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"They Rode to Perdition" starring Arcade's Gang (D&D/Boot Hill)
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<blockquote data-quote="Silver Moon" data-source="post: 8057201" data-attributes="member: 8530"><p><strong>Arcade’s Gang in “They Rode to Perdition”, Module #159 – 4 games played 6-24-12 to 7-15-12</strong></p><p><strong></strong></p><p><strong><u>Cast of Characters (Owl Hoot Trail Character Class in parenthesis):</u></strong></p><p></p><p>Lord Josiah “Arcade” Arcadian – male human fighter/druid (shaman) </p><p></p><p>Morgana Talks-with-Trees O’Shea Arcadian – female half-elf druid/bard (shaman) played by Kriskrafts</p><p></p><p>Hank Hill – male human fighter (marshal) </p><p></p><p>Louie (Lu-Buliang Yee) – male half-orc fighter/thief (ruffian) </p><p></p><p>“Sure-shot” Sam – male human fighter (gunslinger) </p><p></p><p>Professor Branford von Snicthellstein III – male Halfling gadgeteer (gadgeteer) </p><p></p><p>“Silver” Jake Cooke – male fighter/thief (scoundrel) played by BaradtGnome</p><p></p><p>Introduction – My friend Kevin Kulp (PirateCat) was co-authoring a new Role Playing Game titled “Owl Hoot Trail” for Pelgrane Press. It was a fantasy western that combined elements of a traditional western with fantasy elements similar to D&D 3rd Edition and utilized the ‘Open Game License’. Kevin was aware of my Arcade’s Gang campaign, which used comparable rules, and asked if we could play test his module with character sheets modified for the “Owl Hoot Trail” system. We were happy to do so, and one player created a new character using the gadgeteer character class from that system.</p><p></p><p><em>Note: The RPG is still in print and can be obtained as a physical book or as a PDF at the following link <a href="https://www.pelgranepress.com/shop/" target="_blank">Pelgrane Press Secure Checkout</a> The module “They Rode to Perdition” is included with the RPG, and it includes many scenes and encounters that my players did not play out in their game.</em></p><p></p><p><strong>Chapter 103: "The Annoying Halfling", February 4, 1883:</strong></p><p></p><p>It has been over seven-months since Hank Hill became a Deputy Marshal in Promise City, Arizona and during this time the group known as Arcade’s Gang has done their best to become respectable citizens in the growing mining town. Several new streets have been added to the town and a municipal park covering the equivalent of three city blocks is being constructed as part of this. Two large brick houses are now under construction on Park Street, one for Lord and Lady Arcadian and the other for the remainder of Arcade’s Gang, both houses looking out upon the southwestern corner of this park. In the meanwhile the group continues to reside in their current home further south in town.</p><p></p><p>The day begins with the arrival of Hezekiah Chumbley, the Halfling from Australia who has been editor of the Promise City Herald for the last fifteen months, with the gang’s Morgana as the newspaper’s publisher. Sam makes the mistake of asking “What is the news for today.” This is followed by the enthusiastic newspaperman speaking non-stop for the next ten minutes. He is finally stopped by the gang’s chef Joseppi Franjolupi, who thrusts a mug of coffee and a plate of food into his hands.</p><p></p><p>The Halfling stops to eat, after which he says, “I could also use some help from you.” When asked for what he produces a telegram which he says is from his cousin Caledonia Roundhill, the shopkeeper of a mercantile store in Perdition, New Mexico. “Where in perdition is that?” asks Arcade. Chumbley says “Around two-hundred miles northeast of here. There are no direct train routes so it would probably be easier for you to get there on horseback.” “Why us?” Louie exclaims. Chumbley replies, “Because she asked me to, and I am asking you. I have been working for you for over a year and have never asked you for anything.” Morgana says, “Except for a better printing press, higher-quality-ink, a backlog of paper, an expanded workshop, and more employees.” Chumbley says, “Those weren’t for me, those were for the business, that doesn’t count.” “Money out of my pocket counts,” she replies.</p><p></p><p>“Hold on, what does your cousin need?” Hank inquires. Chumbley says, “She’s been in Perdition a long time, back even before it became part of the United States and was still owned by Mexico. Her father started the store, but he died a long time ago. Our grandfather raised her after that but he died two months ago, this was the first that I heard of his passing. She was engaged to be married and her fiancé was expected back in town following a business trip, he never arrived. </p><p></p><p>The stagecoach that he was on was found overturned and burnt, the seven bodies including him, the drivers, and other passengers lying tied and bound in a nearby ditch. She says that it is the work of a gang known as the Killers of Carcass Creek. The gang is led by a man called “One Bloody Knife” and there is a reward of $500 for him, dead or alive. The other ten gang members have rewards of $50 alive, $25 dead, more alive since they could then testify against their leader. But the capture or elimination of the entire gang is worth the most, a flat $2,000. </p><p></p><p>Arcade heads over to Chumbley and says, “Thanks for the information” as he walks the little man to the door. Arcade then shoves him outside and slams the door behind him, and then locks it. The Halfling stares to bank on the door and then starts yelling from outside, asking if they will do it. Louie says, “You realize that he is not going to go away.” Morgana says, “We should probably let him back in.” When Chumbley fails to be let back in or hear a response from inside his inquiry then turns to begging. Arcade says, “We should probably agree before he starts crying.” The chef Joseppi is clearing the dishes from the table and Louie points to him saying “It’s all his fault, once you feed them they never go away.”</p><p></p><p>Professor Branford von Snicthellstein III, the gang’s newest member and gadgeteer, comes downstairs wanting to know what all of the racket is about. “Chumbley!” they all exclaim in unison. The gadgeteer rolls his eyes. He has mixed feelings about the Australian, but has some sympathy as they are two of the only four halflings living in town (with the other two being Chumbley’s wife and child) so he decides to let him back in. Rather than walking to the door however the Professor pulls a recently installed lever on the wall near the icebox which causes the door across the room to unlock and open on its own. Chumbley bounces inside saying “So you’ll do it?”</p><p></p><p>They chat for another ten minutes for more information and it becomes clear that Chumbley has never been to Perdition. He knows from his cousin and grandfather that there had once been some mining there, but the town is primarily known for its cattle ranch, owned by a half-elf named Alberto Criojo, whose family has been there forever. He says that the Native American side of Criojo’s heritage is Navajo. The town itself is a good hundred miles east of Navajo territory, with the local native America tribe of that area being the Haqat, who also refer to themselves by the traditional elvan name of “The Shee”. This leads to a ridiculous number of pronoun-based puns regarding the words “he”, “she” and “them”. The group reluctantly agrees to undertake the mission.</p><p></p><p>Deciding that they are light on thieving skills for a mission of this type (and because a player from my former Play-by-Post campaign also set in Promise City wanted to pay) they decide to extend an invitation to Silver Jake Cooke, gambler and co-owner of the Lucky Lady Dance Hall and Saloon and also the Silver Palace Saloon. He is knowledgeable of mining operations, being co-owner of the Fisk Mountain Mine. They head over to the Lucky Lady to discuss this with him.</p><p></p><p>After considerable back-and-forth conversation about this Jake agrees to join them provided “The next time I am in need of a favor, that Arcade’s Gang would look favorably upon granting it.” They agree to those terms. They decide to leave the next morning.</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 8057201, member: 8530"] [B]Arcade’s Gang in “They Rode to Perdition”, Module #159 – 4 games played 6-24-12 to 7-15-12 [U]Cast of Characters (Owl Hoot Trail Character Class in parenthesis):[/U][/B] Lord Josiah “Arcade” Arcadian – male human fighter/druid (shaman) Morgana Talks-with-Trees O’Shea Arcadian – female half-elf druid/bard (shaman) played by Kriskrafts Hank Hill – male human fighter (marshal) Louie (Lu-Buliang Yee) – male half-orc fighter/thief (ruffian) “Sure-shot” Sam – male human fighter (gunslinger) Professor Branford von Snicthellstein III – male Halfling gadgeteer (gadgeteer) “Silver” Jake Cooke – male fighter/thief (scoundrel) played by BaradtGnome Introduction – My friend Kevin Kulp (PirateCat) was co-authoring a new Role Playing Game titled “Owl Hoot Trail” for Pelgrane Press. It was a fantasy western that combined elements of a traditional western with fantasy elements similar to D&D 3rd Edition and utilized the ‘Open Game License’. Kevin was aware of my Arcade’s Gang campaign, which used comparable rules, and asked if we could play test his module with character sheets modified for the “Owl Hoot Trail” system. We were happy to do so, and one player created a new character using the gadgeteer character class from that system. [I]Note: The RPG is still in print and can be obtained as a physical book or as a PDF at the following link [URL="https://www.pelgranepress.com/shop/"]Pelgrane Press Secure Checkout[/URL] The module “They Rode to Perdition” is included with the RPG, and it includes many scenes and encounters that my players did not play out in their game.[/I] [B]Chapter 103: "The Annoying Halfling", February 4, 1883:[/B] It has been over seven-months since Hank Hill became a Deputy Marshal in Promise City, Arizona and during this time the group known as Arcade’s Gang has done their best to become respectable citizens in the growing mining town. Several new streets have been added to the town and a municipal park covering the equivalent of three city blocks is being constructed as part of this. Two large brick houses are now under construction on Park Street, one for Lord and Lady Arcadian and the other for the remainder of Arcade’s Gang, both houses looking out upon the southwestern corner of this park. In the meanwhile the group continues to reside in their current home further south in town. The day begins with the arrival of Hezekiah Chumbley, the Halfling from Australia who has been editor of the Promise City Herald for the last fifteen months, with the gang’s Morgana as the newspaper’s publisher. Sam makes the mistake of asking “What is the news for today.” This is followed by the enthusiastic newspaperman speaking non-stop for the next ten minutes. He is finally stopped by the gang’s chef Joseppi Franjolupi, who thrusts a mug of coffee and a plate of food into his hands. The Halfling stops to eat, after which he says, “I could also use some help from you.” When asked for what he produces a telegram which he says is from his cousin Caledonia Roundhill, the shopkeeper of a mercantile store in Perdition, New Mexico. “Where in perdition is that?” asks Arcade. Chumbley says “Around two-hundred miles northeast of here. There are no direct train routes so it would probably be easier for you to get there on horseback.” “Why us?” Louie exclaims. Chumbley replies, “Because she asked me to, and I am asking you. I have been working for you for over a year and have never asked you for anything.” Morgana says, “Except for a better printing press, higher-quality-ink, a backlog of paper, an expanded workshop, and more employees.” Chumbley says, “Those weren’t for me, those were for the business, that doesn’t count.” “Money out of my pocket counts,” she replies. “Hold on, what does your cousin need?” Hank inquires. Chumbley says, “She’s been in Perdition a long time, back even before it became part of the United States and was still owned by Mexico. Her father started the store, but he died a long time ago. Our grandfather raised her after that but he died two months ago, this was the first that I heard of his passing. She was engaged to be married and her fiancé was expected back in town following a business trip, he never arrived. The stagecoach that he was on was found overturned and burnt, the seven bodies including him, the drivers, and other passengers lying tied and bound in a nearby ditch. She says that it is the work of a gang known as the Killers of Carcass Creek. The gang is led by a man called “One Bloody Knife” and there is a reward of $500 for him, dead or alive. The other ten gang members have rewards of $50 alive, $25 dead, more alive since they could then testify against their leader. But the capture or elimination of the entire gang is worth the most, a flat $2,000. Arcade heads over to Chumbley and says, “Thanks for the information” as he walks the little man to the door. Arcade then shoves him outside and slams the door behind him, and then locks it. The Halfling stares to bank on the door and then starts yelling from outside, asking if they will do it. Louie says, “You realize that he is not going to go away.” Morgana says, “We should probably let him back in.” When Chumbley fails to be let back in or hear a response from inside his inquiry then turns to begging. Arcade says, “We should probably agree before he starts crying.” The chef Joseppi is clearing the dishes from the table and Louie points to him saying “It’s all his fault, once you feed them they never go away.” Professor Branford von Snicthellstein III, the gang’s newest member and gadgeteer, comes downstairs wanting to know what all of the racket is about. “Chumbley!” they all exclaim in unison. The gadgeteer rolls his eyes. He has mixed feelings about the Australian, but has some sympathy as they are two of the only four halflings living in town (with the other two being Chumbley’s wife and child) so he decides to let him back in. Rather than walking to the door however the Professor pulls a recently installed lever on the wall near the icebox which causes the door across the room to unlock and open on its own. Chumbley bounces inside saying “So you’ll do it?” They chat for another ten minutes for more information and it becomes clear that Chumbley has never been to Perdition. He knows from his cousin and grandfather that there had once been some mining there, but the town is primarily known for its cattle ranch, owned by a half-elf named Alberto Criojo, whose family has been there forever. He says that the Native American side of Criojo’s heritage is Navajo. The town itself is a good hundred miles east of Navajo territory, with the local native America tribe of that area being the Haqat, who also refer to themselves by the traditional elvan name of “The Shee”. This leads to a ridiculous number of pronoun-based puns regarding the words “he”, “she” and “them”. The group reluctantly agrees to undertake the mission. Deciding that they are light on thieving skills for a mission of this type (and because a player from my former Play-by-Post campaign also set in Promise City wanted to pay) they decide to extend an invitation to Silver Jake Cooke, gambler and co-owner of the Lucky Lady Dance Hall and Saloon and also the Silver Palace Saloon. He is knowledgeable of mining operations, being co-owner of the Fisk Mountain Mine. They head over to the Lucky Lady to discuss this with him. After considerable back-and-forth conversation about this Jake agrees to join them provided “The next time I am in need of a favor, that Arcade’s Gang would look favorably upon granting it.” They agree to those terms. They decide to leave the next morning. [/QUOTE]
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