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There should be an option for 1 minute rounds.
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<blockquote data-quote="hamstertamer" data-source="post: 6028519" data-attributes="member: 6690665"><p>It's not about "one swing-one roll" or "lots of nitty-gritty" is about being logical, fair and being simple all at the same time.</p><p></p><p>No one I have ever played with in the real world has ever adhered to the one minute = 1 combat round even when they claim to be be playing one minute to minute. I've seen old school players say they play that way, but their actions in the combat sequence did not simulate that all, they were just resolving one simple action for every participant in an initiative order per round. They might as well claimed that the combat round was 10 minutes long or an hour long. If each participant is just doing one basic action or a couple of quick actions per round then claiming it's "one-minute rounds" is disingenuous. If someone wanted to play one-minute combat rounds truly then each participant should be allowed to declare and resolve one-minute worth of actions. It be would impossible to resolve actions fairly and logical without having to break down the one-minute combat round into smaller rounds. The other option is to just dismiss all actions except one significant action that the player chooses for his/her character then fictionalize all other actions away so they have no effect whatsoever, and if you are going to do that then there is not point to one-minute combat rounds at all.</p></blockquote><p></p>
[QUOTE="hamstertamer, post: 6028519, member: 6690665"] It's not about "one swing-one roll" or "lots of nitty-gritty" is about being logical, fair and being simple all at the same time. No one I have ever played with in the real world has ever adhered to the one minute = 1 combat round even when they claim to be be playing one minute to minute. I've seen old school players say they play that way, but their actions in the combat sequence did not simulate that all, they were just resolving one simple action for every participant in an initiative order per round. They might as well claimed that the combat round was 10 minutes long or an hour long. If each participant is just doing one basic action or a couple of quick actions per round then claiming it's "one-minute rounds" is disingenuous. If someone wanted to play one-minute combat rounds truly then each participant should be allowed to declare and resolve one-minute worth of actions. It be would impossible to resolve actions fairly and logical without having to break down the one-minute combat round into smaller rounds. The other option is to just dismiss all actions except one significant action that the player chooses for his/her character then fictionalize all other actions away so they have no effect whatsoever, and if you are going to do that then there is not point to one-minute combat rounds at all. [/QUOTE]
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There should be an option for 1 minute rounds.
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