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they told Saxby too much; what to do??
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<blockquote data-quote="RangerWickett" data-source="post: 6799850" data-attributes="member: 63"><p>Like you said, Saxby's a politician, and so she'd decide whether she has to throw Macbannin under the bus. (Well, train, since there aren't buses yet.)</p><p></p><p>How ironclad is the party's evidence? She might go to Macbannin, go into his mansion to "get him to come peacefully," and then privately tell him what was found out so his allies can start preparing to either discredit it or counter it in court. She wants to cover her own ass, so she plans to do what she's "supposed" to do, as if she were a proper upstanding leader of the RHC. She intends to arrest him, with the expectation that he'd get off the hook after a trial. And if he's found guilty in the trial, well she figures she can pretend to be shocked by his betrayal. This keeps her nose clean.</p><p></p><p>That's her plan, at least. So she goes up to the mansion, starts talking to Macbannin, and then the earthquake starts. </p><p></p><p>On the PC side of things, you can have their morning meeting with Gale. On the way there they spot people evacuating from the Cauldron Hill slums, per Nevard's warning. They meet Gale at that waterfall and have a talk, during which tremors strike several times. Add in a new element: she has a spy in Macbannin's household, a scullery maid named Rosie. When the conversation with Gale is over, the earthquake hits in full, and the PCs can see a bit of a dark cloud form around the crown of Cauldron Hill. Gale knows she cannot go herself, but asks if the PCs can go and make sure Rosie is safe. It will take the party probably an hour to get there.</p><p></p><p>Meanwhile at the mansion, the quake causes the building to crumble, witchoil starts exploding out of the ground, and Saxby runs away. Half of the B-Team comes with her, but one or two get left behind, trapped in the rubble. (In this version, it should take longer for a total catastrophe to occur; the place is just toxic and dangerous, but not yet lethal.) As the party makes their way to the mountain, they can see fires breaking out, smoke billowing, and when they're halfway up the mountain something like oil begins to slide down toward some of the slum buildings. Most of the people there have already evacuated because of Nevard's warnings, but if the party goes to help they can pull out some scared children. </p><p></p><p>Saxby and the B-Team see the party as they're fleeing down the mountain, and they're shell shocked. The B-Team reports that they saw ghosts screaming in the oil, and they can't bring themselves to go back up there. The PCs notice that the B-Team is a few people short. Saxby has a thousand yard stare as she tries to figure out if she's exposed, and if she'll get in trouble for abandoning Macbannin.</p><p></p><p>Heroic PCs will want to go up the mountain.</p><p></p><p>They find the manor riddled with pools of witchoil, which are bubbling up and flowing down toward the city. Instead of an ambush, have a few of the house staff who are possessed by evil spirits lurk and attack the party as they sift through the rubble for survivors. The whole place is rumbling intermittently, and survivors say they saw Macbannin and his butler running to the garden. A big tremor hits, and they spot some people fleeing from the garden shed. The party can descend into the laboratory, where Creed has control of the panthers, so the party faces Creed, Macbannin, and some panthers while stuff is breaking around them and sirens are blaring. Macbannin figures he has time to win the fight and still stop the explosion, but once he's knocked to 0 he'll surrender and offer to explain how to fix things.</p><p></p><p> </p><p></p><p>That's how I'd do it.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 6799850, member: 63"] Like you said, Saxby's a politician, and so she'd decide whether she has to throw Macbannin under the bus. (Well, train, since there aren't buses yet.) How ironclad is the party's evidence? She might go to Macbannin, go into his mansion to "get him to come peacefully," and then privately tell him what was found out so his allies can start preparing to either discredit it or counter it in court. She wants to cover her own ass, so she plans to do what she's "supposed" to do, as if she were a proper upstanding leader of the RHC. She intends to arrest him, with the expectation that he'd get off the hook after a trial. And if he's found guilty in the trial, well she figures she can pretend to be shocked by his betrayal. This keeps her nose clean. That's her plan, at least. So she goes up to the mansion, starts talking to Macbannin, and then the earthquake starts. On the PC side of things, you can have their morning meeting with Gale. On the way there they spot people evacuating from the Cauldron Hill slums, per Nevard's warning. They meet Gale at that waterfall and have a talk, during which tremors strike several times. Add in a new element: she has a spy in Macbannin's household, a scullery maid named Rosie. When the conversation with Gale is over, the earthquake hits in full, and the PCs can see a bit of a dark cloud form around the crown of Cauldron Hill. Gale knows she cannot go herself, but asks if the PCs can go and make sure Rosie is safe. It will take the party probably an hour to get there. Meanwhile at the mansion, the quake causes the building to crumble, witchoil starts exploding out of the ground, and Saxby runs away. Half of the B-Team comes with her, but one or two get left behind, trapped in the rubble. (In this version, it should take longer for a total catastrophe to occur; the place is just toxic and dangerous, but not yet lethal.) As the party makes their way to the mountain, they can see fires breaking out, smoke billowing, and when they're halfway up the mountain something like oil begins to slide down toward some of the slum buildings. Most of the people there have already evacuated because of Nevard's warnings, but if the party goes to help they can pull out some scared children. Saxby and the B-Team see the party as they're fleeing down the mountain, and they're shell shocked. The B-Team reports that they saw ghosts screaming in the oil, and they can't bring themselves to go back up there. The PCs notice that the B-Team is a few people short. Saxby has a thousand yard stare as she tries to figure out if she's exposed, and if she'll get in trouble for abandoning Macbannin. Heroic PCs will want to go up the mountain. They find the manor riddled with pools of witchoil, which are bubbling up and flowing down toward the city. Instead of an ambush, have a few of the house staff who are possessed by evil spirits lurk and attack the party as they sift through the rubble for survivors. The whole place is rumbling intermittently, and survivors say they saw Macbannin and his butler running to the garden. A big tremor hits, and they spot some people fleeing from the garden shed. The party can descend into the laboratory, where Creed has control of the panthers, so the party faces Creed, Macbannin, and some panthers while stuff is breaking around them and sirens are blaring. Macbannin figures he has time to win the fight and still stop the explosion, but once he's knocked to 0 he'll surrender and offer to explain how to fix things. That's how I'd do it. [/QUOTE]
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they told Saxby too much; what to do??
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