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"They Rode to Perdition" starring Arcade's Gang (D&D/Boot Hill)
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<blockquote data-quote="Silver Moon" data-source="post: 2796331" data-attributes="member: 8530"><p><strong>Chapter 96, "LOUIE, LOUIE", or "THEY'VE KIDNAPPED OUR CHINAMAN"</strong></p><p></p><p><strong>Monday, April 10th, 1882:</strong></p><p></p><p>The day begins with Charlie Wong running into the El Parador Cantina screaming to the owners Pedro and Dorita Figures something in the Orcan language that nobody present can understand. They eventually deduce that it has something to do with his daughter Mary and her boyfriend Louie both being missing. Dorita sends handyman Grant Keebler over to the house where Arcade’s Gang resides. Morgana is up early, as usual; she gets the message and has to go rouse the others.</p><p></p><p>Arcade and Hank complain about the interruption and how they don’t want to have to walk all the way down the street to find out what is going on. Morgana points out that today is the day that their chef Joseppi has off, so breakfast has not been prepared yet. Reflecting upon Dorita’s excellent cooking the two reconsider and state that a visit to the El Parador is in order.</p><p></p><p>The group of Arcade, Hank, Morgana, Qualtaqa and Sam arrive at the El Parador and talk to a frantic Charlie Wong, who states that Mary Wong and Louie have both been kidnapped. Hank says, “Calm down, they probably just wanted some alone time.” Charlie hands them a ransom note that had been left at his laundry shop. It reads:</p><p></p><p>TO ARKADS GANG</p><p></p><p>WE GOT YER CHINAMAN AN HIS GURLFREND TO. IFFEN YER WANT HIM BACK BRING 500DOLLERS TO WHERE WE TELL YER TOMORER, AN 100DOLLERS FER THE GURL. DONT GO TO THE MARSHALL OR THERE DED.</p><p></p><p>THE OBANNON GANG</p><p></p><p>Arcade comments, “It could be legit. Louie doesn’t know enough English to write that out.” Morgana adds, “Yes, and with the few words that he actually does know his spelling is better.” Arcade says, “Maybe we should just view this as an opportunity, that Louie was really getting to be a bit of a pain.” Sam comments, “But they took Mary too, she does our laundry.” Arcade says, “Okay, we want to get at least her back.” Hank says, “We need Louie too. The bad guys shoot him instead of the rest of us.” Qualtaqa is miffed. "They're calling themselves a gang. We're the gang! We can't have anyone else be the gang!"</p><p></p><p>“Exactly where did you find this note?” Morgana asks. Charlie says that it was at his laundry shop, that Mary went there first thing in the morning to get the laundry started and that Louie often stops by to assist her. They head over to the shop. Morgana tells her allies not to touch anything until they examine the place for clues. One of the players makes a comment about the game now being “C.S.I. Promise City”.</p><p></p><p>They find Louie’s rifle propped up against the wall in the corner. Charlie says, “That’s where he puts in while he’s working.” Arcade examines the floor for tracks and declares that there is some evidence of a struggle but no bloodstains. Qualtaqa tries to find tracks outside with deep impressions to indicate if people left recently carrying something heavy. He concludes that “Somebody recently swept the street”. A dusty broom is then found in an alleyway, which Charlie concludes belongs to his shop. The group also sends Joseppi to discreetly visit the Marshal, and get their newspaper reporter Angelica Young to the sheriff.</p><p></p><p>Qualtaqa comments, “We need to get Louie back. He has a good heart.” Morgana says, “Not so loud, if the kidnappers hear that they’ll sent it back to us in a box.” Arcade says, “I still don’t know if we should bother.” Sam asks, “Are you afraid to go up against this Gang to get him?” He replies, “I don’t know that afraid is the right word, more like indifferent.”</p><p></p><p>The group's assistants (Joseppi and Angelica) arrive from their trips around town to try to find out more about this O’Bannon Gang, stating that they found that the leader is a part-time gambler who isn’t all that good at cards. He is known to have gotten into a few fistfights over in Tombstone, but nothing is known about him heading a gang. The general consensus is that he isn’t all that bright. Arcade comments “Maybe instead of opposing him we should hire him.” Sam says, “Did you hear everything we just heard about this guy. He’s stupid, clumsy and useless.” Arcade replies, “And how does that differ from Louie?” Silence follows that comment. No further information is found about the O’Bannons.</p><p></p><p>The gang discusses possible plans to find Louie and/or deal with this other gang. There is talk about using the airship to search, but since they haven't allowed it to be seen locally and certainly haven't let on that they own such a thing, they decide not to bring it out just yet. They also talk about putting notices or articles in the newspaper, but decide that they should have something more to work with before it becomes public knowledge. Morgana casts a "Reflecting Pool" to look for Louie. She sees him tied up in a cave and Mary nearby. As she pulls back her vision, she sees it is located in some unfamiliar hills. While the rest of the group discusses setting some traps for the bad guys, she goes to the cantina to wait for some of the local dwarven miners to come in for their next meal, hoping they will recognize the location. She is told that it looks like the site of the "First Strike" mine, the one that started the little "Silver Rush" that was the beginnings of the town. The mine is rumored to be haunted, and no one has been there for many years.</p><p></p><p>The gang splits up to do a little more research. Hank and Sam seek out their gambler friend Conrad Booth to see if he knows anything more about O'Bannon, but he hasn't. Qualtaqa rides out to the Apache to see if they can help - not much they can or want to do, but they will keep their eyes open for any unusual movement. Arcade grills their halfling reporter Chumley, since he knows Tombstone, but he doesn't know any more about O'Bannon than they already knew from the sheriff. Morgana checks at the local boarding houses to see if any newcomers rented a room for the night last night.</p><p></p><p>After they regroup for dinner they make plans for the night, to see if they can capture whomever is delivering the next note. Qualtaqa will take up a position in the hills above Boot Hill, where he can see much of the town. Hank takes a cot in the laundry in case they return there. Sam sets up in the entryway of their house, and Arcade and Morgana on the roof, hoping the messenger is stupid enough to deliver the note there. They also instruct their pilot Hans to fly the dirigible to hide in the low hills about 1 mile from town in case they need to start a quick pursuit.</p><p></p><p><strong>Tuesday, April 11th, 1882:</strong></p><p></p><p>The morning begins with Pedro bringing the next ransom note, which had been left at the back door of the cantina, to the house:</p><p></p><p>TO ARKADS GANG</p><p></p><p>BRING THE MUNEY TO THE OL FIRST STRIKE MINE AT NOONE TODAY. NO TRICKS OR THER DED. WE MEEN IT.</p><p></p><p>THE OBANNON GANG</p><p></p><p>The group reads the note and discusses strategy over breakfast. “If we pay the ransom and get them back what’s to keep this Gang from just grabbing somebody else later?” Hank gestures to Sam and comments, “Sounds good to me.” </p><p></p><p>First , they check for tracks by the cantina, but by then the morning crowd has covered over anything that might have been there. They then go to a lawyer friend to get information about the mine. He reports that a Joshua Macomber filed a deed in 1868, brought one load of silver ore into Tombstone, hired a few helpers and went back, and was never heard from again. The group checks a few other locations in town to see if anyone knows or has seen anything, then heads back to the cantina for a late breakfast. Qualtaqa finally shows up, having stayed at his post in the hills until now. Their dwarven friend, Nils "Great-Axe" Svelsfjord, shows up and they ask him about the mine. He knows little, since it wasn't worked by dwarves, but has heard the old stories about how Macomber's assistants may have turned on him, and there was an explosion or shootout at the mine and that was the end of things; supposedly their ghosts haunt the mine to this day.</p><p></p><p>The group decides to fly out to where it says to bring the ransom note. Qualtaqa runs to the blimp to alert Hans, while Morgana heads to the church to get holy water and any other kinds of blessings or protections from undead. Arcade and Hank go to the bank to get money for the ransom, in case they actually decide to pay it.</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 2796331, member: 8530"] [B]Chapter 96, "LOUIE, LOUIE", or "THEY'VE KIDNAPPED OUR CHINAMAN"[/B] [B]Monday, April 10th, 1882:[/B] The day begins with Charlie Wong running into the El Parador Cantina screaming to the owners Pedro and Dorita Figures something in the Orcan language that nobody present can understand. They eventually deduce that it has something to do with his daughter Mary and her boyfriend Louie both being missing. Dorita sends handyman Grant Keebler over to the house where Arcade’s Gang resides. Morgana is up early, as usual; she gets the message and has to go rouse the others. Arcade and Hank complain about the interruption and how they don’t want to have to walk all the way down the street to find out what is going on. Morgana points out that today is the day that their chef Joseppi has off, so breakfast has not been prepared yet. Reflecting upon Dorita’s excellent cooking the two reconsider and state that a visit to the El Parador is in order. The group of Arcade, Hank, Morgana, Qualtaqa and Sam arrive at the El Parador and talk to a frantic Charlie Wong, who states that Mary Wong and Louie have both been kidnapped. Hank says, “Calm down, they probably just wanted some alone time.” Charlie hands them a ransom note that had been left at his laundry shop. It reads: TO ARKADS GANG WE GOT YER CHINAMAN AN HIS GURLFREND TO. IFFEN YER WANT HIM BACK BRING 500DOLLERS TO WHERE WE TELL YER TOMORER, AN 100DOLLERS FER THE GURL. DONT GO TO THE MARSHALL OR THERE DED. THE OBANNON GANG Arcade comments, “It could be legit. Louie doesn’t know enough English to write that out.” Morgana adds, “Yes, and with the few words that he actually does know his spelling is better.” Arcade says, “Maybe we should just view this as an opportunity, that Louie was really getting to be a bit of a pain.” Sam comments, “But they took Mary too, she does our laundry.” Arcade says, “Okay, we want to get at least her back.” Hank says, “We need Louie too. The bad guys shoot him instead of the rest of us.” Qualtaqa is miffed. "They're calling themselves a gang. We're the gang! We can't have anyone else be the gang!" “Exactly where did you find this note?” Morgana asks. Charlie says that it was at his laundry shop, that Mary went there first thing in the morning to get the laundry started and that Louie often stops by to assist her. They head over to the shop. Morgana tells her allies not to touch anything until they examine the place for clues. One of the players makes a comment about the game now being “C.S.I. Promise City”. They find Louie’s rifle propped up against the wall in the corner. Charlie says, “That’s where he puts in while he’s working.” Arcade examines the floor for tracks and declares that there is some evidence of a struggle but no bloodstains. Qualtaqa tries to find tracks outside with deep impressions to indicate if people left recently carrying something heavy. He concludes that “Somebody recently swept the street”. A dusty broom is then found in an alleyway, which Charlie concludes belongs to his shop. The group also sends Joseppi to discreetly visit the Marshal, and get their newspaper reporter Angelica Young to the sheriff. Qualtaqa comments, “We need to get Louie back. He has a good heart.” Morgana says, “Not so loud, if the kidnappers hear that they’ll sent it back to us in a box.” Arcade says, “I still don’t know if we should bother.” Sam asks, “Are you afraid to go up against this Gang to get him?” He replies, “I don’t know that afraid is the right word, more like indifferent.” The group's assistants (Joseppi and Angelica) arrive from their trips around town to try to find out more about this O’Bannon Gang, stating that they found that the leader is a part-time gambler who isn’t all that good at cards. He is known to have gotten into a few fistfights over in Tombstone, but nothing is known about him heading a gang. The general consensus is that he isn’t all that bright. Arcade comments “Maybe instead of opposing him we should hire him.” Sam says, “Did you hear everything we just heard about this guy. He’s stupid, clumsy and useless.” Arcade replies, “And how does that differ from Louie?” Silence follows that comment. No further information is found about the O’Bannons. The gang discusses possible plans to find Louie and/or deal with this other gang. There is talk about using the airship to search, but since they haven't allowed it to be seen locally and certainly haven't let on that they own such a thing, they decide not to bring it out just yet. They also talk about putting notices or articles in the newspaper, but decide that they should have something more to work with before it becomes public knowledge. Morgana casts a "Reflecting Pool" to look for Louie. She sees him tied up in a cave and Mary nearby. As she pulls back her vision, she sees it is located in some unfamiliar hills. While the rest of the group discusses setting some traps for the bad guys, she goes to the cantina to wait for some of the local dwarven miners to come in for their next meal, hoping they will recognize the location. She is told that it looks like the site of the "First Strike" mine, the one that started the little "Silver Rush" that was the beginnings of the town. The mine is rumored to be haunted, and no one has been there for many years. The gang splits up to do a little more research. Hank and Sam seek out their gambler friend Conrad Booth to see if he knows anything more about O'Bannon, but he hasn't. Qualtaqa rides out to the Apache to see if they can help - not much they can or want to do, but they will keep their eyes open for any unusual movement. Arcade grills their halfling reporter Chumley, since he knows Tombstone, but he doesn't know any more about O'Bannon than they already knew from the sheriff. Morgana checks at the local boarding houses to see if any newcomers rented a room for the night last night. After they regroup for dinner they make plans for the night, to see if they can capture whomever is delivering the next note. Qualtaqa will take up a position in the hills above Boot Hill, where he can see much of the town. Hank takes a cot in the laundry in case they return there. Sam sets up in the entryway of their house, and Arcade and Morgana on the roof, hoping the messenger is stupid enough to deliver the note there. They also instruct their pilot Hans to fly the dirigible to hide in the low hills about 1 mile from town in case they need to start a quick pursuit. [B]Tuesday, April 11th, 1882:[/B] The morning begins with Pedro bringing the next ransom note, which had been left at the back door of the cantina, to the house: TO ARKADS GANG BRING THE MUNEY TO THE OL FIRST STRIKE MINE AT NOONE TODAY. NO TRICKS OR THER DED. WE MEEN IT. THE OBANNON GANG The group reads the note and discusses strategy over breakfast. “If we pay the ransom and get them back what’s to keep this Gang from just grabbing somebody else later?” Hank gestures to Sam and comments, “Sounds good to me.” First , they check for tracks by the cantina, but by then the morning crowd has covered over anything that might have been there. They then go to a lawyer friend to get information about the mine. He reports that a Joshua Macomber filed a deed in 1868, brought one load of silver ore into Tombstone, hired a few helpers and went back, and was never heard from again. The group checks a few other locations in town to see if anyone knows or has seen anything, then heads back to the cantina for a late breakfast. Qualtaqa finally shows up, having stayed at his post in the hills until now. Their dwarven friend, Nils "Great-Axe" Svelsfjord, shows up and they ask him about the mine. He knows little, since it wasn't worked by dwarves, but has heard the old stories about how Macomber's assistants may have turned on him, and there was an explosion or shootout at the mine and that was the end of things; supposedly their ghosts haunt the mine to this day. The group decides to fly out to where it says to bring the ransom note. Qualtaqa runs to the blimp to alert Hans, while Morgana heads to the church to get holy water and any other kinds of blessings or protections from undead. Arcade and Hank go to the bank to get money for the ransom, in case they actually decide to pay it. [/QUOTE]
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"They Rode to Perdition" starring Arcade's Gang (D&D/Boot Hill)
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