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They need to bring back Gather Information in One DnD.
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<blockquote data-quote="tetrasodium" data-source="post: 9239191" data-attributes="member: 93670"><p>It took me a bit to figure out why I got tagged & still just guessing... The haha wasn't saying anything specific about the content of 125, I just thought it was funny that there was back to back posts noting that something people mentioned about skills that 5e does/doesn't do is actually found in the 3.5 & 5e dmg. for what it's worth here's the 3.5 section I noted</p><p>[spoiler="pg 33 sidebar text"]</p><p>VARIANT: SKILLS WITH DIFFERENT ABILITIES</p><p>Sometimes a check involves a character’s training (skill ranks) plus an</p><p>innate talent (ability) not usually associated with that training. A skill</p><p>check always includes skill ranks plus an ability modifier, but you can</p><p>use a different ability modifier from normal if the character is in a situ-</p><p>ation where the normal key ability does not apply.</p><p>For example:</p><p>• A character is underwater and tries to maneuver by pulling himself</p><p>along some improvised handholds. Since his body has natural buoy-</p><p>ancy (meaning he doesn’t need to pull as hard to lift himself), the</p><p>DM rules that the player should make a Climb check keyed to</p><p>Dexterity rather than to Strength.</p><p>• A character is trying to pick the best horse from several that a</p><p>merchant is selling. Normally this would be an Appraise check, but</p><p>familiarity with horses ought to count for something. The DM lets</p><p>the player use the character’s ranks in Ride instead of ranks in</p><p>Appraise and applies the character’s Wisdom modifier (as normal</p><p>for an Appraise check).</p><p>• A character needs to use main force to restrain a panicked horse.</p><p>Normally this would call for a Strength check, but a character skilled</p><p>at handling animals ought to be able to use his knowledge to</p><p>restrain the horse more easily. The DM lets the player add the char-</p><p>acter’s ranks in Handle Animal (but not his Charisma modifier) to</p><p>the Strength check.</p><p>• A character has created a masterwork dagger as a gift for a visiting</p><p>noble. He attempts to inscribe it with intricate designs. The DM</p><p>rules that this is a Dexterity check to which the character’s ranks in</p><p>Craft (weaponsmithing) apply.</p><p>• A character is trying to climb a ladder to the bottom of a very deep</p><p>chute. Normally, the DM would call for a Constitution check to see</p><p>if the character can keep going, but he can also allow the player to</p><p>add the character’s ranks in Climb to the roll.</p><p>These sorts of unusual situations are always handled on a case-by-case</p><p>basis, and only as exceptions. The vast majority of the time, use the</p><p>normal key ability.</p><p>Remember that when you change the way a skill works in this fash-</p><p>ion, you should dictate when the change comes into play—it’s not up</p><p>to a player to make this sort of decision. Players may try to rationalize</p><p>why they should get to use their best ability score modifier with a skill</p><p>that doesn’t normally use that ability, but you shouldn’t allow this sort</p><p>of rule change unless you happen to agree with it.</p><p>[/spoiler]</p><p>For comparison, the 5e version is [spoiler="here"] </p><h4>Variant: Skills with Different Abilities</h4><p>Normally, your proficiency in a skill applies only to a specific kind of ability check. Proficiency in Athletics, for example, usually applies to Strength checks. In some situations, though, your proficiency might reasonably apply to a different kind of check. In such cases, the DM might ask for a check using an unusual combination of ability and skill, or you might ask your DM if you can apply a proficiency to a different check. For example, if you have to swim from an offshore island to the mainland, your DM might call for a Constitution check to see if you have the stamina to make it that far. In this case, your DM might allow you to apply your proficiency in Athletics and ask for a Constitution (Athletics) check. So if you're proficient in Athletics, you apply your proficiency bonus to the Constitution check just as you would normally do for a Strength (Athletics) check. Similarly, when your half-‐‑orc barbarian uses a display of raw strength to intimidate an enemy, your DM might ask for a Strength (Intimidation) check, even though Intimidation is normally associated with Charisma.</p><p>[URL unfurl="true"]https://www.dndbeyond.com/sources/basic-rules/using-ability-scores#VariantSkillswithDifferentAbilities[/URL]</p><p></p><p>[/spoiler]</p><p>I remember using the 3.5 one occasionally at the time & don't recall getting as many confused stares or efforts to use attrib1+attrib2+bonus from players as I do when using it in 5e.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9239191, member: 93670"] It took me a bit to figure out why I got tagged & still just guessing... The haha wasn't saying anything specific about the content of 125, I just thought it was funny that there was back to back posts noting that something people mentioned about skills that 5e does/doesn't do is actually found in the 3.5 & 5e dmg. for what it's worth here's the 3.5 section I noted [spoiler="pg 33 sidebar text"] VARIANT: SKILLS WITH DIFFERENT ABILITIES Sometimes a check involves a character’s training (skill ranks) plus an innate talent (ability) not usually associated with that training. A skill check always includes skill ranks plus an ability modifier, but you can use a different ability modifier from normal if the character is in a situ- ation where the normal key ability does not apply. For example: • A character is underwater and tries to maneuver by pulling himself along some improvised handholds. Since his body has natural buoy- ancy (meaning he doesn’t need to pull as hard to lift himself), the DM rules that the player should make a Climb check keyed to Dexterity rather than to Strength. • A character is trying to pick the best horse from several that a merchant is selling. Normally this would be an Appraise check, but familiarity with horses ought to count for something. The DM lets the player use the character’s ranks in Ride instead of ranks in Appraise and applies the character’s Wisdom modifier (as normal for an Appraise check). • A character needs to use main force to restrain a panicked horse. Normally this would call for a Strength check, but a character skilled at handling animals ought to be able to use his knowledge to restrain the horse more easily. The DM lets the player add the char- acter’s ranks in Handle Animal (but not his Charisma modifier) to the Strength check. • A character has created a masterwork dagger as a gift for a visiting noble. He attempts to inscribe it with intricate designs. The DM rules that this is a Dexterity check to which the character’s ranks in Craft (weaponsmithing) apply. • A character is trying to climb a ladder to the bottom of a very deep chute. Normally, the DM would call for a Constitution check to see if the character can keep going, but he can also allow the player to add the character’s ranks in Climb to the roll. These sorts of unusual situations are always handled on a case-by-case basis, and only as exceptions. The vast majority of the time, use the normal key ability. Remember that when you change the way a skill works in this fash- ion, you should dictate when the change comes into play—it’s not up to a player to make this sort of decision. Players may try to rationalize why they should get to use their best ability score modifier with a skill that doesn’t normally use that ability, but you shouldn’t allow this sort of rule change unless you happen to agree with it. [/spoiler] For comparison, the 5e version is [spoiler="here"] [HEADING=3]Variant: Skills with Different Abilities[/HEADING] Normally, your proficiency in a skill applies only to a specific kind of ability check. Proficiency in Athletics, for example, usually applies to Strength checks. In some situations, though, your proficiency might reasonably apply to a different kind of check. In such cases, the DM might ask for a check using an unusual combination of ability and skill, or you might ask your DM if you can apply a proficiency to a different check. For example, if you have to swim from an offshore island to the mainland, your DM might call for a Constitution check to see if you have the stamina to make it that far. In this case, your DM might allow you to apply your proficiency in Athletics and ask for a Constitution (Athletics) check. So if you're proficient in Athletics, you apply your proficiency bonus to the Constitution check just as you would normally do for a Strength (Athletics) check. Similarly, when your half-‐‑orc barbarian uses a display of raw strength to intimidate an enemy, your DM might ask for a Strength (Intimidation) check, even though Intimidation is normally associated with Charisma. [URL unfurl="true"]https://www.dndbeyond.com/sources/basic-rules/using-ability-scores#VariantSkillswithDifferentAbilities[/URL] [/spoiler] I remember using the 3.5 one occasionally at the time & don't recall getting as many confused stares or efforts to use attrib1+attrib2+bonus from players as I do when using it in 5e. [/QUOTE]
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