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There should be an option for 1 minute rounds.
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<blockquote data-quote="Neonchameleon" data-source="post: 6028332" data-attributes="member: 87792"><p>Yes. It's about whether you want intense moments and knife edge situations to be treated as intense and knife edge or whether you want to go the Tunnels and Trolls approach of just throwing a bucket of dice and moving past the combat. THe 1 minute rounds are the T&T approach without the good points.</p><p></p><p></p><p></p><p>The most recent two videos aren't videos of fiction, but videos of training techniques and real world sparring. And were intended to show that (a) that the beats were a lot less than a minute apart and (b) anyone who thinks that you don't have several blows from each side in six seconds hasn't ever held a sword.</p><p></p><p></p><p></p><p>It depends on the fight and how much is riding on it. And what the protagonists are - whether they are warriors or more likely to want to hide under the table. I could produce very high detail snippets from <a href="http://www.baenebooks.com/p-297-oath-of-swords.aspx" target="_blank">Oath of Swords</a> and generally less detailed ones from <a href="http://www.baenebooks.com/p-587-sheepfarmers-daughter.aspx" target="_blank">Sheepfarmer's Daughter</a> - both books about D&D inspired Paladins (for those of you who don't know, Sheepfarmer's Daughter is the first of the three parts of the Deed of Paksennarion, and comfortably the best piece of directly and obviously D&D inspired fiction I've ever read - it's also legally free online at the link - so go and read it if you haven't <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ). But this is another argument for scaling.</p><p></p><p></p><p></p><p>With the engineer you have a point. With the sage you could have said a 30 second summoning ritual rather than a 2 minute one. After all it's magic. And you simply don't tell the PCs how long they need.</p><p></p><p>Either that or you do what I'd try as the PCs - to delay the battle and go for razmatazz rather than just grunt holding the line. <a href="http://ancienthistory.about.com/library/bl/bl_horatiuspoem.htm" target="_blank">It's the regroups not the fight itself where the time is really taken up</a>.</p><p></p><p></p><p></p><p>This. A thousand times this. If you don't fully engage but just test and retreat then combat should take a long time in world. And when two people close to kill, one will walk out after not very long unless you're talking about two high level combatants swashbuckling.</p><p></p><p></p><p></p><p>This all works - and keeping the magic users at a disadvantage in combat is not something I see as a bad thing.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6028332, member: 87792"] Yes. It's about whether you want intense moments and knife edge situations to be treated as intense and knife edge or whether you want to go the Tunnels and Trolls approach of just throwing a bucket of dice and moving past the combat. THe 1 minute rounds are the T&T approach without the good points. The most recent two videos aren't videos of fiction, but videos of training techniques and real world sparring. And were intended to show that (a) that the beats were a lot less than a minute apart and (b) anyone who thinks that you don't have several blows from each side in six seconds hasn't ever held a sword. It depends on the fight and how much is riding on it. And what the protagonists are - whether they are warriors or more likely to want to hide under the table. I could produce very high detail snippets from [URL="http://www.baenebooks.com/p-297-oath-of-swords.aspx"]Oath of Swords[/URL] and generally less detailed ones from [URL="http://www.baenebooks.com/p-587-sheepfarmers-daughter.aspx"]Sheepfarmer's Daughter[/URL] - both books about D&D inspired Paladins (for those of you who don't know, Sheepfarmer's Daughter is the first of the three parts of the Deed of Paksennarion, and comfortably the best piece of directly and obviously D&D inspired fiction I've ever read - it's also legally free online at the link - so go and read it if you haven't :) ). But this is another argument for scaling. With the engineer you have a point. With the sage you could have said a 30 second summoning ritual rather than a 2 minute one. After all it's magic. And you simply don't tell the PCs how long they need. Either that or you do what I'd try as the PCs - to delay the battle and go for razmatazz rather than just grunt holding the line. [URL="http://ancienthistory.about.com/library/bl/bl_horatiuspoem.htm"]It's the regroups not the fight itself where the time is really taken up[/URL]. This. A thousand times this. If you don't fully engage but just test and retreat then combat should take a long time in world. And when two people close to kill, one will walk out after not very long unless you're talking about two high level combatants swashbuckling. This all works - and keeping the magic users at a disadvantage in combat is not something I see as a bad thing. [/QUOTE]
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