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<blockquote data-quote="Neonchameleon" data-source="post: 6027986" data-attributes="member: 87792"><p>Because disengaging the players is a very bad thing. Especially disengaging them in life or death struggles.</p><p></p><p>What I would be happy with (and indeed have created for 4e) is a Quick Combat Resolution System which is fast and deadly. I use it in two situations:</p><p></p><p>1: The outcome is obvious before the battle starts and it's dealing with stragglers.</p><p>2: "Full surprise" - surprise is an orc patrol expecting trouble. You'll get a few seconds, which is dangerous enough. Full surprise is a group of orcs sitting down to eat dinner and play dice. It's going to get <em>very</em> bloody very fast.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6027986, member: 87792"] Because disengaging the players is a very bad thing. Especially disengaging them in life or death struggles. What I would be happy with (and indeed have created for 4e) is a Quick Combat Resolution System which is fast and deadly. I use it in two situations: 1: The outcome is obvious before the battle starts and it's dealing with stragglers. 2: "Full surprise" - surprise is an orc patrol expecting trouble. You'll get a few seconds, which is dangerous enough. Full surprise is a group of orcs sitting down to eat dinner and play dice. It's going to get [I]very[/I] bloody very fast. [/QUOTE]
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