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*Dungeons & Dragons
They need to bring back Gather Information in One DnD.
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<blockquote data-quote="tetrasodium" data-source="post: 9090702" data-attributes="member: 93670"><p>There are a few & they become obvious once you start looking at past editions.</p><p>[spoiler="for example"]</p><p>5e</p><p></p><p>[ATTACH=full]292171[/ATTACH]</p><p></p><p>3.5</p><p>[ATTACH=full]292172[/ATTACH]</p><p>2e</p><p>[ATTACH=full]292173[/ATTACH]</p><p>Not including the 4e sheet because I didn't play it enough</p><p>[/spoiler]</p><p>The character sheet itself is designed to wall off the ability to add or modify skills. It would be easier to add "arcane power armor" as a class of armor distinct from light medium & heavy armor than it would be to add a skill. Beyond that 5e has PCs with extremely few skills& almost always the same number of choices, that creates a second barrier to adding more skills in the form of PCs simply not having the budget to be proficient in them unless the addition is given free as a purely cosmetic technicality or part of a complete & total rewrite of the entire skill sysyem. </p><p></p><p>They didn't stop there though & I linked to an example from this very thread of <a href="https://www.enworld.org/threads/they-need-to-bring-back-gather-information-in-one-dnd.698977/post-9078939" target="_blank">presented barriers</a> in the post you quoted. Wotc included the ability score associated with each skill & a box to precalculate the combo despite creating a skill system where the GM is supposed to call for an <em>ability</em> check which the player can make a case for why a particular skill proficiency is relevant enough to add the PC's proficiency bonus to the d20+called for attribute mod to the check. All of that creates friction for the GM if they attempt to call for an ability check & have the player ask if a particular skill proficiency should be added instead of simply calling for a particular skill check from an overly narrowed skill list.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9090702, member: 93670"] There are a few & they become obvious once you start looking at past editions. [spoiler="for example"] 5e [ATTACH type="full"]292171[/ATTACH] 3.5 [ATTACH type="full"]292172[/ATTACH] 2e [ATTACH type="full"]292173[/ATTACH] Not including the 4e sheet because I didn't play it enough [/spoiler] The character sheet itself is designed to wall off the ability to add or modify skills. It would be easier to add "arcane power armor" as a class of armor distinct from light medium & heavy armor than it would be to add a skill. Beyond that 5e has PCs with extremely few skills& almost always the same number of choices, that creates a second barrier to adding more skills in the form of PCs simply not having the budget to be proficient in them unless the addition is given free as a purely cosmetic technicality or part of a complete & total rewrite of the entire skill sysyem. They didn't stop there though & I linked to an example from this very thread of [URL='https://www.enworld.org/threads/they-need-to-bring-back-gather-information-in-one-dnd.698977/post-9078939']presented barriers[/URL] in the post you quoted. Wotc included the ability score associated with each skill & a box to precalculate the combo despite creating a skill system where the GM is supposed to call for an [I]ability[/I] check which the player can make a case for why a particular skill proficiency is relevant enough to add the PC's proficiency bonus to the d20+called for attribute mod to the check. All of that creates friction for the GM if they attempt to call for an ability check & have the player ask if a particular skill proficiency should be added instead of simply calling for a particular skill check from an overly narrowed skill list. [/QUOTE]
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They need to bring back Gather Information in One DnD.
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