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thicker than blood?
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<blockquote data-quote="DrunkonDuty" data-source="post: 3741238" data-attributes="member: 54364"><p>Most of my campaigns conveniently ignore families unless a player really wants to have one.</p><p></p><p>But my current campaign has a big emphasis on family. It's a Dwarves-only campaign and the Dwarves are classically clannish and law abiding types. I've worked hard at getting the players to involve themselves with the social setting. And to their credit they have become deeply invloved in it all. Not necessarily politics, although there's a bit of that, but more that they have emotional investment in the good of the community.</p><p></p><p>And of course that means family. Only one PC's family has much involvement in day to day game stuff. But this family has had some impact. In fact the PC has been having to make difficult choices between doing the open and honest thing and standing by their clan (which has been being a little, um, dishonest of late.)</p><p></p><p>All this community involvement is leading somewhere. Basically I intend to destroy the community. There's a great war coming. The enemy are slowly building up outside and there is going to be betrayal and dissension within the here-to-fore solid Dwarven kingdom. And I figure the players will have that much more of a gut-wrenching watching something they care for slowly ground down over a decade or more of siege.</p><p></p><p>All of which sort of circles the topic without actually getting down to it. Sorry about that.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 3741238, member: 54364"] Most of my campaigns conveniently ignore families unless a player really wants to have one. But my current campaign has a big emphasis on family. It's a Dwarves-only campaign and the Dwarves are classically clannish and law abiding types. I've worked hard at getting the players to involve themselves with the social setting. And to their credit they have become deeply invloved in it all. Not necessarily politics, although there's a bit of that, but more that they have emotional investment in the good of the community. And of course that means family. Only one PC's family has much involvement in day to day game stuff. But this family has had some impact. In fact the PC has been having to make difficult choices between doing the open and honest thing and standing by their clan (which has been being a little, um, dishonest of late.) All this community involvement is leading somewhere. Basically I intend to destroy the community. There's a great war coming. The enemy are slowly building up outside and there is going to be betrayal and dissension within the here-to-fore solid Dwarven kingdom. And I figure the players will have that much more of a gut-wrenching watching something they care for slowly ground down over a decade or more of siege. All of which sort of circles the topic without actually getting down to it. Sorry about that. [/QUOTE]
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