realise that while they were off dealing with the problems caused by BBEG A, unrelated BBEG B has managed to solidify his hold on power... [/QUOTE]
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