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<blockquote data-quote="Blackwarder" data-source="post: 6028067" data-attributes="member: 6688285"><p>I am not changing anything, it all fine and dandy using rapiers for your example, try doing so with an axe or a broadsword... And try sticking some distanc closing in it, now try to find an explanation for having two attacks, or three or four...</p><p></p><p>As for the Legolas example, I have no idea why you feel that every decision point should be a round, if they were than every guy on that Oliphant would have made a pin cushion out of Legolas.</p><p></p><p>Rounds are just a way of keeping track of what is happening, the way I see it is one guy, with multiple attacks, telling the DM that he wants to try and jump on the Oliphant and kill it. All the moves eats part of his movment budget for the round (if we are using 2e than 120 yards is more than enough) and most of his actions eats his attack actions.</p><p></p><p>We actually had somthing similar in one of our games where a Drizztclone ranger jumped on the back of archers carrying dragon from the top of a tower, killed two of them and then failed a balance check (or save I don't really remember it was ten years ago) when the dragon tried to kick him off falling 100 feet to his death only to be saved by my feather fall spell.</p><p></p><p>All of this has taken about 5 minutes of real time, was told in a futile and exciting way and left a lasting impresion that remained fresh in my mind for ten years. That's a good thing in my book.</p><p></p><p>Warder</p></blockquote><p></p>
[QUOTE="Blackwarder, post: 6028067, member: 6688285"] I am not changing anything, it all fine and dandy using rapiers for your example, try doing so with an axe or a broadsword... And try sticking some distanc closing in it, now try to find an explanation for having two attacks, or three or four... As for the Legolas example, I have no idea why you feel that every decision point should be a round, if they were than every guy on that Oliphant would have made a pin cushion out of Legolas. Rounds are just a way of keeping track of what is happening, the way I see it is one guy, with multiple attacks, telling the DM that he wants to try and jump on the Oliphant and kill it. All the moves eats part of his movment budget for the round (if we are using 2e than 120 yards is more than enough) and most of his actions eats his attack actions. We actually had somthing similar in one of our games where a Drizztclone ranger jumped on the back of archers carrying dragon from the top of a tower, killed two of them and then failed a balance check (or save I don't really remember it was ten years ago) when the dragon tried to kick him off falling 100 feet to his death only to be saved by my feather fall spell. All of this has taken about 5 minutes of real time, was told in a futile and exciting way and left a lasting impresion that remained fresh in my mind for ten years. That's a good thing in my book. Warder [/QUOTE]
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