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There should be an option for 1 minute rounds.
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<blockquote data-quote="GMforPowergamers" data-source="post: 6028221" data-attributes="member: 67338"><p>Way back in 2e there was a type of encounter i could run with 1 min rounds that has failed in 3e 3.5 4e and 4ee although i have not tried in next nothing I have seen makes it look any better.</p><p></p><p>Something is happening and my sage or engeneer NPC says he can fix it, but he needs time, the PCs need to buy him that time. With 6 second rounds saying buy me 2 minites means 20 rounds of combat. Andeven 10 or 8 combat rounds are hard.</p><p></p><p></p><p>Ex 1: the clockwork mage Back in 2e I had a arcane machine that was charged with necritic energy. It was gringing up a dungeon and spiting out whights and allips. The wiz/Ranger Pc had the plans and new just attacking it could blow it up. HE told the other Pcs he needed 10 mins to find the weak spot and turn it off safely... so 5 other PCs went to bottle neck the monsters and buy him the time he needed.</p><p></p><p>Ex 2: the mithral golem (my 1st 3e game 3 or 4 years later) wanting my low level pcs to help fight off a 60ft tall super golem who was supported by goblins and kobolds I had an NPC tell them he could summon a great dragon if they could keep the hoard off him for 5 2 min. By round 8 all 30 something monsters were killed and the whloe thing became a story point... but there was no way the PCs could keep fightung if I threw more monsters.</p><p></p><p>"JUST BUY ME 30 SECONDS" doesnt feel as heroic to my group as " just buy me 5 min" both are 5 rounds</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6028221, member: 67338"] Way back in 2e there was a type of encounter i could run with 1 min rounds that has failed in 3e 3.5 4e and 4ee although i have not tried in next nothing I have seen makes it look any better. Something is happening and my sage or engeneer NPC says he can fix it, but he needs time, the PCs need to buy him that time. With 6 second rounds saying buy me 2 minites means 20 rounds of combat. Andeven 10 or 8 combat rounds are hard. Ex 1: the clockwork mage Back in 2e I had a arcane machine that was charged with necritic energy. It was gringing up a dungeon and spiting out whights and allips. The wiz/Ranger Pc had the plans and new just attacking it could blow it up. HE told the other Pcs he needed 10 mins to find the weak spot and turn it off safely... so 5 other PCs went to bottle neck the monsters and buy him the time he needed. Ex 2: the mithral golem (my 1st 3e game 3 or 4 years later) wanting my low level pcs to help fight off a 60ft tall super golem who was supported by goblins and kobolds I had an NPC tell them he could summon a great dragon if they could keep the hoard off him for 5 2 min. By round 8 all 30 something monsters were killed and the whloe thing became a story point... but there was no way the PCs could keep fightung if I threw more monsters. "JUST BUY ME 30 SECONDS" doesnt feel as heroic to my group as " just buy me 5 min" both are 5 rounds [/QUOTE]
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There should be an option for 1 minute rounds.
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