Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
They need to bring back Gather Information in One DnD.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ashrym" data-source="post: 9085235" data-attributes="member: 6750235"><p>I highlighted a significant point of discussion here. </p><p></p><p>I'll begin with a brief response on the first part, however: the game needs 3 DC's (10, 15, and 20) to function described as easy, moderate, and difficult. That's not difficult to relate. The other main use is in opposed checks and that can be cinematically compared to the same easy, moderate, and difficult as well as being easy to use. If a DM wants slightly more difficult or extremely challenging then go outside those a little but it's still easy to relate.</p><p></p><p>Referring to a skill system as incomplete implies that there's something wrong with it or it's broken. This isn't the case. The system is working as intended where the DM determines checks and bonuses following presented guidelines as part of cooperative storytelling. When you say "can be leveraged by players" I read that as "we get to choose results instead of actions" and that's a part I disagree with.</p><p></p><p>The system is not incomplete. The system favors DM agency in determining results of player actions, which is how I believe the interaction should be.</p><p></p><p>The other thing that I would point out is a predetermined list of actions instead of examples limits the actions players might attempt more than a general guideline. Lists of actions and DC's can give an idea what a character can do but as those lists increase players and DM's can fall into the trap of "there's no rule for it so cannot do it" mentality. DM's and players either continue what we do now so the lists don't do that much or they don't do those other actions at all.</p><p></p><p>Tying that back to gathering information leads us to the fact that adding a bonus to the roll doesn't change how players see the numbers. Adding a skill proficiency doesn't tell anyone what they can or cannot do with the ability. The examples I cited earlier tells players something they might do. Adding a bonus is just adding a bonus because there isn't much point in creating rumors et al with massively high DC's in the first place. Giving the information to players should always be relatively easy because that's part of building the story and the goal isn't to make it harder to find a reason to go on an adventure.</p><p></p><p>Why would I, as a DM, invest time and effort into a more elaborate information system than what exists now when I want players to have that information in the first place? It's counter productive to do that, and it leads characters into thinking they might need another skill when most skill proficiencies are done as an ability check for most characters already due to typically having 4 or 5 skill proficiencies. </p><p></p><p>It's becomes bloat for some people who want a bigger number when high CHA convers the concept already.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 9085235, member: 6750235"] I highlighted a significant point of discussion here. I'll begin with a brief response on the first part, however: the game needs 3 DC's (10, 15, and 20) to function described as easy, moderate, and difficult. That's not difficult to relate. The other main use is in opposed checks and that can be cinematically compared to the same easy, moderate, and difficult as well as being easy to use. If a DM wants slightly more difficult or extremely challenging then go outside those a little but it's still easy to relate. Referring to a skill system as incomplete implies that there's something wrong with it or it's broken. This isn't the case. The system is working as intended where the DM determines checks and bonuses following presented guidelines as part of cooperative storytelling. When you say "can be leveraged by players" I read that as "we get to choose results instead of actions" and that's a part I disagree with. The system is not incomplete. The system favors DM agency in determining results of player actions, which is how I believe the interaction should be. The other thing that I would point out is a predetermined list of actions instead of examples limits the actions players might attempt more than a general guideline. Lists of actions and DC's can give an idea what a character can do but as those lists increase players and DM's can fall into the trap of "there's no rule for it so cannot do it" mentality. DM's and players either continue what we do now so the lists don't do that much or they don't do those other actions at all. Tying that back to gathering information leads us to the fact that adding a bonus to the roll doesn't change how players see the numbers. Adding a skill proficiency doesn't tell anyone what they can or cannot do with the ability. The examples I cited earlier tells players something they might do. Adding a bonus is just adding a bonus because there isn't much point in creating rumors et al with massively high DC's in the first place. Giving the information to players should always be relatively easy because that's part of building the story and the goal isn't to make it harder to find a reason to go on an adventure. Why would I, as a DM, invest time and effort into a more elaborate information system than what exists now when I want players to have that information in the first place? It's counter productive to do that, and it leads characters into thinking they might need another skill when most skill proficiencies are done as an ability check for most characters already due to typically having 4 or 5 skill proficiencies. It's becomes bloat for some people who want a bigger number when high CHA convers the concept already. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
They need to bring back Gather Information in One DnD.
Top