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There should be an option for 1 minute rounds.
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<blockquote data-quote="Rune" data-source="post: 6028031" data-attributes="member: 67"><p>Neither of these were true in either of the two editions that used one-minute rounds. I suspect that D&D Next could provide much the same solution--multiple attacks.</p><p></p><p></p><p></p><p>Depends on the crossbow, but I imagine reloading it would either be an entire round's action, or no significant action at all.</p><p></p><p>Similarly, it seems entirely reasonable for someone to take a full minute to take off a pack, rifle through it, and then pull out something specific, but easily accessed items would take no significant action at all.</p><p></p><p></p><p></p><p>If the potion was buried on the bottom of the pack, I'd say two rounds. If it was kept handy in a belt-pouch, one. Keep in mind, as mentioned in the OP, characters would likely be able to traverse any distance of the skirmish-scale battlefield to get to their allies, so the main limiting factor is not distance, but rather what obstacles bar the way.</p><p> </p><p></p><p></p><p>I definitely don't plan to return to 2e's optional initiative system (although I don't want cyclical initiative, anymore, either), but as for the rest...that's why I said "option."</p></blockquote><p></p>
[QUOTE="Rune, post: 6028031, member: 67"] Neither of these were true in either of the two editions that used one-minute rounds. I suspect that D&D Next could provide much the same solution--multiple attacks. Depends on the crossbow, but I imagine reloading it would either be an entire round's action, or no significant action at all. Similarly, it seems entirely reasonable for someone to take a full minute to take off a pack, rifle through it, and then pull out something specific, but easily accessed items would take no significant action at all. If the potion was buried on the bottom of the pack, I'd say two rounds. If it was kept handy in a belt-pouch, one. Keep in mind, as mentioned in the OP, characters would likely be able to traverse any distance of the skirmish-scale battlefield to get to their allies, so the main limiting factor is not distance, but rather what obstacles bar the way. I definitely don't plan to return to 2e's optional initiative system (although I don't want cyclical initiative, anymore, either), but as for the rest...that's why I said "option." [/QUOTE]
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