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There should be an option for 1 minute rounds.
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<blockquote data-quote="hamstertamer" data-source="post: 6028228" data-attributes="member: 6690665"><p>1 minute rounds has never worked for me. It causes confusion plus it does not follow logically for the game. It always felt right to allow each player to do an single action or perhaps a 2-3 quick actions on their turn. So I was always playing "6 second rounds" before it even was a rule back in 1st edition. So really I was playing segments as rounds. Allowing one player to do multiple consecutive actions before another perform his just doesn't work in a combat situation. Going from 1 minute to the next minute only works in out of combat situations, and that's where it should be used.</p><p></p><p>An NPC can mount a horse ride 200 yards away, get behind a gate, close that gate, then lite up a pipe of tobacco. Then I turn to the player on their initiative and say "okay your turn." That's absurd.</p></blockquote><p></p>
[QUOTE="hamstertamer, post: 6028228, member: 6690665"] 1 minute rounds has never worked for me. It causes confusion plus it does not follow logically for the game. It always felt right to allow each player to do an single action or perhaps a 2-3 quick actions on their turn. So I was always playing "6 second rounds" before it even was a rule back in 1st edition. So really I was playing segments as rounds. Allowing one player to do multiple consecutive actions before another perform his just doesn't work in a combat situation. Going from 1 minute to the next minute only works in out of combat situations, and that's where it should be used. An NPC can mount a horse ride 200 yards away, get behind a gate, close that gate, then lite up a pipe of tobacco. Then I turn to the player on their initiative and say "okay your turn." That's absurd. [/QUOTE]
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There should be an option for 1 minute rounds.
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