Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
"They Rode to Perdition" starring Arcade's Gang (D&D/Boot Hill)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Silver Moon" data-source="post: 2811888" data-attributes="member: 8530"><p><strong>Chapter 97, "The O'Bannon Gang", Wednesday April 12th, 1882:</strong></p><p></p><p>They travel seven miles to the northeast towards the abandoned mine referenced in the note. They reach the area and find fresh horse tracks leading into an opening in the hillside. Hans spots movement; the gang sees someone leading a horse into the opening. They fly around to the back of the hill and disembark. Hank and Arcade sneak over the hill to a point above the opening, but can't see or hear anything, Morgana joins them just in time to hear someone speaking inside. </p><p></p><p>A voice is whispering loudly, "Vasquez! Wake up, you lazy...", to which another voice replies, "I'm awake - shut up!" A little more such banter is heard and it goes quiet again. Our gang tries to make a plan. Morgana goes invisible and scouts. She sees a wood elf in stereotypical Mexican "bandito" garb reclining by the opening, and another man a little further in. The elf, apparently "Vasquez", hears her and sticks his head out but can't see anything and returns to his post. She waits quietly but can't see or hear anything beyond the two men, so she leaves and reports back to the rest of the gang.</p><p></p><p>Morgana heads back down, with Qualtaqa following at a distance. Above, Hank readys his magic rope while Sam and Arcade get out their guns. After allowing a few minutes for the still invisible Morgana to reach her position, Arcade tosses a rock down. Vasquez comes out to check what's happening, and Hank snares him with his rope. Morgana sneaks behind him and into the opening as Qualtaqa walks out into view to serve as a distraction. Arcade and Hank pull Vasquez up the hillside as the other man ("Smoky Mountain" Joe) looks out. </p><p></p><p>Joe draws his gun as Qualtaqa charges - they miss eachother. Vasquez is struggling in the rope and Hank is losing his grip, so Arcade shoots the Mexican. “So much for us having the element of surprise,” Morgana mutters to herself. Hank switches the rope over to grab Joe as Qualtaqa continues past him into the tunnel opening. Hank and Arcade try to pull Joe up as he continues to struggle; when he manages to get his gun hand free, Hank shoots him.</p><p></p><p>Morgana and Qualtaqa continue to scout further inside. The tunnel goes around a bend and opens into a chamber where 6 horses are stabled. Morgana quiets them. Outside the others climb down, and Sam lights a candle as they enter the opening. Morgana hears voices arguing further down the tunnel past the horses and continues scouting ahead. Just then Arcade, Hank, and Sam catch up with the other two. Arcade notices bits of silver in the walls, reflecting the candle light and the light of a small lantern hanging at the other end of the "stable" area. Just as Morgana passes the lantern, she hears the voices getting closer and sees several figures walking up the tunnel towards her. She quickly knocks down the lantern and "Faerie Fires" these new opponents, catching them totally by surprise. As they pull out their guns, Hank yells, "Drop'em!"</p><p></p><p>One of these opponents moves out into the open, revealing himself to be a half-ogre holding a shotgun. He yells, “You guys are Arcade’s Gang. I should kill you all! You got my cousin Shotgun killed.” Hank interjects, “So? That’s no reason to make this personal.” One of the other O'Bannon gang members surprisingly also says, "Yeah, Blue, I told you not to make it personal!" Morgana reflects back and says, “If you mean Kentucky 'Shotgun' Krugg we didn’t kill him, that was the James Gang.” Sam comments, “Yeah, go threaten them instead.” The half-ogre points his gun and fires. Hank fires back, downing the big guy. O'Bannon says, "See - I told you never to make it personal!"</p><p></p><p>The other member of O'Bannon's gang now charges forward. He is holding two guns of his own and commands “Freeze you mangy sidewinders.” Arcade continues to point his gun back and says, “You like to use Western clichés? Fine. Why don’t you drop’em and reach for the sky!” The man continues his charge, firing wildly. Arcade dives behind a rock as he fires, his shot also missing. Hank and Sam both draw their revolvers and fire, both shots missing and striking the rock walls, ricocheting wildly. </p><p></p><p>Sam gets off a second shot which wings the man in the shoulder. The man continues to charge and fire, one shot grazing Arcade’s leg. Arcade ignores him and fires again, missing. Qualtaqa moves over and "Heals" Arcade. Morgana uses a "Gather" cantrip to stop as many bullets as she can as the other O'Bannon gang member now joins in the gunfight. Morgana now uses a "Magic Missile" spell to wound the onrushing bad guy, which doesn't seem to bother him much. Hank shoots a lethal shot into the still-charging crazy man as Arcade casts a "Heat Metal" spell on his guns, forcing him to drop the weapons as his last living act.</p><p></p><p>The remaining O'Bannon gang member is still firing, and wounds Sam in the chest. Qualtaqa rushes to Sam's aid while the rest continue firing. The bad guy is wounded, then his guns heat up too much from the effects of Arcade's "heat Metal" spell, which had caught him too. He drops them and tries to run away, tripping over the body of the half-ogre. Morgana pounces on him and holds a knife at this throat and tells him to give it up, which he wisely does. He is grabbed and tied up, complaining all the time that this wasn't how it was supposed to happen, that all he wanted was a little money and fame for taking down Arcade's Gang. He is told to stop whining, and anyhow they were no longer wanted, which surprises and disheartens the man further.</p><p></p><p>Suddenly, two shots ring out from further down the tunnel. The group quickly confirms that all opponents in this area are dead and then head into the cave, fearing the worst for Louie and Mary, making the captured bad guy lead the way in case there were further traps. They find Mary Wong in a room off the side of the main tunnel. They confirm that she hasn’t been harmed. Sam asks, “Where’s Louie?” She gestures around a corner in the room, where he is found holding a gun on a young woman who is wounded, and loosening the ropes with which he had been tied up. Hank says to Mary, “I’m surprised that they didn’t tie you up too.” She replies, “Why would they do that. They had guns, I didn’t, and I’m only a woman.” Arcade says, “Only a woman?” He then gestures to Morgana and comments, “Mary, you should try living in my world.” </p><p></p><p>Sam and Qualtaqa check on Louie, and find that he is all right. He explains that the gang had taken his pistols, knife, and sword (!), but missed his derringer, and when he heard the commotion in the other room he used the distraction to free a hand, draw his gun, and wound the woman who had been holding a gun on him and Mary. The woman complains, "That Chinaman has more weapons than anyone I've ever seen!" Arcade comments, "Ever met a Scotsman? We think Louie's really Scottish..." </p><p></p><p>The woman introduces herself as "Mystery Liz" and Louie says, "She only one in gang not crazy... or stupid." She says she had been the scout for the gang, and had delivered the notes. When she sees the captured man, she yells at him, "O'Bannon, you idiot! I never should have listened to you! Look at the mess this turned into" The man mumbles something and just about everyone tells him to shut up.</p><p></p><p>Louie retrieves his stuff, and comments, “Mary thinks she saw a ghost”. Sam asks “Where?” Mary’s eyes grow wide and she exclaims, “There he is!” They turn to see the semi-opaque apparition of an old human miner. The spirit states in a gravelly voice, “Who is in my house? Are you trying to steal my mine? My gold?” The group replies in unison “No”. Morgana decides she doesn't want any more to do with the ghost mine (first thing she's ever been afraid of since the gang met her).</p><p></p><p>Hank says, “You want gold?” He pulls out a $1 gold coin and tosses it towards the spirit commenting, “Here, there’s something for you to play dead with.” Arcade says, “We’ll all be going now.” Morgana adds, “Have a nice day.” Just then, a handful of skeletons show up behind the ghost and advance towards them. The gang rapidly exits the cave. The horses are startled by all the commotion; Morgana uses "Speak With Animals" to calm them and explain that it would be in their best interests to go along with the people and exit the mine quickly. The horses comply with alacrity as the skeletons come clattering up the tunnel.</p><p></p><p>They quickly check the bodies of the O’Bannon gang, finding guns and a small amount of loose change. Louie hands Mystery Liz's gun to Mary Wong, saying, "This make nice souvenir, or maybe you even use it someday." Mary is a little tentative, but takes it anyhow. They gather up the O’Bannon horses, two for Louie and Mary and another two for the prisoners. Sam and Qualtaqa tie the prisoners to the horses and lead them to town, with Louie and Mary guarding. The rest ride the airship back to Promise City.</p><p></p><p>The gang heads over to the office of Town Marshall Mitchell Berg. They inform him of what transpired. He asks, “Why didn’t you come to me from the start?” Morgana replies, “The ransom note said not to. We didn’t want to put Louie and Mary in danger.” Berg replies, “Those notes always say that. And since when has your gang ever done what they were told?” The group treats those questions as rhetorical.</p><p></p><p>The Marshall comments, “So you decided to just attack and kill them on your own?” Arcade says, “We brought two back.” Hank adds, “We kinda killed the others.” The Marshall says, “Well, there’s not much more I can do, your gunfight took place out of my jurisdiction. But I’ll hold these two for kidnapping since that happened in town.” Morgana thanks the lawman. The gang decides to head back to the El Parador. Louie says he will walk Mary home and then join them.</p><p></p><p>A short while later Louie arrives, with a depressed look on his face. He announces, “Charlie Wong say I have to either quit gang or stop seeing Mary.” Hank exclaims, “What! We save his daughter and this is the thanks we get! He’s taking away our Louie!” Arcade says, “Well, I would have preferred cash, but I guess that will work as a reward.”</p><p></p><p>Morgana says, “I’ll go deal with this.” She and Louie head over to Wong’s laundry. Louie decides to wait outside while she goes in. He then hears some rather loud shouting going on inside. A few minutes later Morgana storms out of the building dragging Mary with her. “What happened?” Louie asked. Morgana does not reply and continues on towards the El Parador with the orcan girl in tow.</p><p></p><p>When they arrive the others also ask what happened. Morgana replies, “He told me that as he father he could control Mary’s life. I disagreed and pointed out that this was America, not China, and different rules applied. From there the conversation and tempters escalated. He made the mistake of asking me what I would do with her if she were my daughter. So I decided to accept that as an offer.” Arcade says, “Hold on, Honey, did you just adopt Mary?”</p><p></p><p>Mary asks Morgana, “I try to be your daughter now?” Morgana replies, “No, you can try to be a free woman entitled to run your own life.” “Doing what?” Sam asks. Morgana asks her, “What do you know how to do Mary?” She replies, “I can do laundry, watch children, and cook.” Hank exclaims, “This is great! We can now have Chinese take-out whenever we want.” “And can get freshly starched shirts,” Arcade comments. The group decides to hire her on, if she'll agree. She is very tentative, but after a long conversation with Louie, conducted mostly in orcish, with the gang only being able to pick out "America", she agrees. As she exits to get her belongings, Louie says, "She agree to stay on with gang, but still thinking about marry me or not." Mary comes back a little later carrying the hope chest Louie gave her previously, and wearing Mystery Liz's gun!</p><p></p><p>Morgana makes arrangements for her to live with the gang’s other employees, the Young family. Angelica Young is very happy to add the woman her to the household, as she would much rather work as a newspaper reporter than as a stay-at-home mother, and Mary is happy with the idea of helping to raise the children. Reflecting on the number of employees they have of different nationalities, Arcade mutters “We really have established our own League of Nations.”</p><p></p><p><strong>Thursday, April 13th, 1882:</strong></p><p></p><p>The gang hears some hammering outside, two days after having returned from their rescue mission. They discover one of the town deputies putting up wanted posters for Mystery Liz. When asked why, he answers, "She is one slippery customer! Somehow she escaped the jail last night, and disappeared." The gang comments on how that's one more person with a grudge they'll have to stay alert for...</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 2811888, member: 8530"] [B]Chapter 97, "The O'Bannon Gang", Wednesday April 12th, 1882:[/B] They travel seven miles to the northeast towards the abandoned mine referenced in the note. They reach the area and find fresh horse tracks leading into an opening in the hillside. Hans spots movement; the gang sees someone leading a horse into the opening. They fly around to the back of the hill and disembark. Hank and Arcade sneak over the hill to a point above the opening, but can't see or hear anything, Morgana joins them just in time to hear someone speaking inside. A voice is whispering loudly, "Vasquez! Wake up, you lazy...", to which another voice replies, "I'm awake - shut up!" A little more such banter is heard and it goes quiet again. Our gang tries to make a plan. Morgana goes invisible and scouts. She sees a wood elf in stereotypical Mexican "bandito" garb reclining by the opening, and another man a little further in. The elf, apparently "Vasquez", hears her and sticks his head out but can't see anything and returns to his post. She waits quietly but can't see or hear anything beyond the two men, so she leaves and reports back to the rest of the gang. Morgana heads back down, with Qualtaqa following at a distance. Above, Hank readys his magic rope while Sam and Arcade get out their guns. After allowing a few minutes for the still invisible Morgana to reach her position, Arcade tosses a rock down. Vasquez comes out to check what's happening, and Hank snares him with his rope. Morgana sneaks behind him and into the opening as Qualtaqa walks out into view to serve as a distraction. Arcade and Hank pull Vasquez up the hillside as the other man ("Smoky Mountain" Joe) looks out. Joe draws his gun as Qualtaqa charges - they miss eachother. Vasquez is struggling in the rope and Hank is losing his grip, so Arcade shoots the Mexican. “So much for us having the element of surprise,” Morgana mutters to herself. Hank switches the rope over to grab Joe as Qualtaqa continues past him into the tunnel opening. Hank and Arcade try to pull Joe up as he continues to struggle; when he manages to get his gun hand free, Hank shoots him. Morgana and Qualtaqa continue to scout further inside. The tunnel goes around a bend and opens into a chamber where 6 horses are stabled. Morgana quiets them. Outside the others climb down, and Sam lights a candle as they enter the opening. Morgana hears voices arguing further down the tunnel past the horses and continues scouting ahead. Just then Arcade, Hank, and Sam catch up with the other two. Arcade notices bits of silver in the walls, reflecting the candle light and the light of a small lantern hanging at the other end of the "stable" area. Just as Morgana passes the lantern, she hears the voices getting closer and sees several figures walking up the tunnel towards her. She quickly knocks down the lantern and "Faerie Fires" these new opponents, catching them totally by surprise. As they pull out their guns, Hank yells, "Drop'em!" One of these opponents moves out into the open, revealing himself to be a half-ogre holding a shotgun. He yells, “You guys are Arcade’s Gang. I should kill you all! You got my cousin Shotgun killed.” Hank interjects, “So? That’s no reason to make this personal.” One of the other O'Bannon gang members surprisingly also says, "Yeah, Blue, I told you not to make it personal!" Morgana reflects back and says, “If you mean Kentucky 'Shotgun' Krugg we didn’t kill him, that was the James Gang.” Sam comments, “Yeah, go threaten them instead.” The half-ogre points his gun and fires. Hank fires back, downing the big guy. O'Bannon says, "See - I told you never to make it personal!" The other member of O'Bannon's gang now charges forward. He is holding two guns of his own and commands “Freeze you mangy sidewinders.” Arcade continues to point his gun back and says, “You like to use Western clichés? Fine. Why don’t you drop’em and reach for the sky!” The man continues his charge, firing wildly. Arcade dives behind a rock as he fires, his shot also missing. Hank and Sam both draw their revolvers and fire, both shots missing and striking the rock walls, ricocheting wildly. Sam gets off a second shot which wings the man in the shoulder. The man continues to charge and fire, one shot grazing Arcade’s leg. Arcade ignores him and fires again, missing. Qualtaqa moves over and "Heals" Arcade. Morgana uses a "Gather" cantrip to stop as many bullets as she can as the other O'Bannon gang member now joins in the gunfight. Morgana now uses a "Magic Missile" spell to wound the onrushing bad guy, which doesn't seem to bother him much. Hank shoots a lethal shot into the still-charging crazy man as Arcade casts a "Heat Metal" spell on his guns, forcing him to drop the weapons as his last living act. The remaining O'Bannon gang member is still firing, and wounds Sam in the chest. Qualtaqa rushes to Sam's aid while the rest continue firing. The bad guy is wounded, then his guns heat up too much from the effects of Arcade's "heat Metal" spell, which had caught him too. He drops them and tries to run away, tripping over the body of the half-ogre. Morgana pounces on him and holds a knife at this throat and tells him to give it up, which he wisely does. He is grabbed and tied up, complaining all the time that this wasn't how it was supposed to happen, that all he wanted was a little money and fame for taking down Arcade's Gang. He is told to stop whining, and anyhow they were no longer wanted, which surprises and disheartens the man further. Suddenly, two shots ring out from further down the tunnel. The group quickly confirms that all opponents in this area are dead and then head into the cave, fearing the worst for Louie and Mary, making the captured bad guy lead the way in case there were further traps. They find Mary Wong in a room off the side of the main tunnel. They confirm that she hasn’t been harmed. Sam asks, “Where’s Louie?” She gestures around a corner in the room, where he is found holding a gun on a young woman who is wounded, and loosening the ropes with which he had been tied up. Hank says to Mary, “I’m surprised that they didn’t tie you up too.” She replies, “Why would they do that. They had guns, I didn’t, and I’m only a woman.” Arcade says, “Only a woman?” He then gestures to Morgana and comments, “Mary, you should try living in my world.” Sam and Qualtaqa check on Louie, and find that he is all right. He explains that the gang had taken his pistols, knife, and sword (!), but missed his derringer, and when he heard the commotion in the other room he used the distraction to free a hand, draw his gun, and wound the woman who had been holding a gun on him and Mary. The woman complains, "That Chinaman has more weapons than anyone I've ever seen!" Arcade comments, "Ever met a Scotsman? We think Louie's really Scottish..." The woman introduces herself as "Mystery Liz" and Louie says, "She only one in gang not crazy... or stupid." She says she had been the scout for the gang, and had delivered the notes. When she sees the captured man, she yells at him, "O'Bannon, you idiot! I never should have listened to you! Look at the mess this turned into" The man mumbles something and just about everyone tells him to shut up. Louie retrieves his stuff, and comments, “Mary thinks she saw a ghost”. Sam asks “Where?” Mary’s eyes grow wide and she exclaims, “There he is!” They turn to see the semi-opaque apparition of an old human miner. The spirit states in a gravelly voice, “Who is in my house? Are you trying to steal my mine? My gold?” The group replies in unison “No”. Morgana decides she doesn't want any more to do with the ghost mine (first thing she's ever been afraid of since the gang met her). Hank says, “You want gold?” He pulls out a $1 gold coin and tosses it towards the spirit commenting, “Here, there’s something for you to play dead with.” Arcade says, “We’ll all be going now.” Morgana adds, “Have a nice day.” Just then, a handful of skeletons show up behind the ghost and advance towards them. The gang rapidly exits the cave. The horses are startled by all the commotion; Morgana uses "Speak With Animals" to calm them and explain that it would be in their best interests to go along with the people and exit the mine quickly. The horses comply with alacrity as the skeletons come clattering up the tunnel. They quickly check the bodies of the O’Bannon gang, finding guns and a small amount of loose change. Louie hands Mystery Liz's gun to Mary Wong, saying, "This make nice souvenir, or maybe you even use it someday." Mary is a little tentative, but takes it anyhow. They gather up the O’Bannon horses, two for Louie and Mary and another two for the prisoners. Sam and Qualtaqa tie the prisoners to the horses and lead them to town, with Louie and Mary guarding. The rest ride the airship back to Promise City. The gang heads over to the office of Town Marshall Mitchell Berg. They inform him of what transpired. He asks, “Why didn’t you come to me from the start?” Morgana replies, “The ransom note said not to. We didn’t want to put Louie and Mary in danger.” Berg replies, “Those notes always say that. And since when has your gang ever done what they were told?” The group treats those questions as rhetorical. The Marshall comments, “So you decided to just attack and kill them on your own?” Arcade says, “We brought two back.” Hank adds, “We kinda killed the others.” The Marshall says, “Well, there’s not much more I can do, your gunfight took place out of my jurisdiction. But I’ll hold these two for kidnapping since that happened in town.” Morgana thanks the lawman. The gang decides to head back to the El Parador. Louie says he will walk Mary home and then join them. A short while later Louie arrives, with a depressed look on his face. He announces, “Charlie Wong say I have to either quit gang or stop seeing Mary.” Hank exclaims, “What! We save his daughter and this is the thanks we get! He’s taking away our Louie!” Arcade says, “Well, I would have preferred cash, but I guess that will work as a reward.” Morgana says, “I’ll go deal with this.” She and Louie head over to Wong’s laundry. Louie decides to wait outside while she goes in. He then hears some rather loud shouting going on inside. A few minutes later Morgana storms out of the building dragging Mary with her. “What happened?” Louie asked. Morgana does not reply and continues on towards the El Parador with the orcan girl in tow. When they arrive the others also ask what happened. Morgana replies, “He told me that as he father he could control Mary’s life. I disagreed and pointed out that this was America, not China, and different rules applied. From there the conversation and tempters escalated. He made the mistake of asking me what I would do with her if she were my daughter. So I decided to accept that as an offer.” Arcade says, “Hold on, Honey, did you just adopt Mary?” Mary asks Morgana, “I try to be your daughter now?” Morgana replies, “No, you can try to be a free woman entitled to run your own life.” “Doing what?” Sam asks. Morgana asks her, “What do you know how to do Mary?” She replies, “I can do laundry, watch children, and cook.” Hank exclaims, “This is great! We can now have Chinese take-out whenever we want.” “And can get freshly starched shirts,” Arcade comments. The group decides to hire her on, if she'll agree. She is very tentative, but after a long conversation with Louie, conducted mostly in orcish, with the gang only being able to pick out "America", she agrees. As she exits to get her belongings, Louie says, "She agree to stay on with gang, but still thinking about marry me or not." Mary comes back a little later carrying the hope chest Louie gave her previously, and wearing Mystery Liz's gun! Morgana makes arrangements for her to live with the gang’s other employees, the Young family. Angelica Young is very happy to add the woman her to the household, as she would much rather work as a newspaper reporter than as a stay-at-home mother, and Mary is happy with the idea of helping to raise the children. Reflecting on the number of employees they have of different nationalities, Arcade mutters “We really have established our own League of Nations.” [B]Thursday, April 13th, 1882:[/B] The gang hears some hammering outside, two days after having returned from their rescue mission. They discover one of the town deputies putting up wanted posters for Mystery Liz. When asked why, he answers, "She is one slippery customer! Somehow she escaped the jail last night, and disappeared." The gang comments on how that's one more person with a grudge they'll have to stay alert for... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
"They Rode to Perdition" starring Arcade's Gang (D&D/Boot Hill)
Top