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They came in search of Paradise (A Story of Erth) - Updated 23rd April
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<blockquote data-quote="robberbaron" data-source="post: 1716636" data-attributes="member: 14771"><p><strong>The World As It Was</strong></p><p></p><p>Tens of thousands of years ago the world was blighted during “The Tragic Millennium”.</p><p>A tide of evil swept across the planet destroying, devouring and altering as it went. Then, as suddenly as it had appeared, it vanished leaving a world denuded of population and technology and home to many new and strange creatures.</p><p></p><p>Over the next few centuries countries fragmented and reformed, the people banding together and building new towns and cities, many named for those that were destroyed by the nameless evil, fighting to protect their fledgling realms from the ravages of the beasts left behind.</p><p></p><p>It was at this point that the first Elves and Dwarves appeared, fierce in their conflicts with the emerging Greenskin threat. Where they came from no one knew, but the Humans were glad to have such powerful allies against the Orc Hordes.</p><p></p><p>The wheel turned and the realms of Men grew to be powerful in their own rights and the Elves and Dwarves returned to their forests and mountains, where they stayed. Other civilised races flourished alongside their Human friends: Halflings and Elf-kin became a familiar sight throughout Europa and even Uruks, brutish but more tolerable than their degenerate Orc cousins, were seen with increasing frequency.</p><p></p><p>Four centuries ago, as if the threat posed by the Orcs and their ilk was not enough, out of the wastelands to the east came hordes of Beastmen, and worse. Misshapen and savage, they surged across the eastern lands in the service of dark and terrible Chaos Gods until almost nothing was left east of the Dneipr River save for the City-State of Moskva. Moskva, where the Overlords ruled their people fairly, but with an iron will, determined to stand fast against the wave of destruction. </p><p>And so they stood until a besieging army of Chaos threatened Moskva, only to be driven away with the help of a party of powerful adventurers, who stayed to aid the expansion of the Overlord’s rule into the Wastes.</p><p></p><p>The wheel turned and a mountain-sized ball of rock fell from the sky, destroying the lands at the east of the Teraine Sea and throwing vast clouds of dust into the atmosphere. The year-long winter it caused was hard and only the efforts of the most powerful clergy and mages managed to slow the tide of disease and famine that swept the globe. </p><p>If the adventurers had not discovered technology that enabled them to clear the skies, the world would have returned to its post-Tragic Millennium state. Their fee was reasonable, compared to the alternative, and they were able to build a new island from the debris – the Thracian Principality of Tsarfaran, ruled by the newly invested Prince Steel – and salvaged a sizeable amount of meteorite metal from the crater.</p><p></p><p>For the Germanian Fuhrer this catastrophe was too good an opportunity to waste. His armies swiftly conquered Polanski and Latvia, moving into Salia and Mozyrstan soon afterwards. These lands were emptied of nearly all healthy inhabitants, many conscripted into the Army, more to the work camps set up to exploit the newly available mineral deposits, some to secret research establishments.</p><p>For a while, during the attacks into Salia, fearsome Man-Beasts known as Joinings were seen. These strange hybrid creatures acted as shock troops and were instrumental in the swift pacification of the country. Since peace came to the lands they have not been seen again.</p><p>Fennoscandia and The Danemark agreed to give aid to the Germanian forces, in return for not being conquered.</p><p></p><p>For many years the great cathedral at the heart of Parye, intimidating despite its advanced deterioration, had been known as a site of dark power. This was found to be true when the adventurers first came there and decided they were not powerful enough to investigate further. </p><p>In fact, the cathedral enclosed a portal to the demi-plane of Shadow, from which the Arch-Elemental Nocturnus planned to assault the world of men and make it his.</p><p>Fifteen years later, after escaping from the dark future to which they had been sent by a Daemon Prince, the adventurers decided to return to Parye, pass through the portal and face the minions of Shadow. After risking, and in some cases experiencing, death they were successful in thwarting Nocturnus’ plans and slaying his consort, Obscura. They closed the portal and the great city of Parye became a more pleasant place to live.</p><p>The Ranger Sparrow, who had become a High Priest of Ukko, persuaded the Duke de Parye to sell him the cathedral, which was remodelled by the Bard Homer Jones and his Lyre of Building into a magnificent edifice of white marble, dedicated to the chief of the Fennoscandian pantheon.</p><p> </p><p>At last, the adventurers decided it was time to face their greatest enemy, the Daemon Prince Rha’a’zagul. This Daemon had conspired to have the party transported 500 years into the future, to the dark and troubled world that resulted from their absence. They escaped, thanks to an ancient Elf mage who specialised in temporal magic, but lost 13 years to the Daemon.</p><p>They prepared well. The Monk-Mage Prince Steel researched a spell to alleviate some of the magic nullifying properties of Rha’a’zagul’s realm and they journeyed into the heart of the Chaos Wastes to face their nemesis.</p><p>They finally confronted Rha’a’zagul in his null-magic chamber, before the swirling silvery-grey portal to the Eye of Terror.</p><p>Before entering the chamber, Steel bent reality through a potent spell (Wish) and forced a bubble of magic potentiality through into the chamber. From within this bubble, the party was able to slay Rha’a’zagul, prompting his Lord to step through the portal in person. “YOU HAVE BESTED MY CHAMPION, MORTALS. THIS WORLD IS YOURS FOR THE TIMEBEING.” With that, he and the other daemons left through the portal. The Chaos Wastes became quiet soon afterward.</p></blockquote><p></p>
[QUOTE="robberbaron, post: 1716636, member: 14771"] [b]The World As It Was[/b] Tens of thousands of years ago the world was blighted during “The Tragic Millennium”. A tide of evil swept across the planet destroying, devouring and altering as it went. Then, as suddenly as it had appeared, it vanished leaving a world denuded of population and technology and home to many new and strange creatures. Over the next few centuries countries fragmented and reformed, the people banding together and building new towns and cities, many named for those that were destroyed by the nameless evil, fighting to protect their fledgling realms from the ravages of the beasts left behind. It was at this point that the first Elves and Dwarves appeared, fierce in their conflicts with the emerging Greenskin threat. Where they came from no one knew, but the Humans were glad to have such powerful allies against the Orc Hordes. The wheel turned and the realms of Men grew to be powerful in their own rights and the Elves and Dwarves returned to their forests and mountains, where they stayed. Other civilised races flourished alongside their Human friends: Halflings and Elf-kin became a familiar sight throughout Europa and even Uruks, brutish but more tolerable than their degenerate Orc cousins, were seen with increasing frequency. Four centuries ago, as if the threat posed by the Orcs and their ilk was not enough, out of the wastelands to the east came hordes of Beastmen, and worse. Misshapen and savage, they surged across the eastern lands in the service of dark and terrible Chaos Gods until almost nothing was left east of the Dneipr River save for the City-State of Moskva. Moskva, where the Overlords ruled their people fairly, but with an iron will, determined to stand fast against the wave of destruction. And so they stood until a besieging army of Chaos threatened Moskva, only to be driven away with the help of a party of powerful adventurers, who stayed to aid the expansion of the Overlord’s rule into the Wastes. The wheel turned and a mountain-sized ball of rock fell from the sky, destroying the lands at the east of the Teraine Sea and throwing vast clouds of dust into the atmosphere. The year-long winter it caused was hard and only the efforts of the most powerful clergy and mages managed to slow the tide of disease and famine that swept the globe. If the adventurers had not discovered technology that enabled them to clear the skies, the world would have returned to its post-Tragic Millennium state. Their fee was reasonable, compared to the alternative, and they were able to build a new island from the debris – the Thracian Principality of Tsarfaran, ruled by the newly invested Prince Steel – and salvaged a sizeable amount of meteorite metal from the crater. For the Germanian Fuhrer this catastrophe was too good an opportunity to waste. His armies swiftly conquered Polanski and Latvia, moving into Salia and Mozyrstan soon afterwards. These lands were emptied of nearly all healthy inhabitants, many conscripted into the Army, more to the work camps set up to exploit the newly available mineral deposits, some to secret research establishments. For a while, during the attacks into Salia, fearsome Man-Beasts known as Joinings were seen. These strange hybrid creatures acted as shock troops and were instrumental in the swift pacification of the country. Since peace came to the lands they have not been seen again. Fennoscandia and The Danemark agreed to give aid to the Germanian forces, in return for not being conquered. For many years the great cathedral at the heart of Parye, intimidating despite its advanced deterioration, had been known as a site of dark power. This was found to be true when the adventurers first came there and decided they were not powerful enough to investigate further. In fact, the cathedral enclosed a portal to the demi-plane of Shadow, from which the Arch-Elemental Nocturnus planned to assault the world of men and make it his. Fifteen years later, after escaping from the dark future to which they had been sent by a Daemon Prince, the adventurers decided to return to Parye, pass through the portal and face the minions of Shadow. After risking, and in some cases experiencing, death they were successful in thwarting Nocturnus’ plans and slaying his consort, Obscura. They closed the portal and the great city of Parye became a more pleasant place to live. The Ranger Sparrow, who had become a High Priest of Ukko, persuaded the Duke de Parye to sell him the cathedral, which was remodelled by the Bard Homer Jones and his Lyre of Building into a magnificent edifice of white marble, dedicated to the chief of the Fennoscandian pantheon. At last, the adventurers decided it was time to face their greatest enemy, the Daemon Prince Rha’a’zagul. This Daemon had conspired to have the party transported 500 years into the future, to the dark and troubled world that resulted from their absence. They escaped, thanks to an ancient Elf mage who specialised in temporal magic, but lost 13 years to the Daemon. They prepared well. The Monk-Mage Prince Steel researched a spell to alleviate some of the magic nullifying properties of Rha’a’zagul’s realm and they journeyed into the heart of the Chaos Wastes to face their nemesis. They finally confronted Rha’a’zagul in his null-magic chamber, before the swirling silvery-grey portal to the Eye of Terror. Before entering the chamber, Steel bent reality through a potent spell (Wish) and forced a bubble of magic potentiality through into the chamber. From within this bubble, the party was able to slay Rha’a’zagul, prompting his Lord to step through the portal in person. “YOU HAVE BESTED MY CHAMPION, MORTALS. THIS WORLD IS YOURS FOR THE TIMEBEING.” With that, he and the other daemons left through the portal. The Chaos Wastes became quiet soon afterward. [/QUOTE]
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