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<blockquote data-quote="slobo777" data-source="post: 6029319" data-attributes="member: 6694877"><p>ShadowRun had a nice vehicle-combat skirmish rule that might be adapted for long-running battles.</p><p></p><p>In essence, it had teams make opposing rolls to try to either increase or decrease number of rounds of combat that would be resolved in a particular time or distance.</p><p></p><p>So, for a "barricade the door" scenario, you might have opposed checks, starting at 3 combat rounds occurring in one minute, reduced by 1 for every success of the barricading team, and increased by 1 for every success of the attacking team.</p><p></p><p>You could probably set up similar situations for long-running skirmishes and other situations where you expect very short clashes separated with lots of maneuvering or delaying tactics.</p><p></p><p>That would be one way to have longer combats, allowing some sideline activity to occur, but without trying to adjudicate actions in parallel that might conflict. You may end up with 1 actual round of combat resolution inside one or two minutes game-world time.</p></blockquote><p></p>
[QUOTE="slobo777, post: 6029319, member: 6694877"] ShadowRun had a nice vehicle-combat skirmish rule that might be adapted for long-running battles. In essence, it had teams make opposing rolls to try to either increase or decrease number of rounds of combat that would be resolved in a particular time or distance. So, for a "barricade the door" scenario, you might have opposed checks, starting at 3 combat rounds occurring in one minute, reduced by 1 for every success of the barricading team, and increased by 1 for every success of the attacking team. You could probably set up similar situations for long-running skirmishes and other situations where you expect very short clashes separated with lots of maneuvering or delaying tactics. That would be one way to have longer combats, allowing some sideline activity to occur, but without trying to adjudicate actions in parallel that might conflict. You may end up with 1 actual round of combat resolution inside one or two minutes game-world time. [/QUOTE]
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