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These Are DDB's Most Viewed D&D Adventures
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<blockquote data-quote="Parmandur" data-source="post: 7770020" data-attributes="member: 6780330"><p>Well, easy to do with the DMG alone, for sure. Don't need to buy an AP to make a megadungeon, particularly with the strong random tables in XGtE for encounters.</p><p></p><p>Chult is standard jungle "Lost World" pulp. Very Burroughs, very"Appendix N." That is to say, conventional for D&D's pulp roots, as is anything Renaissance Faire-ish. Rather than "non-conventional" I'd say that it seems "generic" in the sense of "tied to a specific genre" is what people are going for: jungle adventure pulp, campy horror, urban intrigue, etc. I'd say Lost Mines scratches a little bit of a Western itch, too, with the small town needing help from nearby banditos.</p><p></p><p>Also note that one of the most popular individual chapters is Sunless Citadel from TftYP: dungeon crawls are not necessarily unpopular, but maybe high level ones aren't as useful to people (at least D&DB users)</p></blockquote><p></p>
[QUOTE="Parmandur, post: 7770020, member: 6780330"] Well, easy to do with the DMG alone, for sure. Don't need to buy an AP to make a megadungeon, particularly with the strong random tables in XGtE for encounters. Chult is standard jungle "Lost World" pulp. Very Burroughs, very"Appendix N." That is to say, conventional for D&D's pulp roots, as is anything Renaissance Faire-ish. Rather than "non-conventional" I'd say that it seems "generic" in the sense of "tied to a specific genre" is what people are going for: jungle adventure pulp, campy horror, urban intrigue, etc. I'd say Lost Mines scratches a little bit of a Western itch, too, with the small town needing help from nearby banditos. Also note that one of the most popular individual chapters is Sunless Citadel from TftYP: dungeon crawls are not necessarily unpopular, but maybe high level ones aren't as useful to people (at least D&DB users) [/QUOTE]
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