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There should be an option for 1 minute rounds.
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<blockquote data-quote="slobo777" data-source="post: 6028193" data-attributes="member: 6694877"><p>Isn't this ultimately about level of detail you want to "play" as a game.</p><p></p><p>It is interesting that all the examples of combat so far are from video. Anyone wanting to run D&D adventures inspired by written fiction? I'd guess that there would be longer rounds with less detail in a lot of written fantasy.</p><p></p><p>I'd really like rules that supported zoom in and out of levels of detail within an adventure. Even within an encounter. I do just a little of this in 4E, but nowhere near as much as I'd like, as all the PC combat abilities are set up for high detail, anything else is ad-libbing.</p><p></p><p>I'm not so sure about 1-minute "rounds" in a turn-based skirmish combat system. Movement would need a lot of adjudication. Also, things that enemies could reasonably do to oppose or prevent an action will need to be factored in somehow. A spellcaster stands 20 feet away from a horde of combat-ready orcs, rifles through his or her backback to find the right wand, and then blasts them with a complex spell? At the very least the story needs to explain the orcs' reticence to immediately leap on the magic user . . . If we end up with multiple reactions, zones of influence and other rules complexities to account for this, then we haven't really won as much as I'd like by "zooming out" to 1 minute. Edit: What I'm worried about is "fixed 1 minute" rounds. Some fluidity and not sweating the details might work better.</p></blockquote><p></p>
[QUOTE="slobo777, post: 6028193, member: 6694877"] Isn't this ultimately about level of detail you want to "play" as a game. It is interesting that all the examples of combat so far are from video. Anyone wanting to run D&D adventures inspired by written fiction? I'd guess that there would be longer rounds with less detail in a lot of written fantasy. I'd really like rules that supported zoom in and out of levels of detail within an adventure. Even within an encounter. I do just a little of this in 4E, but nowhere near as much as I'd like, as all the PC combat abilities are set up for high detail, anything else is ad-libbing. I'm not so sure about 1-minute "rounds" in a turn-based skirmish combat system. Movement would need a lot of adjudication. Also, things that enemies could reasonably do to oppose or prevent an action will need to be factored in somehow. A spellcaster stands 20 feet away from a horde of combat-ready orcs, rifles through his or her backback to find the right wand, and then blasts them with a complex spell? At the very least the story needs to explain the orcs' reticence to immediately leap on the magic user . . . If we end up with multiple reactions, zones of influence and other rules complexities to account for this, then we haven't really won as much as I'd like by "zooming out" to 1 minute. Edit: What I'm worried about is "fixed 1 minute" rounds. Some fluidity and not sweating the details might work better. [/QUOTE]
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There should be an option for 1 minute rounds.
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