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They butchered the warlock in the new packet
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9095730" data-attributes="member: 7040132"><p>Spellcasting is a system that works and isn't going away. D&D magic isn't a real thing, so it can be depicted by a constructed mechanic without being tied to "reality" or "muh verisimilitude". It doesn't need to be compared to what a normal human can do with a weapon. It is balanced to D&D. There are people who would prefer spell points and other variants, but the spell system is tried and true and a part of D&D.</p><p></p><p>Martial characters can be simple if someone doesn't want to have to opt into a martial spell system. A universal martial power system is way more difficult because martial maneuvers and systems will always have to deal with different audiences who want vastly different designs to depict mundane acts. So many people want different things out of martial abilities.</p><ul> <li data-xf-list-type="ul">Some want it all at-will and flexible and be able to "do this all day"(Weapon Mastery does this by giving cantrip-level modifications to weapon attacks).</li> <li data-xf-list-type="ul">Some want some want bigger "encounter" or "daily" powers, that stretch the perception of mundane, and are essentially "spells" under another name so they are more balanced against magic spells at varying levels. (Book of 9 Swords and 4E-style powers do this).</li> <li data-xf-list-type="ul">Some like maneuvers powered by pools of endurance/energy (lots of Fighter subclasses do this, like Battlemaster's Maneuvers and the Arcane Archer's Arcane Shots, and the Rune Knight's Runes). These can exist as abilities rather than spells, because they don't have the baggage of the D&D spell system. Many like that. </li> </ul><p>But not everything needs to be a spell. Spellcaster powers can work well as spells <em>if</em> the spell system serves the design of that ability. However, something that doesn't take an action? Not a spell. Something only available to one subclass, or is only usable under a circumstance like Bladesong? It's not served well as a spell.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9095730, member: 7040132"] Spellcasting is a system that works and isn't going away. D&D magic isn't a real thing, so it can be depicted by a constructed mechanic without being tied to "reality" or "muh verisimilitude". It doesn't need to be compared to what a normal human can do with a weapon. It is balanced to D&D. There are people who would prefer spell points and other variants, but the spell system is tried and true and a part of D&D. Martial characters can be simple if someone doesn't want to have to opt into a martial spell system. A universal martial power system is way more difficult because martial maneuvers and systems will always have to deal with different audiences who want vastly different designs to depict mundane acts. So many people want different things out of martial abilities. [LIST] [*]Some want it all at-will and flexible and be able to "do this all day"(Weapon Mastery does this by giving cantrip-level modifications to weapon attacks). [*]Some want some want bigger "encounter" or "daily" powers, that stretch the perception of mundane, and are essentially "spells" under another name so they are more balanced against magic spells at varying levels. (Book of 9 Swords and 4E-style powers do this). [*]Some like maneuvers powered by pools of endurance/energy (lots of Fighter subclasses do this, like Battlemaster's Maneuvers and the Arcane Archer's Arcane Shots, and the Rune Knight's Runes). These can exist as abilities rather than spells, because they don't have the baggage of the D&D spell system. Many like that. [/LIST] But not everything needs to be a spell. Spellcaster powers can work well as spells [I]if[/I] the spell system serves the design of that ability. However, something that doesn't take an action? Not a spell. Something only available to one subclass, or is only usable under a circumstance like Bladesong? It's not served well as a spell. [/QUOTE]
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